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  1. #1
    Player
    Ana's Avatar
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    Mar 2011
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    47
    Character
    Anastasia Degrace
    World
    Tonberry
    Main Class
    Alchemist Lv 60
    Personally i like the battle mechanics as of how it works now. It allows room for job customization although i do agree that it still need some fixes here and there. As ff14 is still a new game, many people are trying to find the perfect build for their favourite job. Take for example, i prefer lancer above the other jobs and being able to equip abilities from jobs such as thm or con enable me to be able to solo things which will otherwise be impossible as everyone know that lancer is paper-thin and this point alone is a important factor as it adds more depth to my game ^^
    (1)

  2. #2
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Physic View Post
    being unable to be effective without having a 1 specific job available is not a bonus to a battle system. The advantage that a mage has for doing support is huge, about 100% more potency to cures, increased accuracy to debuffs and access to AoE effects, now really back when mages actually had to managage MP and people didnt get mp back for doing nothing, a melee couldnt cure forever, now, i dunno. But people cried for that change so they got it.
    The system is adaptable, and that makes sense. The reason you dont care what you invite is because the content is too low level. If it was higher level you could still make an add hoc party, but people would have to adjust thier skills to match the set up. Its really just the fact that we fight mobs that are too weak, and we fight them one at a time, when the game was built for party vs party combat.
    You should need a healer and a tank to party, period. A support should be optional, but should provide a HUGE bonus, bigger than that of bringing another random DD job. Even if we killed +20 mobs, this game would still be too easy and boring, so I disagree there. The combat system and class system in general is very boring and bland, and too many classes are alike or play/feel alike.
    (2)

  3. #3
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shiyo View Post
    Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
    Personally, I rarely use cures from the DoM classes when I'm playing on my DoW. Mainly because I forget about them, but also because Bloodbath and Second Wind usually provide all the heals I need.
    (0)

  4. #4
    Player Shiyo's Avatar
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    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BlaiseLallaise View Post
    Personally, I rarely use cures from the DoM classes when I'm playing on my DoW. Mainly because I forget about them, but also because Bloodbath and Second Wind usually provide all the heals I need.
    This is even more reason to restrict cures from being usable by DOW, you don't even need them to solo leves.
    (0)

  5. #5
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    Apr 2011
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    Quote Originally Posted by Shiyo View Post
    This is even more reason to restrict cures from being usable by DOW, you don't even need them to solo leves.
    Eh- but that's a frivolous restriction, all DoMs can heal themselves just fine- so what's bad about them contributing to healing other members of the team?
    (1)

  6. #6
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shiyo View Post
    This is even more reason to restrict cures from being usable by DOW, you don't even need them to solo leves.
    I wouldn't call it a reason to remove the DoW ability to use DoM cures, but rather act as a testament that we don't necessarily need to use them. Regardless, it's certainly nice to have when you're grouping up with a friend or two, neither of which are DoM. And I think the commonly-used argument of reduced spell effectiveness still applies.
    (0)

  7. #7
    Player
    Ana's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Anastasia Degrace
    World
    Tonberry
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by BlaiseLallaise View Post
    Personally, I rarely use cures from the DoM classes when I'm playing on my DoW. Mainly because I forget about them, but also because Bloodbath and Second Wind usually provide all the heals I need.
    You just have not reach that stage yet. Try to solo tank when doing nm and you will realise that Bloodbath and second wind will not be enough. Cure and sac will be your best friend ^^
    (0)
    Last edited by Ana; 05-03-2011 at 09:28 AM.

  8. #8
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ana View Post
    You just have not reach that stage yet. Try to solo tank when doing nm and you will realise that Bloodbath and second wind will not be enough. Cure and sac will be your best friend ^^
    The context of my comment was completely within the process of ranking up. I don't consider NMs a solo endeavor, though I know it can be done later on.
    (0)

  9. #9
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    Mar 2011
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    I really don't want them to take away hybrid classes but I am fine with them giveing me an option to specalize my class.

    I do understand the frustrations at the easiness that is caused by DOW being able to use cure and buffs, but I don't think it should be taken away.

    Really the only things I hope jobs do is either specialize the classes by adjusting stats and the effectiveness of skills, or just become a title you get depending on your class and skills, that way selecing parties is easier (becasue IMO the only problem with the current system is less class uniquness and the difficulty of creating parties due to the fact that class roles are pretty hard to pin down).
    (0)

  10. #10
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    Apr 2011
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    Quote Originally Posted by RemnantWolf View Post
    I really don't want them to take away hybrid classes but I am fine with them giveing me an option to specalize my class.

    I do understand the frustrations at the easiness that is caused by DOW being able to use cure and buffs, but I don't think it should be taken away.

    Really the only things I hope jobs do is either specialize the classes by adjusting stats and the effectiveness of skills, or just become a title you get depending on your class and skills, that way selecing parties is easier (becasue IMO the only problem with the current system is less class uniquness and the difficulty of creating parties due to the fact that class roles are pretty hard to pin down).
    Being someone who has played "Healer" jobs for quite a while, I'm going to approach this a little differently. The problem with the concept of "roles", players have is that it's an overly simplistic, non-engaging idea that it's what makes MMOs the types of games that many people want to avoid. "Tank" and "DD" roles should be interchangeable, while the "Healer" and other forms of "Support" should be secondary to all PCs (if some much moreso than others). Every unit, however, should be able to hold their own, whether in a party or not without having to use a great deal of items. The need to rely on a "healer" is a cripple in most modern MMORPGs, and thus it is more sensible to have casters capable of large scale healing, but that shouldn't be their only/main function. I would personally prefer that Devout/Seer/Shaman-style characters be the extreme of "Healer jobs", even if there is a WhiteMage costume which promotes Protect/Shell/Cure/Esuna. There should be something more to the characters that provide the most support, and giving players the ability to support themselves opens up this possibility for much more engaging play.
    (2)

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