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  1. #1
    Player
    natwig's Avatar
    Join Date
    Oct 2012
    Posts
    13
    Character
    Sage Natwig
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    well OP just keep crying about something that is never getting fixed because its not a exploit, as Garnett said its nothing new has been happening since FFXI. Also I am pretty certain that SE knows that this can be done and left it like that so it could be done since the Trash mobs are not that hard there just there to try and make the instance longer. But you keep up that crying i am sure something will get fixed
    (0)

  2. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Micha_lol View Post
    yeah cause trashmobs are hard ... wait what ? dude plz think about what you are saying ...
    I don't think trash mobs would be put in your way if it was intended to skip them.

    Please fix this SE. I don't want to relive another Darkhold experience from 1.0.
    (4)

  3. #3
    Player
    naardejood's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Cynthia Vonspeculum
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    If the dungeons weren't timed then I'd have no problem with this. But the fact that the dungeons are timed means that anything you can do to fudge the system and complete the dungeon before the timer runs out gives you a clear upper hand against one of the dungeon's built-in challenges that you wouldn't otherwise have. Whether you like the idea or not, the timer is part of the challenge and exploiting the game's aggro mechanics to bypass huge swaths of the dungeon removes a portion of the challenge that legitimate players contend with, netting exploiting players their rewards more quickly than legitimate players.
    (4)

  4. #4
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Put some doors and some keys dropped by monsters and that's it.
    (3)

  5. #5
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    This my friend, is called a "Tactical Advantage"

    if your tank can handle it - do it. if he can't, strategically plan for plan B.

    Why is doing things faster, wrong in some way?

    Trash mobs are named "Trash" for a reason.....

    be honest your just mad you blow hours at it while they complete it 3x
    (4)

  6. #6
    Player
    naardejood's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Cynthia Vonspeculum
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kissker View Post
    This my friend, is called a "Tactical Advantage"

    if your tank can handle it - do it. if he can't, strategically plan for plan B.

    Why is doing things faster, wrong in some way?

    Trash mobs are named "Trash" for a reason.....

    be honest your just mad you blow hours at it while they complete it 3x
    Running a dungeon as you're intended to run it is plan B? Finding an exploit is plan A? That's your main goal when entering a dungeon? Find out how to get the most benefit out of NOT running the dungeon?

    And you're rewarded for completing the dungeon faster, if I'm not mistaken. Exploiting your way past the trash gives you a larger bonus than running it as it was intended. The timer and the trash wouldn't be there if there wasn't a reason for them to be there. I've seen this same argument over and over again on very similar subjects in different games. It always crops up when someone's preferred method of exploiting the mechanics to their advantage comes to light and people are forced to stop exploiting. You sound like one of the douchebags in Firefall that rallied to the forums when their ability to place mineral thumpers on a sheer rock face so mobs couldn't get to it was taken from them. The sky isn't going to fall because you have to play the game you paid for.

    And it's not a "Tactical Advantage". That's just an excuse. Exploits don't magically become okay just because you have to find the exploit first. Or hear about it from someone else, as is usually the case.
    (11)
    Last edited by naardejood; 09-04-2013 at 02:45 AM.

  7. #7
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kissker View Post
    This my friend, is called a "Tactical Advantage"

    if your tank can handle it - do it. if he can't, strategically plan for plan B.

    Why is doing things faster, wrong in some way?

    Trash mobs are named "Trash" for a reason.....

    be honest your just mad you blow hours at it while they complete it 3x
    Because the rewards given by the dungeon are based on the time/difficulty SE believes the dungeon should take/is set at. SE also purposefully changed dungeon aggro after one of the beta phases to avoid people being able to skip 'trash' mobs. So no, this isn't the way SE intended for this dungeon to be run...it might not be a full out exploit that would cause a roll-back and/or people getting banned...but the dungeon should be fixed so this mechanic can't happen.
    (2)

  8. #8
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kinseykinz View Post
    Because the rewards given by the dungeon are based on the time/difficulty SE believes the dungeon should take/is set at. SE also purposefully changed dungeon aggro after one of the beta phases to avoid people being able to skip 'trash' mobs. So no, this isn't the way SE intended for this dungeon to be run...it might not be a full out exploit that would cause a roll-back and/or people getting banned...but the dungeon should be fixed so this mechanic can't happen.
    If that is the case they would've put a barrier in place as they have in other dungeons so that this couldn't happen.. So really its intentional and you just want it changed because you dont think its "Fair".
    (0)

  9. #9
    Player
    Raace's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Raace D'harun
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laryndra View Post
    If that is the case they would've put a barrier in place as they have in other dungeons so that this couldn't happen.. So really its intentional and you just want it changed because you dont think its "Fair".
    It's an oversight; humans make mistakes especially when the game content is getting locked down for a release build.
    (3)

  10. #10
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Laryndra View Post
    If that is the case they would've put a barrier in place as they have in other dungeons so that this couldn't happen.. So really its intentional and you just want it changed because you dont think its "Fair".
    It's not about being 'fair'. It's simple: if we're supposed to 'skip' mobs in a dungeon, then there should be a reason (besides farm faster) for it. Like, for example, the whole party needs to get through this room undetected otherwise a strong, high def. Mob will spawn to 'protect' the smaller mobs, and you get locked in until you kill them.

    There is no sport in a 'sac' tank pull...at least not in this case. It just sounds like something that was an oversite, and not something 'working as intended'

    And, thinking I don't see it as 'fair' also implies you don't think I'm capable of speed runs...which is not true, but if it makes you feel better fine. But anyway, I'm saying this AS someone who's had to spend countless hours in 1.0, running behind tanks as they leashed entire rooms en route to a boss... /meh. If SE only intended on us killing the bosses, then they should make them like primal battles. Enter room, kill big baddie, leave.


    The main point is this: When you somehow circumvent that time/effort and still get the reward intended for a through clear, it needs to be looked at, and potentially 'adjusted'. Now, if SE did expect players to speed run/ sac pull in here, no biggie. Carry on. But most of us would agree...thats probably not what they had in mind, especially after they went and adjusted dungeons so this would no longer happen.
    (1)

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