Page 38 of 68 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast
Results 371 to 380 of 678
  1. #371
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Cycloptichorn View Post
    Yes, and then you get them right back. And sooner or later, you'll take a day off, and then you'll have a lot to do. The point is that no character, no matter what their level, will ever reach the point where they cannot add money into the economy any longer.
    Of course not. Anybody can run outside and kill a couple marmots till they get a hide then vendor it. Bam! You've just added money into the economy. The point is that the amount being added is LESS THAN the amount being taken out. Hurray! I can earn 3k a day from leves! I can easily spend twice that on repairs and travel expenses in a couple hours of game play, let alone if I buy anything of value on the ah. It's not about increasing how much money is on the server, it's about preventing it from DECREASING.
    (1)

  2. #372
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Poyayan View Post
    Ok, let me spell it out. I believe crafters will make more gil off the system ( not players ) going forward than non crafters. So, the way for non crafters to make gil is either hunt for the most profitable drops that crafters need. Or straight up, the most profitable drops I can sell back to the vendors. Everyone seems to forget that we can sell drops back to NPC vendors. That is a way to get gil back into the FF14 world. Keep in mind, the most profitable drops don't necessary mean the most expensive drops.
    1) Money has to come from somewhere that isn't a player before crafters can use it to buy materials farmed by other players.
    2) It costs money to farm, just attacking or mining/gathering causes damage to durability.
    3) So I'm supposed to sell the drops from level 50 mobs that sell for 1-4 gil to a vendor to pay for my repairs from farming and my repairs from hard modes/raids?

    Do you even play the same game we do?

    Quote Originally Posted by Poyayan View Post
    1) yes, crafters have a way to do that.
    2) Sure, thats why I say the most profitable drops is not necessary the most expensive drops. Maybe things you can kill naked are the best drops :P
    3) I didn't say every drop is profitable or worthwhile to do.

    So, bottonline is, we have to want and see. It is pointless to debate. Just look at prices for items. If they drop , it is deflation. If they increase, it is inlfation. Deflation and inflation are ok as long as they settle down at a certain level.

    1) Crafters have a way to generate money to buy materials from other players? Really? Are you even reading what you're typing? There has to be a flow of gil from an NPC source to pay for the gil sinks in the game.
    2) There are no mob drops in the game that sell for more than single digits to vendors. This has been discussed at length as a way to curb gil sellers.
    3) See #2.

    And prices are dropping, by the hour even. Market deflation is already happening on non-legacy servers.
    (3)
    Last edited by Scerick; 09-06-2013 at 08:37 AM.

  3. #373
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Market deflation right now is NOT due to the elimination of currency.

    It's just so easy to make things. First look at gathering materials compared to 1.0. They are INCREDIBLY easy to produce and bring to market. People are selling them at next to nothing prices. This is competition and supply & demand doing this.

    Even during 1.0, where you had such a case for specific items, you had falling prices despite an influx of gil into the economy.

    And then the real question is, why is monetary deflation worse than monetary inflation? If you fail to see how voluntary gil sinks and the new gil being tied to population growth works together; you have no business posting in this thread.

    90% of the people in here have no real education in economics and are just spewing nonsense.

    Also virtual economies function exactly the same as real economies. It's still humans trading, if you can't see that.. then once again, you have no business posting in this thread.
    (1)

  4. #374
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Alright, I'm going to come back to my only complaint about this game.

    Players can no longer repair OTHER PLAYER'S gear. People keep bringing up player repair as an option that doesn't cost a lot of gil. As a crafter, in all crafts, I can repair all of my own gear. But, I cannot repair anyone else's gear.

    To those people who keep mentioning player repair, tell me exactly how to do this, because I couldn't find the option.

    Since player repair is out, that makes repair NPC's or Dark Matter purchases the only way to repair your gear, which costs a lot of gil.

    Your arguments are invalid until you can tell me how to repair someone else's gear.

