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  1. #1
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90

    Repair system made better

    For repairs I would like a "Repair Kit" that could patch up the item to 75% and could be used by any class and rank to repair any item.

    Then I would have people who repair things properly and use the correct mats a chance to be able to +1 the repair. This could give the items 125% durabilty until it drops down and is repaired again. You could even take it further and give the item the stats of a +1 item until durability dropped to 100% and so on. This would encourage proper repairs and still allow people to patch up items while out in the field.
    (4)

  2. #2
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    No to the repair kit.
    (1)

  3. #3
    Player
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    Ul'dah (Wutai)
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    Quote Originally Posted by Reika View Post
    No to the repair kit.
    I concur....
    (0)

  4. #4
    Player
    Veasna's Avatar
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    Mar 2011
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    Character
    Veasna Akash
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    Balmung
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    Thaumaturge Lv 32
    Because carrying around 15-20 different repair items is so much fun? Crafters could still be used to make the repair kits.
    (0)

  5. #5
    Player
    Vesper's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    I don't care for the idea of repair kits, but I posted something similiar to this in another thread.

    NPC Repairs (In Cities)
    • Make it so that NPC's will repair items up to 100%
    • Make it so that the cost of NPC repairs is simplified across the board, something like R1-10 = 500gil, R11-20 = 2,000 gil, R21-30 = 4,000 gil, R31-40 = 8,000 gil, R41-50 = 15,000 gil. (Just a rough example)

    NPC Repairs (At Camps and Aetherytes)
    • Make is to there is an NPC at Camps and Aetherial Gates that will repair up to 75% durability. The cost of these repairs 'out in the wild' is 50% more than the REVISED NPC costs in town.

    Player Repairs
    • Make it so that players can repair items up to 125%
    • Make it so that items repaired to 125% also have a 25% bonus to all its statisics. Defense, Attack, Attributes, all goes up to 25%. (NOTE: a 25% bonus is just AN EXAMPLE. It could be 20/15/10 or even 5%)
    • Make it so that as the item takes durability the bonus % to stats goes down as durability goes down. 24%, 20% etc. One the item hits 100 durability there is no longer a bonus.

    The positives of this is it promotes players repairs as a boon and doesn't make it seem like an irritating requirement. If you only have a short time to play you can get still get your gear repaired to full without wasting time searching for a PC repair.

    The revisions to the NPC repairs make it a better sytem overall. Instead of going around with damaged gear when you can't find a player to repair you are likely to get an NPC repair at a cheaper cost. Having NPC repairs at camps and aetherials will be a worthwhile convenience for players who need a quick repair and do not want to run back to town when players are not around. Also it is a great money sink. Yes the cost to repair is lower now for NPCs but that means you are getting alot more players to dump some gil into it. This game needs money sinks, imo this is a fair money sink and better repair system overall.

    No thanks to kits.
    (5)
    Last edited by Vesper; 03-31-2011 at 05:11 AM.

  6. #6
    Player

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    Gridania
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    Quote Originally Posted by Vesper View Post
    [*]Make it so that items repaired to 125% also have a 25% bonus to all its statisics. Defense, Attack, Attributes, all goes up to 25%.[*]Make it so that as the item takes durability the bonus % to stats goes down as durability goes down. 24%, 20% etc. One the item hits 100 durability there is no longer a bonus.
    Vesper, I like the idea of temporary boosts to items via repairs, but the current HQ system grants at max a +15% boost to attributes for a +3, and only grants them to the primary attributes (i.e. the ones with the stars next to them).

    It seems that a blanket +25% boost completely overpowers the viability of "standard" HQ items, particularly if a player can achieve this 25% boost with ordinary items.

    I might suggest a boost of +10% (in line with a +2 item) with ordinary items, with larger bonuses possible using rare materials.

    I also say no to repair kits.
    (0)

  7. #7
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Giving items a 25% increase across the board when repaired properly is bit too much of a jump that would make NQ equipment better than +3 equipment when repaired and unbalance stats even further when a +3 item would be repaired so people would just keep repairing it to keep the huge boost to stats. That is why in my version I made it a chance to +1 the repair so as not to cause to much disruption so that everyone would be running around with beefed up gear from repairs, and it would make it more special when it did +1.

    I can't see the problem with a repair kit being used to repair anything to 75% it will help you inventory while out in the field as you wouldn't need to carry around lots of repair mats as Veasna mentioned and it only repairs to 75%. You could even have them sold by the repair NPC to put in the gill sink to slowly remove some gill from the economy.
    (2)

  8. #8
    Player
    Vesper's Avatar
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    Limsa Lominsa
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    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Amineri View Post
    Vesper, I like the idea of temporary boosts to items via repairs, but the current HQ system grants at max a +15% boost to attributes for a +3, and only grants them to the primary attributes (i.e. the ones with the stars next to them).

    It seems that a blanket +25% boost completely overpowers the viability of "standard" HQ items, particularly if a player can achieve this 25% boost with ordinary items.

    I might suggest a boost of +10% (in line with a +2 item) with ordinary items, with larger bonuses possible using rare materials.

    I also say no to repair kits.
    It's really just a quick example. It could be changed to 20/15/10% or even less than that. But it must be worthwhile enough to promote players's to want it.hh
    (2)

  9. #9
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    Quote Originally Posted by Amineri View Post
    I also say no to repair kits.
    Close the thread now, thanks.
    (0)

  10. #10
    Player
    Veasna's Avatar
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    Veasna Akash
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    Balmung
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    Thaumaturge Lv 32
    I like your idea aswell Vesper. I just want those items out of my inventory.
    (0)

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