well saidFFXI: Sneak + Invisible / Sac pulling
WOW: Stealth + Lockpicking chests (And in some cases soloing bosses). You could also do what people are doing in these dungeons to skip to bosses, albeit its probably less efficient in most cases.
UO: Invis, Hide, Stealth. Mark/Recall onto boss spawns in dungeons.
Lineage 1: Ignore monsters and run straight to the boss (Or use a cloak of invis/invis spell/Absolute barrier)
This is possible in many MMORPGs in many dungeons. While it - MAY - be an oversight, its a far cry from an exploit.
And on that note I've shown how old I am.. lol..
that was not to you that was to Furio the OP= original poster
For a more recent example, dungeons in Tera are pretty much designed with the trash mob skipping in mind. The Koreans love to skip trash in their MMOs, so the designers gave them what they wanted.FFXI: Sneak + Invisible / Sac pulling
WOW: Stealth + Lockpicking chests (And in some cases soloing bosses). You could also do what people are doing in these dungeons to skip to bosses, albeit its probably less efficient in most cases.
UO: Invis, Hide, Stealth. Mark/Recall onto boss spawns in dungeons.
Lineage 1: Ignore monsters and run straight to the boss (Or use a cloak of invis/invis spell/Absolute barrier)
This is possible in many MMORPGs in many dungeons. While it - MAY - be an oversight, its a far cry from an exploit.
And on that note I've shown how old I am.. lol..
Last edited by Illya; 09-04-2013 at 02:41 PM.
lol a lot of exploiter here spotted, don't want their easy farm to be fixed
In 1.0 all you did in dungeons was run through trash mobs. I would say put the leashing back in if they took it out, because frankly it's not difficult to fight them, it's just a time sink. Level 50's aren't needing the experience, and I believe if the developers intended for us to kill each one that they would have added blockades or keys or something.
Leashing has already been removed inside dungeons, that's why the mobs will follow the tank to his death. The issue is with the aggro system and whether sac pulls are legitimate.All they need to do is for dungeons to add the whole party to the hate list once the tank gets initial agro. Tank dies, enemies move to next party member until all are dead. Problem solved. Plus removing the leashing of the enemies, just for dungeons at least.
by the way... speaking of Speed Running a dungeon, how does exp scale for clearing a dungeon in say 30 minutes opposed to 60 minutes?
Reason why this running through mobs mechanism was in 1.0 was because they encouraged speed runs, where certain rewards are obtained only through speed runs. But the devs are removing this way of playing in 2.0.In 1.0 all you did in dungeons was run through trash mobs. I would say put the leashing back in if they took it out, because frankly it's not difficult to fight them, it's just a time sink. Level 50's aren't needing the experience, and I believe if the developers intended for us to kill each one that they would have added blockades or keys or something.
Last edited by chococo; 09-04-2013 at 02:54 PM.
It's not about being 'fair'. It's simple: if we're supposed to 'skip' mobs in a dungeon, then there should be a reason (besides farm faster) for it. Like, for example, the whole party needs to get through this room undetected otherwise a strong, high def. Mob will spawn to 'protect' the smaller mobs, and you get locked in until you kill them.
There is no sport in a 'sac' tank pull...at least not in this case. It just sounds like something that was an oversite, and not something 'working as intended'
And, thinking I don't see it as 'fair' also implies you don't think I'm capable of speed runs...which is not true, but if it makes you feel better fine. But anyway, I'm saying this AS someone who's had to spend countless hours in 1.0, running behind tanks as they leashed entire rooms en route to a boss... /meh. If SE only intended on us killing the bosses, then they should make them like primal battles. Enter room, kill big baddie, leave.
The main point is this: When you somehow circumvent that time/effort and still get the reward intended for a through clear, it needs to be looked at, and potentially 'adjusted'. Now, if SE did expect players to speed run/ sac pull in here, no biggie. Carry on. But most of us would agree...thats probably not what they had in mind, especially after they went and adjusted dungeons so this would no longer happen.
To be honest I have no problem with this sac pulling. Ive done these dungeons watching the DPS beat on trash enough so after seeing that for a while I love having a group that is ready to run through everything and get to the good part.
I respect people that like the Dungeon experience but after doing a single dungeon 10 times it kinda gets stale. Then god forbid you get in a group where people Bitch at each other the WHOLE time.
If you want the Dungeon Experience then I feel for atleast the first time you deserve to explore and kill all of the Mobs but in any MMO people are going to look for any way to obtain gear the quickest so they can get to the harder content.
Last edited by Jayplex; 09-04-2013 at 04:14 PM.
If the game developers want people to skip all the trash give an option to remove all the thrash while joining through duty finder.
At the moment it's clearly exploiting or as some people call it "clever use of game mechanics".
-- Lagoz Lomalla --
Linkshell Master of < Finland's Finest > @ Moogle
Free Company President of < Faith in North > @ Moogle
Two easy ways to fix this. Either tie all the trash into the boss's aggro table (everything left alive pulls when it does), or put the entire party into combat/on the threat table when the boss is pulled, not just the tank.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.