I miss the XP grind parties they had in Final Fantasy XI. Fun times being in groups trying to chain as many mobs to get the maximum xp per hr. Many Linkshells were formed after establishing friendships with these xp parties. Final Fantasy XI was also a lot more of a challenge than this game is so far. I remember how hard it was just to break the level 50 cap barrier with the three items you had to get. Pretty much nothing was given to you in that game. Everything that a player got in that game took a lot of effort. Fates, well they weren't called Fates in FFXI, but NM were claimed by the person or group that hit it first and nobody else could take it unless the claiming group wiped. Here Fates are just one big mass with no challenge at all. It would be nice if maybe they did something of a cap on Fates. In other words say the first 10 or 20 people to hit a fate mob will have it claimed. Those would be the only ones who can complete the fate. It would make it more of a challenge.