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Thread: DRG Fun Times

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  1. #1
    Player
    Narctiss's Avatar
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    Limsa Lominsa
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    Character
    Narctiss Telraki
    World
    Sargatanas
    Main Class
    Lancer Lv 50

    DRG Fun Times

    Do you have a favourite combo on DRG, or noticed something doing exceptionally high damage for fun times?

    Try this:

    1. Blood for Blood (20s: 30% Damage increase)
    2. Heavy Thrust to enemy flank (20s: 10% Damage increase)
    3. Life Surge (10s: Ensure critical hit for next non-magic attack +HP absorb)
    4. Power Surge (10s: 50% Damage increase to single Jump/Spineshatter dive)
    5. Jump (200 Atk Potency)

    I messed about with this and also tried an alternative (Full Thrust combo with Internal Release) but found this to deal the most damage.
    Note: I didn't do any formal testing. Just eyeballing it for fun.

    I didn't get chance to add in one extra thing I will do the next time I try it:
    Impulse Drive > Disembowel (-10% piercing resistance on enemy)
    It's something I'll try adding to the mix while beating up on training dummies when I next get in the game!

    Got anything to add? Found something else awesome? Post!
    (5)
    Last edited by Narctiss; 08-23-2013 at 02:26 AM. Reason: typo

  2. #2
    Player
    Dervy's Avatar
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    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    This is better

    1. Blood for Blood
    2. Internal Release
    3. Heavy Thrust
    4. Jump
    5. Power Surge
    6. Life Surge
    7. Spineshatter drive

    If you crit anywhere here, you'll deal massive damage.

    Or if you have a Dragonfire Dive, switch 6. & 7., then add Dragonfire Dive at the end.

    This should potentially work as all of the jumps are instant casts on their own CD. If you're "fast" enough, you could do this all within the Internal Release/Heavy Thrust timer (15s). Only time will tell how effective this is tbh, or if it is even possible.
    (4)
    Last edited by Dervy; 08-23-2013 at 02:58 AM.

  3. #3
    Player
    Narctiss's Avatar
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    Narctiss Telraki
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    Nice combo run.

    However, can I ask why do you do Jump before Spineshatter?
    Wouldn't it make more sense to use Jump in place of Spineshatter, after Power/Life surge.
    Jump = 200potency
    Spineshatter = 170potency.

    Wouldn't you get more bang for your buck out of the Jump in the long run (assuming you fit the timings correctly to try and get it off on the end of B4Bs duration)
    (0)

  4. #4
    Player
    Dervy's Avatar
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    Dervy Yakimi
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    Quote Originally Posted by Narctiss View Post
    Nice combo run.

    However, can I ask why do you do Jump before Spineshatter?
    Wouldn't it make more sense to use Jump in place of Spineshatter, after Power/Life surge.
    Jump = 200potency
    Spineshatter = 170potency.

    Wouldn't you get more bang for your buck out of the Jump in the long run (assuming you fit the timings correctly to try and get it off on the end of B4Bs duration)
    Spineshatter stun. Its so you can go back to the beginning of the rotation again easily whilst the mob is... stunned. Also makes sure that you're not getting knockbacked before you use your Dragonfire Dive (as mob is stunned).

    But yeah, if you want optimal DPS, then Jump would be best after Power/Life Surge, like in your example :P
    (0)

  5. #5
    Player
    Narctiss's Avatar
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    Quote Originally Posted by Dervy View Post
    Spineshatter stun. Its so you can go back to the beginning of the rotation again easily whilst the mob is... stunned. Also makes sure that you're not getting knockbacked before you use your Dragonfire Dive (as mob is stunned).

    But yeah, if you want optimal DPS, then Jump would be best after Power/Life Surge, like in your example :P
    Cool, I figured as much. :P
    I go for max dps. I'm thinking this with the assumption that the Tank has all the hate and while a stun is nice, it's okay to not prioritize it and instead work on putting out high numbers.

    In solo play, I can see your angle, however! Thanks for clearing that up.
    (0)

  6. #6
    Player
    Gilthaen's Avatar
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    Cee Jae
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    Lamia
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    Dark Knight Lv 60
    Quick question in regards to DRG (I can't create a thread yet so I figured this would be the best spot to post this), lets assume for a second that DRG isnt #1 or even #2 in dps, does it offer any utility or anything that would make it desirable in a group setting other than just dps?
    (0)

  7. #7
    Player
    Volsung's Avatar
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    Adell Raynes
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    Balmung
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    Quote Originally Posted by Gilthaen View Post
    Quick question in regards to DRG (I can't create a thread yet so I figured this would be the best spot to post this), lets assume for a second that DRG isnt #1 or even #2 in dps, does it offer any utility or anything that would make it desirable in a group setting other than just dps?
    Hey there, hoping this helps. Drg has the added ability to slow mobs, and stun.
    Stun is a GREAT ability for a simple DD to come into possession of, and after you
    get the trait up for the slow, the duration is great. Some of the attacks are AoE
    also so that is good for trash mobs. One last thing I can think of is the elusive
    jump. Shedding hate allows you to go all out at certain periods and then shed
    aggro so that WHM doesnt have too look at you and facepalm at how much damage
    you're taking.

    Hope that helps

    Editing in one more thing. Piercing Talon is a ranged attack, incase there is ever
    a mob that you can't get close to.
    (3)
    Last edited by Volsung; 08-23-2013 at 03:24 AM.

  8. #8
    Player
    Gilthaen's Avatar
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    Cee Jae
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    Quote Originally Posted by Volsung View Post
    Hey there, hoping this helps. Drg has the added ability to slow mobs, and stun.
    Stun is a GREAT ability for a simple DD to come into possession of, and after you
    get the trait up for the slow, the duration is great. Some of the attacks are AoE
    also so that is good for trash mobs. One last thing I can think of is the elusive
    jump. Shedding hate allows you to go all out at certain periods and then shed
    aggro so that WHM doesnt have too look at you and facepalm at how much damage
    you're taking.

    Hope that helps
    Thanks for the response, I appreciate it. I was under the impression that DRG isn't the only class that has stuns, if that's the case then we really wouldn't be unique and thus not needed if other dps classes out dps us. And what about the slow? Do other classes have slow or is that something exclusive to DRG? Also, does the slow only affect the mob's movement speed or also its casting time on certain abilities or perhaps other things as well?
    (0)

  9. #9
    Player
    Raubahn's Avatar
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    Rauban Daz
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    Omega
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    Fisher Lv 60
    well for an optimal DPS i think this and tell me if something is wrong:
    1-Impulse>Disembowel>Chaos thrust (for the -10% resistance and DoT from Chaos)
    2-Heavy Thrust flank > True thrust > Blood for Blood > Internal Release > Vorpal thrust > Life Surge > Full Thrust > Power Surge > Jump > Spineshutter > Dragonfire Dive

    and of course throwing Mercy Stroke when the mob is dying since its an ability :P
    (0)

  10. #10
    Player
    AldricBranchais's Avatar
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    Alis Cefr
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    Coeurl
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    Samurai Lv 70
    Quote Originally Posted by Raubahn View Post
    well for an optimal DPS i think this and tell me if something is wrong:
    1-Impulse>Disembowel>Chaos thrust (for the -10% resistance and DoT from Chaos)
    2-Heavy Thrust flank > True thrust > Blood for Blood > Internal Release > Vorpal thrust > Life Surge > Full Thrust > Power Surge > Jump > Spineshutter > Dragonfire Dive

    and of course throwing Mercy Stroke when the mob is dying since its an ability :P
    Why not something like:

    Heavy Thrust (flank) > Impulse Drive (behind) > Disembowel > Chaos Thrust > Power Surge, Jump > True Thrust > Vorpal Thrust > Life Surge, Full Thrust?

    Then you could perhaps follow (the piercing debuff and DoT is still active from the Chaos Thrust combo, so I don't think there's any need to use the combo again) with:

    Heavy Thrust (refresh the buff) > Blood for Blood, Dragonfire Dive > True Thrust > Vorpal Thrust > Full Thrust. Rather than blowing all your damaging jumps in a chain, why not space them out a bit and sync them with damage buffs? Just to avoid the "shit I have no cooldowns now" moments. I would throw Raging Strikes and another chain in there, but I heard RS was taken from us. :/
    (1)
    Last edited by AldricBranchais; 08-23-2013 at 09:14 AM.
    Evil is Evil. Lesser, greater, middling… Makes no difference.

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