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  1. #21
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    Yeah, but XI doesn't have stamina slowing you down. As it is right now, FFXI is the faster system. Again, not saying XIV should be like XI, but it should at least have haste and real multiple attacks not animations that have multiple hits but only register as one. They even said they changed the attack animations to make combat SEEM faster.
    haha you are crazy there is no way that ffxis battle is faster, even with a full haste monk. i can get 1000 tp in like 2 turns maybe 3. i can flurry almost endlessly if i wanted to be ffxi's monk with hundred fists.
    in no way shape or form is it faster.
    They said they added it to make it seem faster than beta, not faster than ffxi, they also increased the actual stamina guage return speed slightly.
    fast tp in ffxi, is doing 2 weaponskills in 6 seconds, with the use of superjump, you can beat that easily in this game.
    btw, faster stamina is haste, and lnc gets that skill, i wouldnt be surprised if haste was a planned skill from long ago.

    far as multiple attacks, you re actually supposed to control your player, so if i was going to implement that id make it so that you attack coould randomly use no stamina.

    Of course they are adding auto attack, kinda sucks, but thats life, i hope they dont make this battle like ffxi's go to sleep fighting.
    No one is going to triple box this game. i knew some one who played 4 players in ffxi at once, and was just as effecient as a team, that is sad that thats the level of involvement the battle required from each player.
    (0)

  2. #22
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    only a one word response is necessary. NO
    (0)


    http://crystalknights.guildwork.com/

  3. #23
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Sounds less exciting than watching paint dry.

    BUT! OP gave me good laughs, so no regrets

    Seriously, FFXI's battle system was almost perfect.
    (1)

  4. #24
    Player
    Achi's Avatar
    Join Date
    Apr 2011
    Posts
    42
    Character
    Achi Sweden
    World
    Ragnarok
    Main Class
    Leatherworker Lv 50
    The best with FFXI was atleast most of the spells abilities was useful.

    I feel like doing a fast type of dynamis when i do leaves behest but much faster.

    I miss the fun party play where you had diffrent skillchains every time you got in a group with diffrent tactics depending on the jobs who was joining the party.

    Becouse you had choose the best WS with the people you played with.

    And you had use the skills to get somewhere in FFXI.

    Without a good tank or a good mage or a nice bard sometimes the adventure to get max lvl was an adventure.

    You learned new things in every party you joined and new things depending on the job you played.

    A new system can be good but i hope they make so you have to use more abilities on the way up in rank.

    Its just a big spam hit and WS some cure now on the way to higher Rank.
    (2)

  5. #25
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Achi View Post
    The best with FFXI was atleast most of the spells abilities was useful.
    We are getting some good material here, keep it up.

    To keep everyone up-to-date, the best example of most spells and abilities being useful was Bard.

    I also liked how they kept the elemental line of spells useful throughout the game, and did not let few spells dominate the whole game.

    Not to mention elemental weapon skills, which excelled in various activities and were widely used by melee jobs.

    In fact, most weapon skills were so great that it felt like every one of them had a great purpose.

    For some mobs, you used Sidewinder.

    To some other mobs, Sidewinder was used.

    If you had enough TP, you could do Sidewinder.

    Many jobs had even greater variety of skills to use in various situations. Sometimes even more than two, but that was really stretching it.

    I also loved the fact that Haste was so utterly broken when stacked. Defense and VIT calculations made so much sense. Utsusemi was by no means a broken spell that decimated everything else as far as damage mitigation goes. Either 2h jobs or 1h jobs were always gimp for the longest time. And for how magic damage stood up to melee damage especially late in the game, I really have to applaud SE. Both were perfectly balanced, so much so that BLM's had the forced option to solo their way through the game because of how balanced magic damage was.

    Let's not even go into pet jobs and how SE really fucked up in their implementation, aside from DRG (because wyvern was quite irrelevant as far as total damage output is concerned, unsurprisingly). And let's not forget about the famous quote. SE: "We don't know what to do with Summoner". And that is not surprising.

