Main damage rotations for 50 Content.

Feint > Internal Release > Heavy Thrust > Situational > Impulse Drive > Situational > Disembowel > Situational> Chaos Thrust > Phlebotomize> Fracture

Power Surge > Heavy Thrust > BLood for Blood > True thrust > Jump > Vorpal Thrust > Life Surge > Full Thrust > Situational

Situational is basically a free slot to use any of my off GCD utility moves.

Elusive Jump, Spineshatter Dive, Dragonfire Dive, Mercy Stroke, Leg Sweep, Keen Flurry, Bloodbath, and Second wind.

All of these moves should be used in a response so i try to keep an open mind with their placement. I'd rather have them ready when needed. Although if the mob is now fully resisting stuns you can use leg sweep and spineshatter more liberally.

I also try maximize my buff usage across my highest potency moves. Using B4B late in combo 2 will keep chaos thrust & Phlebotomize under the effect. If Chaos thrust is just expiring before reapplying your on point.