
Originally Posted by
Farore
I feel as though combat as a whole needs a major overhaul though. Every class feels like a different flavor of the same thing. We all use TP, we all have abilities that do the same thing, we all have the same positioning... etc. It's just dull, flat and boring. Making each class unique and interesting would definitely help to set combat up a notch. Rather than having every class use an ability from the flank to increase damage, why not make certain skill combos do the same, while other combos do other things. Make the skills themselves feel more unique. Right now, every (melee) class has a: back attack, flank attack (which increases damage) and other similar moves, and they all feel the same. Can you tell me you feel unique as a Lancer or Dragoon using Heavy Thrust, compared to a Pugilist / Monk using Twin Snakes? I sure can't tell the difference, aside from Lancer being able to use the move on will. Give different classes different resources to generate / spend. For example, Monks make use of Chakra according to the description, but I don't see a single move that does. Let Monks build Chakra as they fight, and be able to spend it on powerful moves. Lancers and Dragoons can build up some kind of dragon-related resource, and use that to do special moves like jumping and falling attacks, so on. The classes, right now, are homogenized beyond recognition, and the only difference is their weapon of choice..