ya it doesn't make it right but also it doesn't make it wrongBut that doesn't make it right. Why do we accept such standards instead of striving for anything better? Its not good game design if players are skipping through content just to get to what is 'important' to them. Everything in-between should have some reasonable value to the player to keep things more interesting and less boring for time invested.
A lot of you are commenting on what the developers intent are for dungeons. Do you see one post by a developer on this thread or any other by that matter. You don't so please stop guessing what their intent is. I have done full clears and fast clears in this dungeon. Quite a few times when I was attempting to fast clear with the group they couldn't get passed the first or second boss. It would have sucked to do a full clear and find out that out. I will let SE decide about this and adjust accordingly until then I will play how the group I join wants to play. I am a ranged dps I don't get a instant group I have to wait an hour or two sometimes. I'm sorry if you feel this is ruining the game but let SE decide.
Last edited by Burritoboy; 09-06-2013 at 11:33 AM.
They could put all the mandatory trash they want if they remove those pointless timers on everything. It would be nice if they added something worth having on the trash mobs. Maybe give bonus tombstones for killing all the trash in the place?
I already dropped one game for not fixing trash running in their instances. I'd really like to not have to drop another.
Give every mob a 10% chance to drop a tombstone, in staid of 10% chance to drop 1 gil and you`ll see a change.
they are trash mobs, of course people are gonna skip them if possible. Not to mention it takes 45 minutes to an hour to get into the dungeon. I'd personally like to skip trash If possible so I can get out and wait forever to get back in.
If a tank can't handle the mobs and makes the group unable to skip is it still an exploit or is it a privilege to one that can?
Last edited by Goldfighter84; 09-06-2013 at 02:16 PM.
Shiva LS ---A Realm Inaccessible---
how was gear swapping not intended in 11? i used to do it all the time on my summoner... different gear for different summonsOr, simply have the mobs add the entire party to the enmity list rather than just the one person that aggrod the group.
It's an instance so MPKing is kind of a non-issue.
Much like gear swapping in combat wasn't an intended tactic in XI, it was an exploit (a means for players to do something that was not originally intended by the design team) but it was one that spread too far and too fast to be fixed. This has not, sac pulling doesn't need to become a 'rule' yet, and if fixed early, then it can doesn't have to become one.
Honestly, the most frustrating part is that no one does AK without this method. You can't get into a DF run that doesn't want to "speed run" it. I'm okay with speedrunning (actually prefer it in Wanderer's palace), but sometimes I just want a nice, normal run.
I done three runs yesterday full clear and about five fast so it's not the only way the dungeon is being run.
All I have to say is how is it an exploit? Ever play WoW? Then I guess full parties of druids or druid/rogue mix should all be reported to blizz for skipping mobs in instances... or in FF11 using sneak and invis on whole party to skip trash. I will admit as of mists for WoW, there are dungeons where you need to fight trash in order to summon/fight a boss but go back to any previous expansion and alot of instances, with the right party set up, you can ignore all the trash and even some useless bosses.. Utgarde Pinnacle is a prime example. I can skip 2 boss in that instance and numerous other instances, but I guess they are all exploits... For 1.0 AV and CC tons of mobs were skipped. I used to do it in parties too... Especially AV where you get a dot on you for the whole fricken instance.
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