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  1. #29
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    This is mine so far, I'm getting tired so I think I'll leave it for now, cuse as far as im concerned there is an "attempt" that stats do something but like Yoshi said its so complex and messed up it doesnt feel like a big change. And its getting scrapped anyway so who will care about this stuff soon!

    I'm Rank 32 - I didnt change my stats or gear or use any skills only Light Shot and Cure to keep myself alive
    10 Mobs per Bow. - Mob: 30-34 Squirrels in Muntuy.
    Rk 1 - Weathered - 20687 - 2% Durability Decrease
    Rk 34 - Cavalry - 22113 - 5% Durability Decrease
    Rk 47 - Crab Bow - 23458 - 7% Durability Decrease

    Damage Average
    - Weathered, about 170-200 a hit
    - Cavalry, about 200-250 a hit
    - Crab Bow, About 200-250 a hit (maybe due to not optimal?)


    Random - Algoat Bill rank 34 - Tested on CrabBow
    Rk 3 - Bronze Arrows did 160-170 a hit
    Rk 42 - Blue Coral Arrow did 120-130 a hit
    Was surprised by this, could be because I'm not optimal but the damage LOWERED :O unlike the optimal/unoptimal bows which increased. I figured, Maybe due to over levelled bow? Switched to Weathered to receive worse results (Same mob lv and Algoat again)
    Rk 3 - Bronze Arrows did 120-130
    Rk 42 - Blue Coral Arrow did 80-90

    Misc
    - Weakened makes no difference on damage dealt or taken. Think this might have been known tho haha
    Not surprising, since using gear higher than your level is generally worse than using something at your level. you can even see that its not giving teh right stats in the stat screen, and decide which is actually more effective when used.

    Non optimal is fail, we have known that for some time, though usually if your close, its not so bad.

    but even from your data, the bow is substantially more effective damage, and versus an actual high defense mob, i bet the damage would be even more noticeable.

    now why did the level 22 mob show no results? probably because your base attack is completely effective.
    As far as brew, this is apparently from research some new buff item which buffs all your stats, most notably, your actual stats, which are directly used in weaponskill calculations.

    heres what ffxiah says


    * HP +999 (not confirmed)
    * MP +999 (not confirmed)
    * Store TP +999 (not confirmed)
    * Strength +999
    * Dexterity +999
    * Agility +999
    * Vitality +999
    * Intelligence +999
    * Mind +999
    * Charisma +999
    * HP recovered while healing +999 (not confirmed)
    * MP recovered while healing +999 (not confirmed)
    * Attack +999
    * Accuracy +999
    * Defense +999
    * Evasion +999
    * Regen +300/tic
    * Refresh +300/tic


    the noticeable thing there is teh boost to your strength, which increases your max/minimum damage, and attack determines how much the defense effects your max/minimum damage. Also weapon skills have their own modifiers based more directly on your Stats then your attck, this has been known for some time.

    Basically my educated guess says that the reason you arent seeing much difference in attack on some monsters is because you have already overcome thier defense, and since the effect of str is capped in this game (from what people say) you have no way to increase your damage beyond a certain point.
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    Last edited by Physic; 05-02-2011 at 02:13 PM.