    (Oh, and I agree with the people saying that there isn't enough new gil being generated in the game right now, I'm beginning to wonder if this was done on purpose to siphon out some of the high amounts carried over from 1.0, even after the reduction)
    (1)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  5. #375
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Roaran View Post
    Garbage.. garbage... garbage

    And then the real question is, why is monetary deflation worse than monetary inflation?

    90% of the people in here have no real education in economics and are just spewing nonsense.

    Garbage.. garbage... garbage
    Sigh...because like it was mentioned many times in this thread that the gil sinks are a fixed cost. It will not adjust when there is deflation, so therefore, inflation is overall better. The most ideal situation is equilibrium of course but if there must be one over the other, inflation is better in this situation.

    So 90% of the people in this thread oppose your views so they don't know what they are talking about? You know how silly that sounds?

    Seriously, what's with everyone trying to argue with statements trying to intimidate opposing views from posting?

    Post your relevant statements that contribute to the point of the OP, leave the "don't post" crap to yourself.
    (2)
    Last edited by Stormbad; 09-06-2013 at 09:54 AM.

  6. #376
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stormbad View Post
    Sigh...because like it was mentioned many times in this thread that the gil sinks are a fixed cost. It will not adjust when there is deflation, so therefore, inflation is overall better. The most ideal situation is equilibrium of course but if there must be one over the other, inflation is better in this situation.

    So 90% of the people in this thread oppose your views so they don't know what they are talking about? You know how silly that sounds?

    Seriously, what's with everyone trying to argue with statements trying to intimidate opposing views from posting?

    Post your relevant statements that contribute to the point of the OP, leave the "don't post" crap to yourself.
    Newsflash!

    Vendor prices and repair costs ARE NOT ACTUALLY STATIC. Developers can change them any time they want.
    (0)

  7. #377
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    *cracks neck* time to get this started.



    1. Making Gil vs Creating Gil. This thread is meant to discuss the issue of a lack of creating gil, not making it. Those who only care about the lining in their own pockets and point to the AH for answers show the pure ignorance of the community in regards to this issue. You can make gil by taking it from other players.
    I will use 2 random players as an example.

    Players X&Y each earn 200k from their quests and are now at 50. It's assumed none of that money was touched for AH or extra repairs. That is 400k in the economy. Y goes and adventures and through repairs, teleporting, and the lot, he has spent 20k. Now there's 380k in the economy. X has been gathering and crafting. He now sells ore on the AH for 20k. Y goes and buys those ores. X now has 220k and Y has 178k (estimate). But there was a 10% tax. there's now 378k in the economy. Y goes and does more adventuring, and spends 5k more gil. thats now 373k in the economy. The rewards from leves, fates, and dungeons ARE LESS THAN the costs of sustaining a lv 50 continuously. Eventually the economy gil will diminish. Deflation will ensue. And since the non-player created costs do not fluctuate, it will create a very serious issue. The only way to delay the inevitable individually is by getting gil from other players via AH, but it will never be a solution.

    2. Not a problem now.

    This is the common answer to every inevitable problem people have; both in-game and irl. "Oh, it's not an immediate issue, so we can put it off for now. When it becomes a get done now issue, we'll care to think about it." Yea.....except when the issue is no longer avoidable, those same people look to the people in charge and demand a solution without ever thinking for themselves. "You knew this was an issue! Why don't you have a solution planned?!" By the time a society decides it NEEDS to deal with a problem, it is too late and the community shall suffer as a whole for it. The beauty of thinking of a viable means of GIL CREATING now is that when it does become a problem for everyone, there will be a nice shiny solution that can be implemented without concern. Also, it is a problem for some now due to the fact that there are plenty that are near the end of their 200k buffers and are looking for a viable means to start gaining gil back.
    (4)

  8. #378
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    remove repair gear , and im happy is my biggest gil sink so far ,2.500 gil and the gear is at 60-65%? come on....
    (0)

  9. #379
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    .>..> ----------- bump.
    (0)

  10. #380
    Player
    Endigiont's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    181
    Character
    En Digi
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    As others have said they have crafting and gathering classes to make gil(Not gold). I've been leveling botanist and miner and been making bank.
    (0)

Page 38 of 68 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast