Sasakusaku, I will try to clairfy, I'm not really a mean person so i'll try to clear precisely what I mean. Through the story progression you only are forced to group with strangers temporarily, fates and DF last from a few minutes to an hour and you never see these people again unless you go out of your way to try to friend everyone you see in a fate or dungeon. What i'm talking about is that there should be mechanics which promote real grouping on your server, of the sort where you need to form bonds and real friendships with like minded individuals just to progress through the game. Some people play mmos because they want to be the most badass and show off their gear. Ya know, i can be badass by playing Devil May Cry...I play mmorpgs not just to play a fun game, but primarily to be SOCIAL in a fun game. In this game you are not really urged to make real bonds until you get to the point that DF during end game content becomes almost a negative. Do you see what I mean here?

On the other hand, when i read about the DF and fate situation on JP servers, as soon as you get into a DF dungeon people are automatically chatting and saying things like nice to meet you and such and so it appears that on their side, the mechanics we have work well to form friendship relationships for them via random stranger grouping. That simply isn't the case on our end.