    All in all, these little flaws aside, the combat was as good as it can get. Pretty much perfect in any imaginable way. Especially when you use these glasses made just for the purpose of recalling the awesomeness that was FFXI combat:

    http://www.brianjamesnyc.com/blog/wp...ed-glasses.jpg
    (6)
    Last edited by Betelgeuzah; 05-01-2011 at 05:20 PM.

  6. #26
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    We are getting some good material here, keep it up.

    To keep everyone up-to-date, the best example of most spells and abilities being useful was Bard.

    I also liked how they kept the elemental line of spells useful throughout the game, and did not let few spells dominate the whole game.

    Not to mention elemental weapon skills, which excelled in various activities and were widely used by melee jobs.

    In fact, most weapon skills were so great that it felt like every one of them had a great purpose.

    For some mobs, you used Sidewinder.

    To some other mobs, Sidewinder was used.

    If you had enough TP, you could do Sidewinder.

    Many jobs had even greater variety of skills to use in various situations. Sometimes even more than two, but that was really stretching it.

    I also loved the fact that Haste was so utterly broken when stacked. Defense and VIT calculations made so much sense. Utsusemi was by no means a broken spell that decimated everything else as far as damage mitigation goes. Either 2h jobs or 1h jobs were always gimp for the longest time. And for how magic damage stood up to melee damage especially late in the game, I really have to applaud SE. Both were perfectly balanced, so much so that BLM's had the forced option to solo their way through the game because of how balanced magic damage was.

    Let's not even go into pet jobs and how SE really fucked up in their implementation, aside from DRG (because wyvern was quite irrelevant as far as total damage output is concerned, unsurprisingly). And let's not forget about the famous quote. SE: "We don't know what to do with Summoner". And that is not surprising.

    All in all, these little flaws aside, the combat was as good as it can get. Pretty much perfect in any imaginable way. Especially when you use these glasses made just for the purpose of recalling the awesomeness that was FFXI combat:

    http://www.brianjamesnyc.com/blog/wp...ed-glasses.jpg
    I remember seeing alot of your posts were actually constructive but now they are turning into attacks on opinions. Regardless of whether you find them to be an agreement or stupid, don't let the nature of these forums get to you... : /

    FFXI was more successful than XIV has been so far so stop writing it off completely. The fact remains that he was right in saying most abilities were more meaningful and useful, even if theres some examples like sidewinder you used all the time.
    (3)

  7. #27
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Am I the only one here who hated FFXI's battle system?

    I'd rather have the FFXII or FFXIII battle system TBH. FFXII's system, excluding Gambits, was almost made for an MMO. Gambits were just to take the place of a would-be PC party.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #28
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by SuzakuCMX View Post
    Am I the only one here who hated FFXI's battle system?

    I'd rather have the FFXII or FFXIII battle system TBH. FFXII's system, excluding Gambits, was almost made for an MMO. Gambits were just to take the place of a would-be PC party.
    Agreed. Dont see why there's this obsession with FFXI's extremely slow combat.... It #&@$@ sucked! The current battle system is WAY better than FFXI's as it is (Uh oh, Opinion!), and it is only going to get better - Not going to rewind to FFXI ways.
    (2)

  9. #29
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Reika View Post
    Agreed. Dont see why there's this obsession with FFXI's extremely slow combat.... It #&@$@ sucked! The current battle system is WAY better than FFXI's as it is (Uh oh, Opinion!), and it is only going to get better - Not going to rewind to FFXI ways.
    FFXI's battle system wasn't the one that needed to be completely reworked. Uh oh! Fact!
    (7)

  10. #30
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Demacia View Post
    FFXI's battle system wasn't the one that needed to be completely reworked. Uh oh! Fact!
    It also had lower standards, being released in 2002 (2001 in Japan) and all.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

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