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  1. #1
    Player
    Amsai's Avatar
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    Mar 2011
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    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TheVedis View Post
    in line with "repair kits" the only way i wouldnt mind seeing them is if they did the following

    1) were not generalized, make them specific ie: canvas fent repair kit, iron rivet repair kit.
    2) made them so that they could still fail. But change the factors of failing the repair. Make them based on optimal rank vs if your the right class and so on and so forth. So a conj wearing heavy armor 20 ranks above his level would have one hell of a time getting that repair to work(lets face facts he shouldnt have been wearing it anyway)


    there are ways to make them work, but dont make them super easy end all way to cut out the need to get repairs at all like im sure some people are wanting
    Well I am looking for a solution that would make people happy, so as long as you arent writing off the idea by default I am fine with any ideas on how to approach such a thing. This idea would not cut out repairs, it would just make it more convenient. As far as complexity of how the system works and success rate, I am not oppsed to those ideas either. Thats absolutely fine if I have to follow ceratin criteria and its not 100% success rate, all I am interested in is the convenience factor. If I wanted to get rid of repairs, I'd have titled the thread: Get rid of Repairs!!, but I didn't.
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  2. #2
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    Quote Originally Posted by Amsai View Post
    Well I am looking for a solution that would make people happy, so as long as you arent writing off the idea by default I am fine with any ideas on how to approach such a thing. This idea would not cut out repairs, it would just make it more convenient. As far as complexity of how the system works and success rate, I am not oppsed to those ideas either. Thats absolutely fine if I have to follow ceratin criteria and its not 100% success rate, all I am interested in is the convenience factor. If I wanted to get rid of repairs, I'd have titled the thread: Get rid of Repairs!!, but I didn't.
    well as i said, repair kits arent a bad idea as long as you dont generalize them
    crafters would still be the ones to actualy make them, so that factor is still there

    but there needs to be a fine line drawn between getting the actual repair from a crafter and using the kit, something to set them apart, and maybe getting 75% instead of 100% off a repair kit(since you arent actualy that craft) wouldnt be a bad thought either.
    im sure people wont like the sound of that, but at the same time those same people dont like repairs at all usualy
    and there are others who would be grateful for it cuz they could just keeping doing whatever even if it isnt full

    but as long as you dont generalize repairs with them, thats the main issue id have
    if it requires a weevil elytron then it should require a kit that specificaly does that and so on, not a "bow repair kit" or something along those lines

    and its very easy to go out of the way to make a single synth for every one of these items that does that. using the optimal rank of what it takes to actualy make those items(so if iron nuggets take rank 16 to make, the kit is also a 16 recipe to make and so on)

  3. #3
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
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    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TheVedis View Post
    well as i said, repair kits arent a bad idea as long as you dont generalize them
    crafters would still be the ones to actualy make them, so that factor is still there

    but there needs to be a fine line drawn between getting the actual repair from a crafter and using the kit, something to set them apart, and maybe getting 75% instead of 100% off a repair kit(since you arent actualy that craft) wouldnt be a bad thought either.
    im sure people wont like the sound of that, but at the same time those same people dont like repairs at all usualy
    and there are others who would be grateful for it cuz they could just keeping doing whatever even if it isnt full

    but as long as you dont generalize repairs with them, thats the main issue id have
    if it requires a weevil elytron then it should require a kit that specificaly does that and so on, not a "bow repair kit" or something along those lines

    and its very easy to go out of the way to make a single synth for every one of these items that does that. using the optimal rank of what it takes to actualy make those items(so if iron nuggets take rank 16 to make, the kit is also a 16 recipe to make and so on)
    Thats fair enough. I could work with a system like that. Combining item specific repair kits, with a tiered system, that has a chance to fail (low chance like 10%-15%), and only repairs 75%. I think thats pretty reasonable and fair to the game rules. The only thing I'd add is that the repair kits be stackable, due to space and the fact that you might have varying types of gear.

    Note: I also wouldnt mind either getting rid of durability on accessories or making it so that NPCs can repair them........ one or the other.
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