Sorry, you just haven't made the case. In the OP, it's postulated that you can:
Make 3000gill on leves per pay
Make ~350 per dungeon run
Make 100gill per fate
You will need to spend 1k max per dungeon on repairs.
Raids are capped at 90 min, so they are the same as dungeons.
That's 4.6 dungeon or raids per day to break even. That's 7 hours of dungeons per day to break even. No deflation until you and everyone else on the server exceeds this. Assuming you are doing fates. Plus whatever other dailies they add. It really isn't an issue.


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I think they should only raise it very slightly. If they doubled rewards, it would cause inflation. I am sure they're monitoring this though. Every MMO team I have seen has an economist on it, and an economist will be able to tell you just how much inflation/deflation there will be. There's no way this economy is collapsing.

