
Originally Posted by
Physic
im simplifying, but tanking was very boring, tanking basically does revovle around voke and tp for WS maybe throw in a sentinel every couple of minutes, or cure yourself, but it was pretty much same thing as being a DD. voke flash tp WS there is a reason that people were able to quad box and be just as good as a group of single players in that game. Blink tanking actually involved counting shadows, so it was slightly more complex but overall, still pretty much do nothing battle systems.
There were some jobs that required more things to do, but overall each job was pretty empty battlewise. It basically felt like you were in an offline rpg which had 5 players, but you only had control over one, which for me was not that exciting.
far as the jobs they added later, they had better mechanics and involvement,corsair, dancer blue mage, scholar, even pup all had thier own playstyle and differing mechanics. more things to do rather than wait for tp and use WS. they were honestly better designed than all that came before it. Even with the tweaks over the years, the initial jobs were basically still the same.