If there is no way to make large quantities of gil then prices will be lower to reflect that.

If there is no way to make large quantities of gil then prices will be lower to reflect that.
I'll wait and see how non player income compares to non player outcome when I get higher level however I will say one thing.
If the cost of repair from succeeding in a dungeon run (IE no deaths in run) is greater than the amount of gil obtained from the dungeon run that's bad news. Having to farm gil to pay for repairs should be the cost of failure in a dungeon, not the cost of participation in the dungeon.
I'd say the easiest solution would be to drop the cost of repairs across the board, possibly also transportation, or provide level 50s with a quest line that does the equivalent. Hell you could build it into the GC system and give people a repair discount at their GC city based off rank.
Alternatively if you wanted to get fancy you could have repair mats drop in dungeons or be a bonus on a death free completion. This would require participation in the player economy to avoid the cash sink. However, having to farm a certain amount each day just for the privilege of running a dungeon is no fun.
I'm losing more money on gear repair and baits than I get by selling all the fish I get; the repairs are over a thousand per 20% durability. I think I'd make a tiny, tiny profit, like 200-300 Gil per hour, by using reusable lures and only getting high levels fishies, but that is not something I can do when hunting for the missing fish.Level Botany mining w/e get the items go to NPC and sell what you farmed (for me if I NPCed what I farmed it would give me 3-4x my repair bill) and hi income for the economy ? its not like you cant generate gil its that people are paying so much on the market boards to us who gather its not worth it to generate atm when you practically throw gil at us, when everyone starts gathering well then the gil will start to flow.
I should just fish naked.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
you could always go disciple of the land and sell the mats you gather. I hear crystals sell quick

ITT: People who have no knowledge of basic economics and don't understand that leveling DoH and DoL doesn't increase the amount of gil being circulated into the economy.
It's so funny seeing all these people trying to give snarky tips on how to increase personal gil, when the problem being addressed is deflation.
Seriously, people. The problem isn't about making money by meeting supply and demand standards. It's the fact that at max level, the amount of gil exiting the economy entirely (through gil sinks like NPC services) is more than the gil being generated. This is a bad thing for the economy as a whole.
Sustained (controlled) inflation is a good thing.
Small controlled inflation tends to be favorable both in real economies and virtual ones. Why? Because if deflation happens it creates a disincentive to use the currency.
If I know that my dollar which can buy a widget today could buy two widgets tomorrow, I'd be a fool to buy a widget today. Hoarding currency becomes a viable option for wealth generation instead of actually using the currency by say investing in business (in the real world) or buying materials to level crafting to increase income potential (in the virtual world).
If I have a desire to earn more Gil and I'm debating whether or not leveling a profession is a smart investment of my Gil, if the currency deflates, it may not make sense to bother with investing in leveling a profession since I'll experience real gains in wealth simply by hoarding my gil. Conversely, if there is a small but controlled level of inflation, it creates an incentive to spend on things like leveling professions, which improves the overall health of the economy.
Last edited by Capita; 09-05-2013 at 04:43 AM.

The material to repair lvl 50 gear costs 350 gil from a vendor and can't be gathered. You have 13 pieces of gear.
Do the math.

http://i.imgur.com/EZ4ZLOl.jpg
For those of you that keep saying that those are not the existing repair bills people have ...
also dark matter grade 3+ is like 20k per stack and the repairs last you for 4 times and its difficult to obtain grade 4+ x..x.
Yeah there's essentially zero way to make gil currently outside of taking it from other players, which is lost because of a 5% AH cut. Dailies are being added in 2.1, which will probably reward gil. It's silly bronze allagan pieces drop from level50 dungeon chests, yet it costs over 3k to repair my gear.


Is it not feasible to just either:
A. Vender gathered materials (either skins/horns from mobs or gathered supplies from mining/botanist).
B. Make a second character to double (or x8 for the extreme) the number leves you can do.
People are creative. If there is a will, and a way, it will be done.
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