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  1. #11
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by casker View Post
    F*** off plz.

    Honestly.

    Lowering it would destroy haste mechanics, and with it an avenue for support classes depth, it would destroy the tempo of non GCD abilities, destroy class diversity like having monk be faster than other classes. It also trivializes positioning mechanics for some classes (instead of moving to the flank on a giant boss in 2s, now do it in 1, over and over. OKAY. It's not going to happen.) Gameplay aside, it would also take a giant dump all over the animation quality. Everyone who ever offers this idea is short sighted and just trying to homogenize the game into some shitty twitch spammy crap. Stop it.
    I agree and I get what you're saying about the "shitty twitch spam crap", so why couldn't they have just kept the battle system from 1.23 then? You know it was good.
    I keep seeing people saying in here that they like the "slower" pace of the 2.5 second GCD, they don't want faster combat, etc. etc.

    The pace was fine in 1.23.

    A little strategic. Faster than XI and a little slower than 2.0's current system. And for the animation people.. the animations had more weight to them and looked great and/or even better than today's animations, never minding the solid animation locks(which sucked at times).
    (2)
    Last edited by M4Fade; 09-06-2013 at 11:44 AM.