Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 61
  1. #31
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Going down each of these points in the OP. Word of advice; take off those goggles man.

    1. Surplus - Get rid of it. It's not hindering progress for anyone that is as efficient with their leveling in game as I am. 200k SP in about 3 hours on a good day with surplus. It's not stopping me but it is annoying me.

    2. Repairs - Have you TRIED repairing items? I mean its gotten faster since release but... seriously no. Just no. Incredibly time consuming. Sure crafting classes need more of a role but I'm not repairing items for people if I have to spend 20 seconds doing a single item. Say what you want - but thats a long time.

    3. Point Allotment - ....it would be nice if... you know... the stats worked. Either way I'm more of a class defined stats guy so I say scrap that and the useless thing you call Physical Levels.

    4. Armory System - While I agree that using abilities from other classes is definitely one of the high points of the system it also lends itself to mass exploiting and also kills the classes in the process. THMs tanking and CON/THMs being pigeonholed into healing is definitely not what was intended. Or I'd like to believe...

    Edit: Hmm after thinking about it... This entire thread, including myself, might have been trolled cause I find it hard to believe the stance this person has.
    (0)
    Last edited by Kurokikaze; 03-09-2011 at 11:08 AM.

  2. #32
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kurokikaze View Post
    2. Repairs - Have you TRIED repairing items? I mean its gotten faster since release but... seriously no. Just no. Incredibly time consuming. Sure crafting classes need more of a role but I'm not repairing items for people if I have to spend 20 seconds doing a single item. Say what you want - but thats a long time.
    That's why you have the very convenient, fast and cheap bazar repair system. Works wonders. Did you ever try?

    4. Armory System - While I agree that using abilities from other classes is definitely one of the high points of the system it also lends itself to mass exploiting and also kills the classes in the process. THMs tanking and CON/THMs being pigeonholed into healing is definitely not what was intended. Or I'd like to believe...
    yeah, you're going to see a lot of THM's tanking anything serious... riiite.
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Abriael View Post
    That's why you have the very convenient, fast and cheap bazar repair system. Works wonders. Did you ever try?



    yeah, you're going to see a lot of THM's tanking anything serious... riiite.
    There's a THM player that solo'd Dodore and the gob NM lol.
    (0)

  4. #34
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I agree with the last 2 areas of concern. However, I would like nothing more than to see crafting jobs be less of a focus for this game. In that regard, please eliminate repairs/durability or greatly reduce its effect on my game time. And, no thank you to SP limitations. If I want to grind sp on the same class for 48 hours straight, that is my business and I do not need a Nanny State philosophy to tell me otherwise.
    (0)

  5. #35
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I think the topic of surplus/fatigue is simple psychology. The surplus system is, ultimately, a rested exp system. Except the way it's implemented is punishment. Someone back on page 1 mentioned this exact same thing but if they flipped it around and made normal rested and surplus normal, it would virtually be the same system we have now, just worded in a way to make people feel rewarded rather than punished.

    Punishment via challenge is one thing, having to defeat that difficult boss is punishing but in a positive way. Intentionally restricting people openly is the wrong type of punishment and should never exist for a customer buying into a product. Either they need to flip it around so that it's virtually the same as it is now except put into a positive light, or they just need to do away with it entirely.
    (0)

  6. #36
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    I face palmed

    Then I lol'd at the OP for being a dumbass.
    (0)

  7. #37
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    Please keep the surplus, its annoying to players like me who play too much, but it keeps casuals in the game and makes people play other classes.
    This is the flaw with surplus.


    Don't you think that there is a solution that keeps the casuals in the game, AND makes people play other classes, AND doesn't annoy you?
    (0)

  8. #38
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ava View Post
    I think the topic of surplus/fatigue is simple psychology. The surplus system is, ultimately, a rested exp system. Except the way it's implemented is punishment. Someone back on page 1 mentioned this exact same thing but if they flipped it around and made normal rested and surplus normal, it would virtually be the same system we have now, just worded in a way to make people feel rewarded rather than punished.
    There's one tiny difference. In a "rested exp system", your XP gain remains constant once you get out of the rested state. In the "surplus exp system", your XP keeps going down, down, down the further you grind. It's an unnecessary punishment.
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Abriael View Post
    That's why you have the very convenient, fast and cheap bazar repair system. Works wonders. Did you ever try?



    yeah, you're going to see a lot of THM's tanking anything serious... riiite.
    Are you suggesting that I put my weapons up for repair and wait for someone to repair it for me? Wasting both of our time? Or are you suggesting NPC repair which isn't as good?

    As for the second comment; you're clearly not aware that a THM solos some of the HNMs in this game...
    (0)

  10. #40
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I am with ya on repairs and surplus and job flexibility, I do agree all of those should be kept(but maybe adjusted a little bit) However for stat point allocation I really want tweeked <.< It takes to long to change and balancing itself does not do much good. Specific class allocation would be great or even letting you set all your points at once so you can change from DoM and DoW more efficiently. Well whatever, I am just content with them constantly having surveys and keeping us posted on updates with FFXIV on lodestone.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast