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  1. #41
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    "Auras" are already in the current party system. Small or large parties get an AC/HP bonus.
    So why not get rid of those party aura's and get actual class aura's ?

    I think the Aura's idea is great and think that every class should have one as I said in the other thread, it would add a sense of diversity amongst classes and encourage us to create balanced party set ups.

    Of course I would simply be happy with instant cast on protect and shell (or is that being lazy as well?), its just one click of each spell then, keep recast timers to a minute and increase the AoE range so nobody in the party misses the buff unless they are ridiculously out of range, then and only then would I agree that 5 minute buffs are OK.

    I can almost guarantee though that SE will increase the timers to 30 mins.
    (3)

  2. #42
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jinko View Post
    keep recast timers to a minute and increase the AoE range so nobody in the party misses the buff unless they are ridiculously out of range, then and only then would I agree that 5 minute buffs are OK.
    Ugg, that's the WORST!

    You hit everyone in the party except for one person who happened to not be in range so you need to buff them separately later, and you have to do this once every 5 minutes...
    (0)

  3. #43
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RichardButte View Post
    Ugg, that's the WORST!

    You hit everyone in the party except for one person who happened to not be in range so you need to buff them separately later, and you have to do this once every 5 minutes...
    Well no if he is that far out of range he just doesn't get buffed, at least that's how I would do it.

    I also said ridiculously out of range for a good reason.

    Look at WoW's priest buffs, they are instant cast and have a massive (and I mean massive) AoE range.
    (0)
    Last edited by Jinko; 04-20-2011 at 07:01 AM.

  4. #44
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jinko View Post
    Well no if he is that far out of range he just doesn't get buffed, at least that's how I would do it.
    Knowing my luck, the tank was just being an idiot and walked away before I cast.
    (0)

  5. #45
    Player
    Martyr's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Kenjiro Wolfsbane
    World
    Balmung
    Main Class
    Scholar Lv 78
    Quote Originally Posted by RichardButte View Post
    Knowing my luck, the tank was just being an idiot and walked away before I cast.
    Just as a quick note, bad players are never a reason to go completely revamping a class. Explain to them how your buffs work, ask them to stay still, and if they don't listen, kick them, or ignore them.

    Anyway, I like having options, really. I've played healers in games that had a mix of both hour long buffs that were relatively weak, but were still desirable, especially when stacked with other class buffs. They also had stronger single/multi-target shields or buffs that were much shorter, but considerably stronger, and could help turn the tides of a fight. I think having a mix of these would work well. Hell, you could even do your aura idea in here.

    Skill: Protective Aura - decreases physical and magic damage by 2% for nearby party members.
    Skill: Protect/Shell - decrease physical/magic damage by 5% for 15 minutes. 30 second cooldown.
    Skill: Mighty Guard - decrease physical/magic damage by 20% for 45 seconds. 5 minute cooldown.

    There. All skills accounted for, you've got your maintenance, you've got your life-saving buffs, you've got your party aura, and you've got your added level of strategy. Obviously these are just rough-estimated percentages and cooldowns and such, but I think it shows what I'm trying to go for. I like to add options, not take them away.
    (5)

  6. #46
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    It's official. You have my vote on this idea.

    +1
    (1)

  7. #47
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Martyr View Post
    Just as a quick note, bad players are never a reason to go completely revamping a class. Explain to them how your buffs work, ask them to stay still, and if they don't listen, kick them, or ignore them.
    Honestly, I'd rather they just increase the heck out of the range of AoE buffs. It's a PITA to have to stop and say "Rebuff!". It'd be infinitely easier if I could just fire off the buff whenever I want and it hits all party members in a reasonable range (like double nuke casting range would be great).

    Anyway, I like having options, really. I've played healers in games that had a mix of both hour long buffs that were relatively weak, but were still desirable, especially when stacked with other class buffs. They also had stronger single/multi-target shields or buffs that were much shorter, but considerably stronger, and could help turn the tides of a fight. I think having a mix of these would work well. Hell, you could even do your aura idea in here.

    Skill: Protective Aura - decreases physical and magic damage by 2% for nearby party members.
    Skill: Protect/Shell - decrease physical/magic damage by 5% for 15 minutes. 30 second cooldown.
    Skill: Mighty Guard - decrease physical/magic damage by 20% for 45 seconds. 5 minute cooldown.

    There. All skills accounted for, you've got your maintenance, you've got your life-saving buffs, you've got your party aura, and you've got your added level of strategy. Obviously these are just rough-estimated percentages and cooldowns and such, but I think it shows what I'm trying to go for. I like to add options, not take them away.
    Great ideas.

    Yeah, shell and protect are not going to turn the tide of a fight, ergo they're not going to add strategy to a battle, but that doesn't mean we shouldn't get buffs that DO turn the tide of a battle and can be used strategically.
    (0)

  8. #48
    Player
    Mugiwara's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Caius Illiyunn
    World
    Malboro
    Main Class
    Astrologian Lv 70
    everyone wants a dumbed down game, people don't wanna think and use their brain, a challenge is tedious and should be removed... wow, and i thought i heard it all. this community seriously wants hands outs...
    (1)

  9. #49
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mugiwara View Post
    everyone wants a dumbed down game, people don't wanna think and use their brain, a challenge is tedious and should be removed... wow, and i thought i heard it all. this community seriously wants hands outs...
    Nobody in here is talking about dumbing down the game or giving handouts. Take that argument elsewhere.
    (0)

  10. #50
    Player
    Mugiwara's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Caius Illiyunn
    World
    Malboro
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by BlaiseLallaise View Post
    Nobody in here is talking about dumbing down the game or giving handouts. Take that argument elsewhere.
    That wasn't an argument, that was a statement. And yes, increasing the timer on something because it is "tedious" is a way of dumbing down something...
    (1)

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