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  1. #151
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Not sure if this has been brought up yet, but having read the first 50 posts i'm surprised that the OP hadn't come to the realization that there are a lot more gil generating activities than she may well be aware of. For example, not once did i see leves brought up. The level 45 goldsmithing leves in uldah require you to craft and turn in Electrum Circlets (Amber) to an npc and as a reward you get 33K exp, 750gil and 6 electrum ores. As a miner, I gather my own electrum and amber and craft them into circlets. Turning each circlet in takes the item out of the game in exchange for 750 gil. This is just one gil generating activity you have neglected to take note of. As a bonus these crafting leves take items out of the economy which should help to curb the supply of raw materials, components, and end products in the economy.
    (1)

  2. #152
    Player
    EvLSnoopY's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Xavier Le'dieu
    World
    Behemoth
    Main Class
    Thaumaturge Lv 45
    So can someone remind me how this was avoided or remedied in 1.0? I don't remember there ever being any show stoppers. Reading through all the posts, one might think the FFXIV apocalypse was coming.
    (0)

  3. #153
    Player
    blumps's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Blumps Lastname
    World
    Siren
    Main Class
    Gladiator Lv 50
    Less money = your money is worth more.

    I'd rather the economy not get out of hand so people can charge out the ying-yang for stuff like in other mmos. It pushes the new player base way out of the game because they just bought it and they would have to spend 2 years farming for 1 item. I like the fact that your gil amount will be low as my gil will be worth more. If you don't want your money to get a market cut, then dont put it on the market.

    thats all it means. people will make money if they really love it that much, not that there is very much use for it anyway.
    (1)

  4. #154
    Player
    Incatasi's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Incatasi Lionheart
    World
    Midgardsormr
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Matsume View Post
    Not sure if this has been brought up yet, but having read the first 50 posts i'm surprised that the OP hadn't come to the realization that there are a lot more gil generating activities than she may well be aware of. For example, not once did i see leves brought up.
    It was brought up, several times, but since it's limited , it's not really enough if you are spending 2-5k on repairs from doing some end game events.
    (1)

  5. #155
    Player
    Riyo's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Riyo Ke
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    What about the amount of gil/time you put in to getting your gathering/crafting up that high. The repairs you spend mining and crafting, that gear has to be repaired too.

    You also have to take in to account that a good portion of the DoW/DoM players don't have the time to level a gathering/crafting class just to turn in a leve which only rewards 750 gil. Not to mention leves aren't infinite either, eventually you will be stuck with 6 leves a day and 4500 gil from that won't cover anything.
    (0)

  6. #156
    Player
    GefilteFish's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Cypher Poole
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BubblyBoar View Post
    -snip-

    so lets say you do 1 dungeon, 10 fates and 6 leves in a day. That's 3k or less in reapirs (sink) while making 5k (generated). So you break at about 2k profit without counting travel (airships, ferries, teleports), taxes (gil lost from buying/selling on market), and the other misc junk you do. Not to mention that doing a dungeon more than once puts you in the whole EVEN MORE.

    So...I don't understand what you are saying....
    So everyone can make 2k a day... even though I think your repair costs are exaggerated. Plus there are cheaper ways to repair than a vendor, as was explained earlier in this thread. Plus raids might give you more per run than dungeons.

    That's inflation, not deflation. It's just not at the same rate you're used to in WoW.
    (0)

  7. #157
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Matsume View Post
    snip
    Here is the problem though they need to accommodate the players that will never gather, craft or ever do either of them. WoW has this fix by having dailies in the game that turn into money for you and enough can be done each day to keep the player going every day to do what they find fun. Also they need to lower the repair costs.
    (0)

  8. #158
    Player
    valhalla's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Val Halla
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DrPancakes View Post
    The problem that this entire thread is about is that the Cost > Profit. Which results in a net loss across the board at level 50. And if the entire server is taking a net loss overall then Gil will run out.

    So that small bit of work costs more Gil than the work profits. Or that the net gains are so negligible that it wont make a difference in the grand scheme.
    I get that. Players spending more than they're earning will go broke. But they will still have the option to balance out their character with a job. Just like real life.
    (0)
    Last edited by valhalla; 09-04-2013 at 01:46 PM.

  9. #159
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by GefilteFish View Post
    So everyone can make 2k a day... even though I think your repair costs are exaggerated. Plus there are cheaper ways to repair than a vendor, as was explained earlier in this thread. Plus raids might give you more per run than dungeons.

    That's inflation, not deflation. It's just not at the same rate you're used to in WoW.
    That's 2k a day without tacking on transportation and taxes and only doing 1 dungeon a day. Repair costs are far from exaggerated. Using the numbers you quote even, you make 350 gil a dungeon run, but it costs 1k gil to reapir after. You can't deny such simple math. Cheaper methods of repair aren't that much cheaper and involve a lot of spending before if nets you small profits. And no, raid don't give you any more than dungeons in relation to repairs.

    I understand what a small inflation is. I encourage and want it. I do not support deflation though. I want a stable economy and that's not what we are gearing toward at the moment.

    Also, I've honestly never played WoW, I don't get where you've assumed I have from.
    (1)

  10. #160
    Player
    koop's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    L'olh Tia
    World
    Goblin
    Main Class
    Lancer Lv 34
    There does need to be a way for gil to flow into the economy. At least so far, i've been getting my gil from quests which is nice, but once the quests stop, I'll be doing levequests and I really don't want to be hamstrung to dailies. auction house, teleports are pretty effective money sinks right now, but we don't have a real effective way to generate it in the world as far as i've played. I understand they don't want gil farmers to get an edge. At the end game I'll probably start doing some gathering stuff to earn gil in the market. But i'm still unsure how the macro economy is going to handle a situation where there seems to be greater gil sinks than actual gil flow.
    (0)

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