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  1. #71
    Player
    LebronJames's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Lebron James
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rurushan View Post
    How can anyone honestly say this isn't an exploit? What purpose do you think the trash has besides slowing you down? If the designers wanted you to just march on through to the boss, why would the trash mobs exist at all? Give your head a shake. Sac pulling can't even be called a clever use of game mechanics, there is nothing clever about it. I feel like this is the first MMO most people have played.
    I can't wait until you spend.. Oh I don't know.. 7 runs.. So that's probably without wipes of course 7 hours? 7 and a half hours if you're using duty finder for sure just to cap your Myth a WEEK.

    You're literally spending 90% of that time either clearing trash mobs or wiping to the wall. And that 7 hours is being generous, so many people still don't understand that boss fight that it's completely beyond me.

    I've watched someone do a run like this on twitch. Not against this at all. Once you play the dungeon at it's entirety 5 times, you tend to get a little bit bored of it.
    (0)

  2. #72
    Player
    natwig's Avatar
    Join Date
    Oct 2012
    Posts
    13
    Character
    Sage Natwig
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    if this is a exploit that means in 1.0 when we had to do 17 min speed runs In AV=The Aurum Vale and CC= Cuters Cry for items for relic quest we where exploiting the system because we would run along a wall and skip half the mobs and then we would sleep mobs and run past to the portal or just run past them till they de-aggro. all people are doing in Amdapor keep is speed running it not exploiting anything where not using some bug to give us a leg up we are not hacking a system to make it better for us we are doing the same thing that ever player that has accuse to the dungeon can do we. In the completion guidelines for the dungeon is says nothing about kill ever mob that gets in your way it give you 3 requirements and we chose the best way to do those in the fastest time we can so we can move on to the next run.

    edit-
    also all the peaple that say this is a exploit next time you run through a zone and get aggro and just keep running so you dont have to fight knowing the mob will lose aggro on you after a set time or distance you are exploiting that fact.
    (2)
    Last edited by natwig; 09-05-2013 at 01:20 AM.

  3. #73
    Player
    fhero's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Fabricated Hero
    World
    Exodus
    Main Class
    Pugilist Lv 34
    Well every MMO player in most MMO's can do this. Its been a long time quick tip for experienced dungeon runners. If you are there only for gear that drops from the bosses why would you spend all that time doing trash mobs unless it is for a quest requirement.

    Take 1-2hours for 1 run or would you do 2 runs in the same time and double your chances for that gear drop...which would you choose? It is just like complaining about how doing Fate farming is quicker to level than doing questing ....either one is fine. Next time in your group make sure you tell them not to do a train.

    If you are there for an experience run then i could see your point but like others before said its not an exploit "its working smarter not harder"
    (0)

  4. #74
    Player
    echogame's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    172
    Character
    Chai Latte
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Man we must have been exploiting this game real hard during 1.0 AV & CC then.

    Oh wait. SE made us do that.
    (1)

  5. #75
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Almost every group I get does this. Granted it helps get the tomestones faster, it defeats the purpose of them removing leashing from monsters. Should be fixed.
    (2)

  6. #76
    Player
    Linden's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Diego Linden
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I dont think is a Exploit. If the game mechanics allow this gameplay why cant be used?

    I never did amdapor.

    Lets wait and see what happens

    cya!
    (0)

  7. #77
    Player
    Rurushan's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Rurushan Jijishan
    World
    Cactuar
    Main Class
    Conjurer Lv 12
    Quote Originally Posted by LebronJames View Post
    I can't wait until you spend.. Oh I don't know.. 7 runs.. So that's probably without wipes of course 7 hours? 7 and a half hours if you're using duty finder for sure just to cap your Myth a WEEK.

    You're literally spending 90% of that time either clearing trash mobs or wiping to the wall. And that 7 hours is being generous, so many people still don't understand that boss fight that it's completely beyond me.

    I've watched someone do a run like this on twitch. Not against this at all. Once you play the dungeon at it's entirety 5 times, you tend to get a little bit bored of it.
    So this IS your first MMO, then? Here is how it works: Player gets to level cap, further expansion of character is then decided by gear upgrades. Getting better gear often means running large dungeons or raids but key enemies (bosses) will only drop a few pieces of gear to be divvied up amongst the party. Sometimes you get lucky, sometimes you dont. But why shouldn't a boss just drop gear for everyone all the time? Why isn't there a simple algorithm to determine what the boss could drop that is an upgrade to you? Why should you ever have to beat this dungeon more than once?

