Quote Originally Posted by LunarRei View Post
Often times larger than necessary health pools just become MP dumps for healers. Health pools should never be looked at as the biggest is the best, for if that were the case the WAR would win hands down. Having sufficient health to absorb significant damage before requiring attention is the target. Now, what is sufficient health? That is really the question and one that cannot yet be answered for the factors are myriad.

Side note: Stoneskin is as of right now nearly useless as anything but a pre-pull buff. Cast time and MP cost are too high and efficacy too low to be of value during battle.
Your side note is wrong, and that is actually one prime example of how much a larger HP pool could help more then not, it could potentially open doors to cast stoneskin instead of spamming heals, also, name me a time that a bigger health pool is worse instead of not, because with the 30 points into vit then 30 points into str, not only will you still do all the content NP, but you will have almost 500 more HP to fluff around that will look more desirable to people. If you also saw my last post, I even gave examples of where more HP is beneficial.

Fact is people like to see big numbers, just like big HP pools, but more often, people like to try and get big numbers damage wise. Someone somewhere thinks 30strength is going to give that when in reality RNG could make your numbers exactly the same still with how minimal that extra 30 points is. 30 points in VIT is much more beneficial, and being a tank and all, benefits more towards tank like things.