
Selling something on the auction house does not actually generate any gil into the economy. Gil is transferred from one player to another. In addition, the auction house takes a fee which is usually a percentage cut of the transaction. On the whole, gil is actually lost from the economy in the process of a transaction.
What OP is describing is the fact that there are a vast number of large gil sinks on the game but, after drying up all of your sidequests, only a very small amount of actual gil acquisition opportunities. Sure, you can take other people's gil, but as a whole the amount of gil entering the economy for a single character seems to be smaller than the amount of gil that is required in daily maintenance of a level 50 battle character.
Every transaction on the AH shuffles money from one player to another - minus the tax cut.
Thus, it's a gil sink, and doesn't infuse the economy with any additional gil.
The point is that once you've leveled, and completed all the quests in the game that grant notable gil gains - the daily leves/fates are not sufficient influxes of gil to maintain much more than a subsistence economy - and with gil sinks in the repair and market systems - the balance is off.
So, once everyone has made their 200k... and some people have used the ah to turn that into a couple million, while a bunch more are sitting in the 5k-10k range...
Where does MORE gil come from?
Where are the methods that allow players to create gil in the economy based on their own personal efforts?
Leves are capped. Dungeons and Fates are a minimal infusion as well.
Last edited by Brugh; 09-04-2013 at 10:29 AM.


the gil will keep coming in from dungeons and other things, just because 153 gold from a fate doesn't seem like much does not mean it isn't, 200+ people doing Svara might just put about 300k into the server. and that's not counting the 2 fates before it. there is plenty of gil being put into the game. Gil can do nothing but go up.

Wrong. Gil can, and will go down in supply if there is more of it leaving the economy than being introduced. Biggest sinks right now are teleporting and repairing, but the housing system that's to be introduced in a future patch might actually topple a server's economy at the moment (with speculation being that houses will cost 200k-500k... that's money taken out of the circulation).the gil will keep coming in from dungeons and other things, just because 153 gold from a fate doesn't seem like much does not mean it isn't, 200+ people doing Svara might just put about 300k into the server. and that's not counting the 2 fates before it. there is plenty of gil being put into the game. Gil can do nothing but go up.
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