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  1. #31
    Player
    EmeraldSerenade's Avatar
    Join Date
    Aug 2013
    Posts
    189
    Character
    Roxie Revolver
    World
    Balmung
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Duelle View Post
    You haven't been paying much attention, then. The job was non-functional past lv60 when a DRK could do a better job than a THF in hate transfer. The devs then gave up and laughably turned it into a true Treasure Hunter whore, as in "we can't/won't improve your job because you have treasure hunter". Which means no real buffs to damage, no native dual wield at a sensible level (the fact THF got dual wield at lv83 is insulting in and of itself). The job as per FFXI was a sham, and best left to fade into obscurity. Hence my Rogue => THF, NIN suggestion.
    Well, at least Thief had one guaranteed party slot.

    A day in the life of Monk in FFXI:
    Monk: Do you guys need a DD?
    Paladin: Is Samurai coming?
    Warrior: No, Samurai has jury duty.
    Paladin: What about Dark Knight?
    Warrior: He's the defendant.
    Paladin: Ohh, right, that "thing he did". Well, do you have any MND rings, Monk?
    Monk: Yeah..
    Paladin: Get to boostin!
    (1)

  2. #32
    Player
    Naiser's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    N'ai Ser
    World
    Masamune
    Main Class
    Marauder Lv 50
    I was thinking about how the Samurai job could be introduced while keeping it in line with FF-traditions.

    Introducing the DPS Bushi-class (which is Japanese for Warrior), which uses the katana.

    The Bushi would specialize into a DPS Samurai job (by default) and a Tank Yojimbo. (which is a recurring boss/summon in FF, that is depicted as a Samurai and Yojimbo means "Bodyguard") Souce: http://finalfantasy.wikia.com/wiki/Yojimbo

    The Samurai job could be STR-based and use Battōjutsu (quick-draw) stances to set himself up for combos.

    The Yojimbo job could be a DEX-based evasion/parry tank. Each successful parry could trigger some "eye for an eye" riposte mechanics (just like Yojimbo from FF6). And it comes with an ultimate Gil-toss emnity action, ahem... Just make sure you collect some gils from your party.
    (1)

  3. #33
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by EmeraldSerenade View Post
    Well, at least Thief had one guaranteed party slot.
    That's like saying RDM being reduced to refresh-whore was okay. (Hint: it wasn't)

    In the case of MNK, the problem was that the game then and even now is dependent on burst damage while MNK was designed less on burst and more on substained. Which is why people started caring about them once they started getting stuff like Asuran Fists and Dragon Kick, not to mention Victory Smite in the Abyssea era.

    Besides, if you're talking boost chances are you';re talking about the era where MNK was Chi Blast-whore, which is less the fault of the MNK and more the fault of how horribly-designed "endgame" in FFXI was.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #34
    Player
    EmeraldSerenade's Avatar
    Join Date
    Aug 2013
    Posts
    189
    Character
    Roxie Revolver
    World
    Balmung
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Duelle View Post
    That's like saying RDM being reduced to refresh-whore was okay. (Hint: it wasn't)

    In the case of MNK, the problem was that the game then and even now is dependent on burst damage while MNK was designed less on burst and more on substained. Which is why people started caring about them once they started getting stuff like Asuran Fists and Dragon Kick, not to mention Victory Smite in the Abyssea era.

    Besides, if you're talking boost chances are you';re talking about the era where MNK was Chi Blast-whore, which is less the fault of the MNK and more the fault of how horribly-designed "endgame" in FFXI was.
    RDM played the support roll perfectly. That class was amazing for people who likes to play support(me).

    Refresh, backup healing, Debuffs, Magic Bursting(albeit low damage), being a non fulltime healer able to raise. RDM was awesome <3

    Monk was hated for anything other than story missions(mostly).
    (0)

  5. #35
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by EmeraldSerenade View Post
    RDM played the support roll perfectly. That class was amazing for people who likes to play support(me).

