The problem is that at level 50 you get no exp, and SOMETIMES you are awarded 1 gil for a pack of monsters.The xp you gain in a dungeon makes it worth killing everything in it. Im only 41 but I think I need 320,000 xp to level. There is no better way than to run dungeons for xp. If people want to sac because boss are to hard and they need more time to kill it. I have know problem but personally I want to kill everything.
1 gil SE?
Because the rewards given by the dungeon are based on the time/difficulty SE believes the dungeon should take/is set at. SE also purposefully changed dungeon aggro after one of the beta phases to avoid people being able to skip 'trash' mobs. So no, this isn't the way SE intended for this dungeon to be run...it might not be a full out exploit that would cause a roll-back and/or people getting banned...but the dungeon should be fixed so this mechanic can't happen.This my friend, is called a "Tactical Advantage"
if your tank can handle it - do it. if he can't, strategically plan for plan B.
Why is doing things faster, wrong in some way?
Trash mobs are named "Trash" for a reason.....
be honest your just mad you blow hours at it while they complete it 3x
Pretty confident this isn't as intended; a level designer doesn't just place in trash mobs for you to not kill them. I think exploit would be harsh to say here but "unintended" due to current game mechanics.This is more of a suggestion than a bug or exploit that needs 'fixing'.
This is normal - and fine. It is as was intended.
If you have a premade group wishing to skip straight to the boss, then more power to you.. feel free to.
If you'd rather work through the trash for items/experience/quests then do that instead.. Why impede on other peoples business as to what they do in their dungeons?
Just shut up
Also I would personally like to see trash mobs become more valuable though as end game would make them true trash mobs; possibly once capped instead of exp you gain a conversion rate of gil (do the same for fates / leves / etc).
If that is the case they would've put a barrier in place as they have in other dungeons so that this couldn't happen.. So really its intentional and you just want it changed because you dont think its "Fair".Because the rewards given by the dungeon are based on the time/difficulty SE believes the dungeon should take/is set at. SE also purposefully changed dungeon aggro after one of the beta phases to avoid people being able to skip 'trash' mobs. So no, this isn't the way SE intended for this dungeon to be run...it might not be a full out exploit that would cause a roll-back and/or people getting banned...but the dungeon should be fixed so this mechanic can't happen.
Yes because dungeons where ment to avoid every mob of course. Why even enter a dungeon just bypass this and tell SE to give you the items this may work as intended however a dungeon was made just for the boss or it would be call boss battle royal. Lol it will be fixed beacuse of stupidity.
Last edited by ShiroHaato; 09-04-2013 at 01:32 PM.
It's an oversight; humans make mistakes especially when the game content is getting locked down for a release build.
FFXI: Sneak + Invisible / Sac pulling
WOW: Stealth + Lockpicking chests (And in some cases soloing bosses). You could also do what people are doing in these dungeons to skip to bosses, albeit its probably less efficient in most cases.
UO: Invis, Hide, Stealth. Mark/Recall onto boss spawns in dungeons.
Lineage 1: Ignore monsters and run straight to the boss (Or use a cloak of invis/invis spell/Absolute barrier)
This is possible in many MMORPGs in many dungeons. While it - MAY - be an oversight, its a far cry from an exploit.
And on that note I've shown how old I am.. lol..
The relevance is that the minimum level to enter Amdapor Keep is 50 and you have to had completed the main story to enter so if his top job is only 31 we are left with two different possibility's A) he has another account and posted on a alternate account to troll to keep from getting hate with his main. Or B) He heard someone talking about how the dungeon gives you 120 minutes to run it and they have run it faster. My post was not to dispute if was a exploit or not my post was to point out that based on the facts it would reason doubt that he as not done the dungeon thus he would have no grounds to call it a exploit.
Not quite sure what you're saying.. but i assure you im not an alt account or anything like that. I did setup my forum account today though just to post here.
the forum is not displaying my correct level either.
I am much higher than my profile level.
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