    It's simple, the developers want you to keep playing the game so you keep paying them to play, obviously. To do this, they want to balance the time it takes to achieve the upper limits of your character against the time it takes to churn out the next content patch. Ideally, hardcore players (the minority) will be 'done' halfway(-ish) through the lifespan of a current content patch for which they were 'maxed' out in the patch prior to this one. Ultimately though, players with such devotion will likely play the game anyway whether or not they have done everything. Casual players (the majority) will be reaching their limits JUST before the next content patch so they will always have something to strive for and will continue playing (and paying) because of it.

    So how do you fill in that gap? Having no guarantee on gear due to random drops and/or rolling against other players for gear is one way. Naturally, dungeons are designed to impede you... otherwise there would be no bosses, just a room with a treasure chest, go get your loot! Bosses and trash mobs are supposed to block your path and make you work for your gear and you are supposed to fight them ad infinitum until the next content patch arrives.

    If it sucks for you, do something else. A good MMO will have plenty of distractions from the 'main' goal of gearing up and gaining power. Obviously it will all become boring if you repeat the same things over and over again but it is supposed to be an investment of your time to keep you paying to play.

    And 7 hours to cap for the week? Thats cute. And people say WoW went too casual.

    Edit: It's an exploit, but I encourage it. Players will inevitably always find the shortest path to power by ANY means available to them in-game. Someone at SQEX is going to see this in action, say 'thats not good game design' and it'll be changed accordingly. The game only gets better because of complaints and concerns made vocal. It's not as simple as having the mobs aggro onto the entire party in a dungeon... there's a clear reason why players are avoiding the trash. I would like to think that the devs would re-examine how long it takes to clear the trash, adjust their power accordingly if necessary, and maybe do something to encourage killing them - improve gil drops, add rare drops that only trash in that dungeon can drop, etc.
    (3)
    Last edited by Rurushan; 09-05-2013 at 10:36 PM.

  8. #78
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rurushan View Post
    So this IS your first MMO, then? Here is how it works: Player gets to level cap, further expansion of character is then decided by gear upgrades. Getting better gear often means running large dungeons or raids but key enemies (bosses) will only drop a few pieces of gear to be divvied up amongst the party. Sometimes you get lucky, sometimes you dont. But why shouldn't a boss just drop gear for everyone all the time? Why isn't there a simple algorithm to determine what the boss could drop that is an upgrade to you? Why should you ever have to beat this dungeon more than once?

    It's simple, the developers want you to keep playing the game so you keep paying them to play, obviously. To do this, they want to balance the time it takes to achieve the upper limits of your character against the time it takes to churn out the next content patch. Ideally, hardcore players (the minority) will be 'done' halfway(-ish) through the lifespan of a current content patch for which they were 'maxed' out in the patch prior to this one. Ultimately though, players with such devotion will likely play the game anyway whether or not they have done everything. Casual players (the majority) will be reaching their limits JUST before the next content patch so they will always have something to strive for and will continue playing (and paying) because of it.

    So how do you fill in that gap? Having no guarantee on gear due to random drops and/or rolling against other players for gear is one way. Naturally, dungeons are designed to impede you... otherwise there would be no bosses, just a room with a treasure chest, go get your loot! Bosses and trash mobs are supposed to block your path and make you work for your gear and you are supposed to fight them ad infinitum until the next content patch arrives.

    If it sucks for you, do something else. A good MMO will have plenty of distractions from the 'main' goal of gearing up and gaining power. Obviously it will all become boring if you repeat the same things over and over again but it is supposed to be an investment of your time to keep you paying to play.

    And 7 hours to cap for the week? Thats cute. And people say WoW went too casual.
    so the tl;dr version is that you enjoy wasting time? I can tell you have copious amounts of experience with FFXIV with your join date and job levels. How about you get past level 20 before you comment on how endgame dungeons should be tweeked?
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  9. #79
    Player
    Rurushan's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Rurushan Jijishan
    World
    Cactuar
    Main Class
    Conjurer Lv 12
    Quote Originally Posted by ThePatriarch View Post
    so the tl;dr version is that you enjoy wasting time? I can tell you have copious amounts of experience with FFXIV with your join date and job levels. How about you get past level 20 before you comment on how endgame dungeons should be tweeked?
    I don't think MMOs are for you. This is just basic design and does not specifically apply to FFXIV, whether I have been to its endgame or not. If it's BORING, thats one thing, but if its taking up your time, thats working as intended. You don't know what you're getting into if after the 5th or 6th run of the same dungeon you start complaining.
    (3)
    I feel like I'm the only Lalafell that followed standard naming conventions ._.

  10. #80
    Player
    _SaInT_'s Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Saint Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    not a fkn exploit, stop whining and move on.
    (0)

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