    Refresh, backup healing, Debuffs, Magic Bursting(albeit low damage), being a non fulltime healer able to raise.
    Red Mage in concept is a melee & magic hybrid. The guy with a sword in one hand and magic in the other. I'll let you figure out why reducing a sword & magic hybrid to "support" is wrong, insulting, and demeaning. Seriously, if you wanted support you might as well ask for Oracle or XI's take on Geomancer...not that XIV's combat system would allow a "support" role to exist. And thank god for that.
    (1)
    Last edited by Duelle; 09-04-2013 at 10:45 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #36
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Red Mage in concept is a melee & magic hybrid. The guy with a sword in one hand and magic in the other. I'll let you figure out why reducing a sword & magic hybrid to "support" is wrong, insulting, and demeaning. Seriously, if you wanted support you might as well ask for Oracle or XI's take on Geomancer...not that XIV's combat system would allow a "support" role to exist. And thank god for that.
    Duelle, I am glad to see you here. I've read a number of your posts on the XI forum, and quite frankly, the fact that I haven't seen ANYTHING worth mentioning being done for Red Mage in almost 2 years since I stopped playing XI is the biggest thing that has kept me from going back. During the time I did play, I was one of the few that dared play Red Mage the way it was originally intended, and geared myself toward such ends. I fought on the front lines even against most bosses. What the playerbase has done to the job is an atrocity in my eyes.
    (1)

  7. #37
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Deedsie View Post
    Duelle, I am glad to see you here. I've read a number of your posts on the XI forum, and quite frankly, the fact that I haven't seen ANYTHING worth mentioning being done for Red Mage in almost 2 years since I stopped playing XI is the biggest thing that has kept me from going back. During the time I did play, I was one of the few that dared play Red Mage the way it was originally intended, and geared myself toward such ends. I fought on the front lines even against most bosses. What the playerbase has done to the job is an atrocity in my eyes.
    Ah I remember you. We ran into each other...forget if it was during my time on Fairy/Sylph or after I moved on to Lakshmi. Well, glad to see more people of the old guard moving on.

    And indeed, the lack of anything meaningful for RDM has sort of ruined XI for me as well. I'm just hoping XIV's rendition does it justice. I even wrote up a concept for Fencer => Red Mage, Mystic Knight back in the beta forums to help move things along. I'm now tempted to post that somewhere around here.

    ----------------
    Quote Originally Posted by Naiser View Post
    The Yojimbo job could be a DEX-based evasion/parry tank.
    By evasion do you mean fully evading damage or reducing damage taken by attempting to evade (what I've called "grazing")?

    Evasion tanks suffer from the weird phenomenon of being underpowered and overpowered at the same time. Underpowered because evasion mechanics are products of RNG, forcing them to take more damage than someone using a shield and thus making them harder to work with a healer. Overpowered because when the stars align and the RNG gods smile down on you, you're fully evading hit after hit and making the other tanks look bad.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #38
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    *SPOILER!* (Kinda?)



    With the way the story ended I would like a Gunblade Class. thats a DD! not a tank.

    Why Not just put Rune fencer in XIV as a Tank? boom 3 tanks and Ninja can still be a DD!
    (0)
    Last edited by Reilyn; 09-04-2013 at 05:17 PM.

  9. #39
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Bulwyf View Post
    As a former FFXI player I'd love to see the following added:

    Ninja as a dodge/evade tank

    Dark Knight as a life drain tank or dps class

    Samurai as a tank whose attacks boost party members or as a debuff dps class

    Red Mage as a jack of all trades class


    I have seen some posters say that they've seen devs in interviews comments that some of the above classes are in fact coming at some point. Anyone have links to dev comments about additional jobs? I know I'm not the only former FF XI player that misses their old jobs.
    Darkknight thief beastmaster and puppetmaster have been mentioned many times by devs and i believe puppetmaster and thief won in a poll they held. Also slight talkings of ninja and samurai
    (1)

  10. #40
    Player
    Obreck's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    181
    Character
    Alenna Nightmoon
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Personally I'd just like some form of agile tank class.

    While it doesn't have to be the Ninja or Samurai I think some of you DD fans are being a bit greedy about it. We tank lovers need more options to pick from too :P
    (0)

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