Couldn't have said it better myself.Yeah, buff duration should be inversely proportional to the buff's effectiveness.
Strong buffs have short duration, and weak buffs have long duration.
Strong buffs are good enough that you'll want to use them despite the short duration, and weak buffs are still convenient to use since they last so long in between casts.
Then why didn't you say that lol. You just made a list of spells. I don't get people to group up half the time if we are in mid-battle. It's not exactly necessary yet to have those buffs anyways because they aren't effective and battles are almost too short. If they are so tedious to do, have someone else do buffs. Maybe that job isn't for you
But the point is that it's bad game design to have buffs that are pointless to use.
^ Were you absent since launch? The whole game in and of itself was littered with issues and "of bad design." Saying this now, several months down the road, when it's known the issue is being worked on, is a little silly.
Nope
I know.
No it's not. It's true then; still true now.
Yes.
And that's why I said that increasing the timer also has the effect of making them more convenient to use, which in turn makes them more worthwhile to use as well.
Yeah, buff duration should be inversely proportional to the buff's effectiveness.
Strong buffs have short duration, and weak buffs have long duration.
Strong buffs are good enough that you'll want to use them despite the short duration, and weak buffs are still convenient to use since they last so long in between casts.
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