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  1. #41
    Player
    Farore's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    33
    Character
    Aislynn Oak
    World
    Leviathan
    Main Class
    Archer Lv 26
    Quote Originally Posted by Zun View Post
    ... and has had those 9 years to fine-tune their hardware. This is to be expected.
    I'll tell you what. If I hired some guys to build servers to accommodate all the people I need, and I hand them the figures that say we need oh, say 500k slots available, and they give me some cheap, poorly-done servers that house 125k, I'd fire them! There's no excuse to cheap out when you have so many people ready and eager to play, and pay! You do your job, and you do it right, or I won't put up with you. This isn't a Welfare job, you earn your right to stay (at least in my mind it's not).

    My point is, WoW is running on nine year old code, nine year old hardware (probably not, but anyway), and they do just fine. At their launch, they had space for everyone, because they built their servers accordingly. They didn't work right, sure, but they were still big enough for everyone who wanted to play. Now, this game is running off of brand new hardware, was totally rebuilt from the ground up code-wise, and you're telling me they can't do something as simple as increase server capacity? That tells me that they're trying to go through this while spending as little money as possible - and losing customers in the process.

    I just don't see much of a justified reason as to why Square did what they did, and why they take a three day weekend off, rather than pay the IT crew overtime to get the job done when it needs to be done. It just doesn't make me feel comfortable about the future business decisions regarding this game. I've loved Final Fantasy since the first one, I just hope it doesn't end here.
    (0)
    Last edited by Farore; 09-03-2013 at 06:05 AM.

  2. #42
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Yes and no.

    the ability to create a new toon is locked on all NA/EU servers currently. So... no one can "add" to the congestion.

    This means they were forced to make new servers, for those millions TRYING the game new, buying now, or never able to get on in the first place. (have to create a home for them)

    This isn't going to fix our problem though- an already congested server will remain that way, even if a Player limit is raised, that many more players will just log in because they have been refreshing for days trying to get in, and the congestion will remain.

    AFK kick is the only way to relieve the congestion for "Really there, trying to play, and those just holding a slot"
    and to finish the job off, and do it right, a World Transfer Service needs to be initiated, so those willing to leave High Congestion can leave, and lower the congestion rate to help those players, and themselves.


    Without doing BOTH - the problem will only worsen as time goes by.
    (0)

  3. #43
    Player
    soulcat's Avatar
    Join Date
    Feb 2013
    Posts
    4
    Character
    Randara Gaiden
    World
    Hyperion
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Farore View Post
    It's funny, coming from WoW which is what, nine years old - this is all a little depressing. Blizzard (now Activision in all but name) is one of the biggest money-grubbing companies there is, and yet they still have the technology to support many tens of thousands of people on one realm, while FFXIV - a brand new game, really - can only support 5k, and lacks many features that are standard in any online game these days.

    What's the issue?

    Square had all the figures from pre-orders, they had all the figures from digital sales, they had all the figures from how many boxes shipped - yet they didn't expect this many people? How can you expect us to believe that? Something very wrong went on in Square's corporate side, and it doesn't bode well.
    I am a little surprised, where do you get you numbers? Very few companies, Blizzard included publicly release those numbers. Most estimates from people who run the numbers put the blizzard server pops far lower, possibly between 2500 - 5000
    (0)

  4. #44
    Player
    Farore's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    33
    Character
    Aislynn Oak
    World
    Leviathan
    Main Class
    Archer Lv 26
    Quote Originally Posted by soulcat View Post
    ... where do you get you numbers? ... Most estimates from people who run the numbers put the blizzard server pops far lower, possibly between 2500 - 5000
    Well, I've been playing WoW since it was released. With a good 3-400 in Stormwind and Orgrimmar both, a good thousand in the new Pandaren main cities, and countless other thousands in the rest of the world... I think it's a little bigger than 2500-5000. And on top of that, when there are more players than can fit on the realm, they add temporary slots with that fancy queue system that Square thinks they don't need, so you can always get on, though it's never needed, because the game will log people off if they're not playing, so there is always space available. The most populated realms in WoW house over 20,000 registered accounts, and I'm sure that more than 20% of them can play at a time. The problem now is that we have countless people who bought the game, and a very small set of space. It just doesn't make sense to me.
    (0)

  5. #45
    Player
    Zun's Avatar
    Join Date
    May 2012
    Posts
    42
    Character
    Zunigo Gray
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Farore View Post
    I'll tell you what. If I hired some guys to build servers to accommodate all the people I need, and I hand them the figures that say we need oh, say 500k slots available, and they give me some cheap, poorly-done servers that house 125k, I'd fire them! There's no excuse to cheap out when you have so many people ready and eager to play, and pay! You do your job, and you do it right, or I won't put up with you. This isn't a Welfare job, you earn your right to stay (at least in my mind it's not).

    My point is, WoW is running on nine year old code, nine year old hardware (probably not, but anyway), and they do just fine. At their launch, they had space for everyone, because they built their servers accordingly. They didn't work right, sure, but they were still big enough for everyone who wanted to play.

    I just don't see much of a justified reason as to why Square did what they did, and why they take a three day weekend off, rather than pay the IT crew overtime to get the job done when it needs to be done. It just doesn't make me feel comfortable about the future business decisions regarding this game. I've loved Final Fantasy since the first one, I just hope it doesn't end here.
    Well, for starters, only the NA support desk is taking Labor Day off. That doesn't include the server technicians.

    Secondly, they thought they were building enough servers to accommodate the people they needed. They were mistaken. It doesn't mean their hardware is cheap. They had no way of knowing exactly how many people would buy their game. They, like any company, can only come up with an estimate based on trends, pre-order sales, etc. The disappointment of 1.0 caused them to grossly underestimate those numbers. This was, perhaps, their biggest mistake with this launch. I don't defend them for it, but I can understand how it came about. Since they have acknowledged, and are working to fix this mistake (albeit not as quickly as I would have liked), I don't hold a grudge against them, because many companies out there would never even admit they screwed up to begin with.

    As for WoW, as you mentioned, nine-year-old code. The more advanced technology becomes, the less stable, typically. As I mentioned, WoW likely uses far less bandwidth per character, and for the world in general. That means its easier and cheaper to host more characters, and on older hardware, than it is for a more resource-intensive game like FFXIV. Blizzard has also had almost a decade to analyze and optimize their software to make it more efficient. FFXIV:ARR has had a couple of months (including beta).
    (0)

  6. #46
    Player
    baddagger's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Zahra Starkiller
    World
    Cactuar
    Main Class
    Thaumaturge Lv 25
    Quote Originally Posted by Kissker View Post
    Yes and no.

    the ability to create a new toon is locked on all NA/EU servers currently. So... no one can "add" to the congestion.

    This means they were forced to make new servers, for those millions TRYING the game new, buying now, or never able to get on in the first place. (have to create a home for them)

    This isn't going to fix our problem though- an already congested server will remain that way, even if a Player limit is raised, that many more players will just log in because they have been refreshing for days trying to get in, and the congestion will remain.

    AFK kick is the only way to relieve the congestion for "Really there, trying to play, and those just holding a slot"
    and to finish the job off, and do it right, a World Transfer Service needs to be initiated, so those willing to leave High Congestion can leave, and lower the congestion rate to help those players, and themselves.


    Without doing BOTH - the problem will only worsen as time goes by.
    AFk kicking is not going fix the problem.. if a server only hold 5k people and if 1/3rd is afk how the hell is opening up 1665 spots when you have 10,000 people or maybe even more trying to log in going to fix the problem? it wont.. it just means that were going to have full servers with just a little less amount of people being pissed off trying to get it.. They have to incease servers to hold double to triple the numbers they can hold now and add more worlds. With adding all that they there will be room for everybody and people wont have to afk to stay in the game cause there will be plenty of room for everybody..
    (0)

  7. #47
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Quote Originally Posted by baddagger View Post
    AFk kicking is not going fix the problem.. if a server only hold 5k people and if 1/3rd is afk how the hell is opening up 1665 spots when you have 10,000 people or maybe even more trying to log in going to fix the problem? it wont.. it just means that were going to have full servers with just a little less amount of people being pissed off trying to get it.. They have to incease servers to hold double to triple the numbers they can hold now and add more worlds. With adding all that they there will be room for everybody and people wont have to afk to stay in the game cause there will be plenty of room for everybody..
    Ok first off your thinking "total numbers" not "Hey I played for 2 hours, now Iama go to work" and get kicked after 10 minutes.

    New spots would open every X minutes (determined by the kicker program on frequency of questioning)
    This means at any given X minute interval -SOME slots would open up, and SOME players could get in.

    This WOULD help the congestion greatly. Fix it ? No- we need to lock new char creation permanently and increase the cap until more then say 70% can log on at once.

    World Transfer Services will help the rest of the 30% never able to log in - simply moving char to another, less congested, server.
    (0)

  8. #48
    Player
    Strigori's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Caelyn Hightower
    World
    Exodus
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Zun View Post
    They had no way of knowing exactly how many people would buy their game. They, like any company, can only come up with an estimate based on trends, pre-order sales, etc.
    You clearly have never had anything to do with retail. They had a pretty good idea, if they were paying attention. SE has had other games released, use the presale to launch week numbers to come up with baseline. Use that baseline ratio and multiply it against the AAR presales, and add in some cushion. With access to the numbers, anyone should beable to come up with a better idea than SE did. With 25 NA/EU servers they were only set up to accommodate 125k peak players.
    (0)

  9. #49
    Player
    epoch1222's Avatar
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    Sep 2013
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    4
    Character
    Darin Belthdound
    World
    Adamantoise
    Main Class
    Archer Lv 22
    Quote Originally Posted by Nekodar View Post
    This is a very good article. Explains a lot to what the server expansion is going to do. Nice find.
    (0)

  10. #50
    Player
    Zun's Avatar
    Join Date
    May 2012
    Posts
    42
    Character
    Zunigo Gray
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Strigori View Post
    You clearly have never had anything to do with retail. They had a pretty good idea, if they were paying attention. SE has had other games released, use the presale to launch week numbers to come up with baseline. Use that baseline ratio and multiply it against the AAR presales, and add in some cushion. With access to the numbers, anyone should beable to come up with a better idea than SE did. With 25 NA/EU servers they were only set up to accommodate 125k peak players.
    And what "other game" is in most direct relevance to FFXI: ARR? That would be FFXI 1.0, whose sales were incredibly bad, particularly among western audiences. In addition to that, FFXIII met with extremely heavy criticism among both eastern AND western audiences. Taking this into account, it would be easy to see how they may have underestimated their projections for ARR's release. The number of digital copies sold at release far exceeded their projections.

    Yoshi has stated they weren't expecting nearly as many early-adopters immediately at launch. They expected more players to come in later months, meaning they likely planned on adding more worlds eventually, but were caught by surprise at the initial response. That doesn't mean they were any less mistaken, but to outright claim they knew and did nothing about it? What benefit would not avoiding this debacle to begin with serve them in any way?
    (0)

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