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  1. #1
    Player
    GefilteFish's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Cypher Poole
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BubblyBoar View Post
    Just because it is new doesn't mean people don't have foresight or cant read market trends. Some of us do that VERY well and we see where the market is going. Gil sinks exceed gil generation. I can't make it any simpler than that.
    Sorry, you just haven't made the case. In the OP, it's postulated that you can:
    Make 3000gill on leves per pay
    Make ~350 per dungeon run
    Make 100gill per fate

    You will need to spend 1k max per dungeon on repairs.
    Raids are capped at 90 min, so they are the same as dungeons.

    That's 4.6 dungeon or raids per day to break even. That's 7 hours of dungeons per day to break even. No deflation until you and everyone else on the server exceeds this. Assuming you are doing fates. Plus whatever other dailies they add. It really isn't an issue.
    (1)

  2. #2
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by GefilteFish View Post
    Sorry, you just haven't made the case. In the OP, it's postulated that you can:
    Make 3000gill on leves per pay
    Make ~350 per dungeon run
    Make 100gill per fate

    You will need to spend 1k max per dungeon on repairs.
    Raids are capped at 90 min, so they are the same as dungeons.

    That's 4.6 dungeon or raids per day to break even. That's 7 hours of dungeons per day to break even. No deflation until you and everyone else on the server exceeds this. Assuming you are doing fates. Plus whatever other dailies they add. It really isn't an issue.
    So every dungeon run, you make 350 and lose 1k
    You have to do 10 fates to make that 1k repair bill...which will likely give you a 1k repair bill in the process.
    3k from leves, minus the repair from doing the leves. Let's pretend that's also 1k.

    so lets say you do 1 dungeon, 10 fates and 6 leves in a day. That's 3k or less in reapirs (sink) while making 5k (generated). So you break at about 2k profit without counting travel (airships, ferries, teleports), taxes (gil lost from buying/selling on market), and the other misc junk you do. Not to mention that doing a dungeon more than once puts you in the whole EVEN MORE.

    So...I don't understand what you are saying....
    (0)

  3. #3
    Player
    GefilteFish's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Cypher Poole
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BubblyBoar View Post
    -snip-

    so lets say you do 1 dungeon, 10 fates and 6 leves in a day. That's 3k or less in reapirs (sink) while making 5k (generated). So you break at about 2k profit without counting travel (airships, ferries, teleports), taxes (gil lost from buying/selling on market), and the other misc junk you do. Not to mention that doing a dungeon more than once puts you in the whole EVEN MORE.

    So...I don't understand what you are saying....
    So everyone can make 2k a day... even though I think your repair costs are exaggerated. Plus there are cheaper ways to repair than a vendor, as was explained earlier in this thread. Plus raids might give you more per run than dungeons.

    That's inflation, not deflation. It's just not at the same rate you're used to in WoW.
    (0)

  4. #4
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by GefilteFish View Post
    So everyone can make 2k a day... even though I think your repair costs are exaggerated. Plus there are cheaper ways to repair than a vendor, as was explained earlier in this thread. Plus raids might give you more per run than dungeons.

    That's inflation, not deflation. It's just not at the same rate you're used to in WoW.
    That's 2k a day without tacking on transportation and taxes and only doing 1 dungeon a day. Repair costs are far from exaggerated. Using the numbers you quote even, you make 350 gil a dungeon run, but it costs 1k gil to reapir after. You can't deny such simple math. Cheaper methods of repair aren't that much cheaper and involve a lot of spending before if nets you small profits. And no, raid don't give you any more than dungeons in relation to repairs.

    I understand what a small inflation is. I encourage and want it. I do not support deflation though. I want a stable economy and that's not what we are gearing toward at the moment.

    Also, I've honestly never played WoW, I don't get where you've assumed I have from.
    (1)