Quote Originally Posted by yukikaze_yanagi View Post
No.
Even if a repair from npc will cost 500k, money are so a no-problem people will do only that, and crafter will be useless.
I don't beleive this at all. Crafters will always be relevant. If nothing else that new materia system the devs were talking about will ensure that. Understand, I am not trying to hurt the crafters, I just want a more fun and streamlined and convenient process as a non-crafter. I don't mind going to crafters. In fact I'd like to help out crafters in my LS as much as possible, but sometimes you need a quick solution when no LS mates are around or if your not in Uldah.

Quote Originally Posted by Cairdeas View Post
I made this suggestion a while ago. Replace all repair mats with Repair kits that must be made by crafters.
Then I give you credit where credit is due Cairdeas. Really awesome idea too btw. Could you provide a link or flesh it out more for us all to see? Thanks in advance.

Quote Originally Posted by TheVedis View Post
Repairs are extremely convenient as is for the most part, just a few odd materials that people just dont carry around(most of them are armoror mats, and the rest are like elytrons, electrum squares and so on)
I won't say they arent much more convenient, then they were at the begining. However, as I said before, there is always room for improvement. The less steps there are and the more streamlined it is the better. As I said before, having to unequip armor, when you don't have to for the NPC is very annoying and unnecessary. It makes me choose the NPC hands down when I'm in a hurry. So lets not act like there arent too many steps that offput people, because there clearly are. On the other hand, if we had repair kits, I'd likely never use the NPC, because then I would be able to repair instantly through the use of an item without unequiping gear, and remain in the field without the inconvenience of going back to town.