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  1. #1
    Player

    Join Date
    Apr 2011
    Posts
    9
    With such pulse-pounding excitement like this, who WOULDN'T want to do it EVERY 5 MINUTES!?!??! WHOAMG!!!!
    lmao.... you see??? this is stratagy to keep mages from falling asleep like WHTs did in FFXI with NIN tanks.

    Who knows... maybe they will make us go upto the mob after its downed to loot it!!! OMG this is going to get hard everyone...

    <also sarcasm>
    (0)
    Last edited by LazyKz; 04-22-2011 at 03:48 AM.

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Holy cow, how did this thread get so huge?

    Buffs need to be longer. Spell buffs, self buffs, all of them.

    Spell buffs like protect and shell need to last at least 5 minutes, with stats playing a great role in modifying its effectiveness, and its duration.

    There are a bunch of more fun things to do besides buff every 3 minutes. Nowadays, I don't even bother buffing besides the occasional shockspikes, because it's more effective if I just all out nuke.

    That means the need to:

    1. Make the buff last longer since I probably won't bother to cast it again when it wears off after 3 min

    2. Actually make it more useful so that I care when it wears off. Back before the November patch in the raptor party days, we actually cared and took notice when protect and shell wore off since it was a large factor in the battle.
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Um Renta both Protect and Shell last 5 minutes on CON, only on THM do they last 3 mins.

    I agree though that before the nov patch both spells were actually worth casting now I couldn't care less if they wear off.
    Quote Originally Posted by DeadRiser View Post
    Tedious? In MMO's, don't you grind? Isn't that considered being tedious as well? That was a very hypocritcal statement.

    I think they should make the buffs more powerful than a 30 minute timer.
    Hardly Hypocritical, I actually enjoy grinding if there is a complex and interesting battle system, casting buffs in this game is comparable to being a haste-whore in FF11, who the hell could possibly enjoy that ?

    ... Waits for I enjoyed playing RDM in FF11.
    (0)
    Last edited by Jinko; 04-22-2011 at 07:54 PM.

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jinko View Post
    Um Renta both Protect and Shell last 5 minutes on CON, only on THM do they last 3 mins.

    I agree though that before the nov patch both spells were actually worth casting now I couldn't care less if they wear off.


    Hardly Hypocritical, I actually enjoy grinding if there is a complex and interesting battle system, casting buffs in this game is comparable to being a haste-whore in FF11, who the hell could possibly enjoy that ?

    ... Waits for I enjoyed playing RDM in FF11.
    I mean grinding is tedious. You do the same thing, over and over again. But whatev.
    Nope, didn't play XI so sorry to burst your bubble.
    This is the last time I'm gonna say it, just increase the effect of it then you have a useful spell.
    (0)

  5. #5
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    Um Renta both Protect and Shell last 5 minutes on CON, only on THM do they last 3 mins.
    lmao, so it does. You can read my wishes as wanting it for 5 in on THM and 10 min on CON, then lol
    (1)

  6. #6
    Player
    Mugiwara's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Caius Illiyunn
    World
    Malboro
    Main Class
    Astrologian Lv 70
    ok, ill take renta's 5min and 10min, and increased effect(only cuz its little to nothing atm), but more than that and you are just being lazy.
    (1)

  7. #7
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Mugiwara View Post
    ok, ill take renta's 5min and 10min, and increased effect(only cuz its little to nothing atm), but more than that and you are just being lazy.
    Lazy in an MMO is wanting things to come easy or free.

    Lazy ≠ not wanting to deal with boring, repetitive game mechanics for marginal benefit.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    327
    Sorry, didn't have time to read through all the arguments.
    The problem I see with 5 min buffs is not the casting every 5 mins. It's the getting a party of people to stand still in a cluster every 5 mins and not just run to the next mob. Even during combat parties spread out due to ranges and positioning for optimized damage and defending. With 30 min buffs like we've seen in XI and many other MMOs, it is much easier to get people gathered once in a while vs every few mins. The 5 min buff would have worked better in XI anyway due to the nature of camping and use of a puller. But the very nature of XIV is for the party to be mobile and just the organization of getting everyone to move in the same direction can be quite challenging as it is, ha ha.

    Cheers
    (0)

  9. #9
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Yes please!!! With the old system, this made since, but with the new one, casting it every five minutes is annoying... What would be excellent with these changes, would be to introduce new spells that were short buff spells, etc.

    So in short, we need more spells and abilities, as well as make the ones we currently have last much longer... You can increase the MP cost of those abilities too, I don't mine.
    (0)
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  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    126
    Protect + shell should last 10 minutes and not pull more hate than provoke or taunt.
    Shock spike should last 5 minutes
    Stygian spike and stoneskin should last 3 minutes.

    Also, THM and CON should have like a rnk 25 quest that teaches them an ability that lasts 1 minute (10 minute CD) and doubles the length of these buffs when casted under the effects of this ability.
    (1)

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