Results 1 to 10 of 575

Dev. Posts

Hybrid View

  1. #1
    Player
    Koldhara's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    89
    Character
    Kaila Mai
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    egi sizes are fine. it fits nicely with them being lesser controllable versions of their primal selves. maybe at some later release, we could have an ability that awakens them to their full power and (relative) size for a price.

    what i would really like to see is pets that go auto passive when you mount. while on mount, you're traveling to some place and have no need for combat. having to resummon pet every time because it just wants to kill something is just a waste of time.

    Another Point. As SMN33 I find myself using Topaz FAR more than Ifrit, simply because Ifrit doesn't survive or his damage just doesn't seem comparable. Thank you again for bringing up these points.
    then you're doing it wrong. Ifrit does far more damage that you should be killing stuff before they even get egi HP to less than 70%. even more importantly, agro management is so weak that you end up pulling agro in mere seconds. at level 36 i was able to kill level 40 mobs for my hunting log with moderate difficulty. i had to switch to topaz for efficiency though.

    biggest threat to our pets right now is global Aoe that cannot be avoided and them being in front of mobs. ranged pets do not suffer from this, but the melee ones need to always be behind the enemy and maybe get an aoe reduction trait. we are a pet class after all and having a dead pet mid fight is like telling any other class to fight naked with only their weapon.
    (1)
    Last edited by Koldhara; 08-30-2013 at 05:31 AM.

  2. #2
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Koldhara View Post
    ...
    biggest threat to our pets right now is global Aoe that cannot be avoided and them being in front of mobs. ranged pets do not suffer from this, but the melee ones need to always be behind the enemy and maybe get an aoe reduction trait. we are a pet class after all and having a dead pet mid fight is like telling any other class to fight naked with only their weapon.


    this can be avoided by micro managing your pet.

    you see a red mark on the floor your pet is standing.. use place and move it away.
    (0)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  3. #3
    Player
    Koldhara's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    89
    Character
    Kaila Mai
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Yoohre_WildRiver View Post
    [/B]

    this can be avoided by micro managing your pet.

    you see a red mark on the floor your pet is standing.. use place and move it away.
    that's just a waste of time...id rater spend the energy it would require to do that on throwing a cure on a player in a dicey situation. I am pretty sure i said aoe that cannot be avoided. during solo fights i don't even bother moving my pet, and in group fights i will sacrifice it long before i fail to dodge a massive attack.
    (1)