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  1. #1
    Player
    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Rurushan View Post
    I don't think MMOs are for you. This is just basic design and does not specifically apply to FFXIV, whether I have been to its endgame or not. If it's BORING, thats one thing, but if its taking up your time, thats working as intended. You don't know what you're getting into if after the 5th or 6th run of the same dungeon you start complaining.
    I feel as if you might not have played the other Final Fantasy MMO either

    Speedruns, or "Sac" pulling is a "norm" in the realm of FF MMO's. Now I agree with you that skipping everything is a little questionable, but how about they give us a reason to kill the trash mobs, not just using "time" as a reason.

    For instance, make them drop gil (very small increments), items to turn in for gear (nothing great, maybe?) or atleast a little incentive to spend the minute or so to kill them. Otherwise people are just going to speed past them

    If you did play FFXI, take Dynamis, or Limbus for example. Trash mobs dropped pieces of currency, or just random objects that at the bare minimum put something in your loot pool.
    (2)
    Last edited by ThePatriarch; 09-05-2013 at 10:58 PM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  2. #2
    Player
    Rurushan's Avatar
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    Aug 2013
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    Rurushan Jijishan
    World
    Cactuar
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    Conjurer Lv 12
    Quote Originally Posted by ThePatriarch View Post
    I feel as if you might not have played the other Final Fantasy MMO either
    Sorry, what I've described is basic design for GOOD mmos.

    Edit: to respond to your edit:
    Quote Originally Posted by ThePatriarch View Post
    I feel as if you might not have played the other Final Fantasy MMO either

    Speedruns, or "Sac" pulling is a "norm" in the realm of FF MMO's. Now I agree with you that skipping everything is a little questionable, but how about they give us a reason to kill the trash mobs, not just using "time" as a reason.

    For instance, make them drop gil (very small increments), items to turn in for gear (nothing great, maybe?) or atleast a little incentive to spend the minute or so to kill them. Otherwise people are just going to speed past them

    Assuming you played FFXI, take Dynamis, or Limbus for example. Trash mobs dropped pieces of currency, or just random objects that at the bare minimum put something in your loot pool.
    Well thats what I said. The people crying about this not being an exploit are afraid of it changing because they feel its taking too long. It was flawed in FF11 and its still flawed here. The fix for it is not as simple as implementing a way to force the players to kill everything and I really HOPE that if they DO decide to force players to kill everything, there needs to be incentive to kill them. Unique currency or drops that only enemies from this dungeon can drop, daily quests even that reward you for killing them, increased gil. It's my understanding that besides it taking 'too long' to kill them, they aren't WORTH that time in the player's minds. Some more incentive without rewarding the player TOO much for it would go a long way.
    (1)
    Last edited by Rurushan; 09-05-2013 at 11:06 PM.
    I feel like I'm the only Lalafell that followed standard naming conventions ._.

  3. #3
    Player
    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Rurushan View Post
    Sorry, what I've described is basic design for GOOD mmos.
    Opinion =/= Fact

    In the meantime, how about you go level up past 20 and come back to us when you aren't wet behind your ears and debate this further.

    Quote Originally Posted by Rurushan View Post


    Well thats what I said. The people crying about this not being an exploit are afraid of it changing because they feel its taking too long. It was flawed in FF11 and its still flawed here. The fix for it is not as simple as implementing a way to force the players to kill everything and I really HOPE that if they DO decide to force players to kill everything, there needs to be incentive to kill them. Unique currency or drops that only enemies from this dungeon can drop, daily quests even that reward you for killing them, increased gil. It's my understanding that besides it taking 'too long' to kill them, they aren't WORTH that time in the player's minds. Some more incentive without rewarding the player TOO much for it would go a long way.
    I agree.
    (0)
    Last edited by ThePatriarch; 09-05-2013 at 11:12 PM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #4
    Player
    Rurushan's Avatar
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    Aug 2013
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    Rurushan Jijishan
    World
    Cactuar
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    Conjurer Lv 12
    Quote Originally Posted by ThePatriarch View Post
    Opinion =/= Fact

    In the meantime, how about you go level up past 20 and come back to us when you aren't wet behind your ears and debate this further.
    Whether or not I like a game is indeed an opinion. Sales are fact, however, and thats what I was talking about. FF11 was successful in its own right though, don't get me wrong. Naturally though if you only know Final Fantasy and nothing else then yeah I guess it must have been really good.

    Edit: Oh, and I'll level up when I can log in and play ;o;
    (0)
    Last edited by Rurushan; 09-05-2013 at 11:25 PM.
    I feel like I'm the only Lalafell that followed standard naming conventions ._.

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