I seriously hope they do not implement cross-server party, it does nothing good for the community.
I seriously hope they do not implement cross-server party, it does nothing good for the community.
She is more than welcome to post in the forums. But with that in mind, Kilta_firelotus, darling, you DO need to reduce your posts hun. Why not use the edit button a little more? Each post-window can fit in a large amount of text. Do not be affraid to push that limit per-postKilta does not play this game and needs to stop posting, please stop responding to him/her/it, thank you.
On topic again, For those who wish to see Cross-server Parties, I give you this to think of. The ps3 release will add a massive population to each server. I imagine some lagging at higher populated spots. With this in mind, I ask you, why do you feel you need cross-server party searches?
Before you search other servers, is there not some way we can think of to search our own servers effectively? Some of you have demanded that us "non cross server" people come up with some ideas. Please, state a few of your own
Kimiko x
As far as I know, no one has tried a server only one (feel free to correct me).
Really, it's not about how large the pool of players is, it's just about filling the spots. If the dungeons are based around a party of four, then you just need those 4 positions filled at any given moment, or at least within a reasonable time. I used to wait 20 minutes tops as a healer. If an in-server LDF got groups together within that time-frame, I'd call that reasonable.
Even thinking about it makes me sick.
This is a game breaker,add it and i will quit.
Mainly just the other reasons, but I dont think Ninja will be it, if there was a lot system, then I could see it but there isnt and its all random and so people do it now all the time. Hell people even take LS banks or materials and walk away laughing.
Anywho one thing that I think will be annoying is:
Peeps from server A: "Okay we're going to fight it from behind and sleep the pet!"
peeps from server B: "no no thats not how we do it"
peeps from server C: "amma just run in we always do that"
etc..
I did a lot of server hopping in XI cuse I only played with my brother and family, so wasnt much of a big issue to get up n leave a server and I noticed servers do things differently, they also abbreviate differently, some people say I remember first transfer and i kept seing PST, no one ever said this on my previous server, no idea what it ment, figured it was timezone at first but made no sense, then i figured it out, but then next server they'd do (/tell) <me> and it was like this with so many different things. Another example would be some servers do open, free dynamis, just turn up, join and u can fight, just put some comment in bazaar of what u want, but the guy hosting gets all the goodies, and we used to do like 60 man dyn, then i moved server and there was no one who did this, if i wanted to do dyn i had to join a ls through online applications and all this garbage, cuse they do things differently.
Last edited by viion; 04-23-2011 at 05:42 PM.
As i agree that server populations can be different i do not feel that what you stated is even a valid concern with cross sever ques.Mainly just the other reasons, but I dont think Ninja will be it, if there was a lot system, then I could see it but there isnt and its all random and so people do it now all the time. Hell people even take LS banks or materials and walk away laughing.
Anywho one thing that I think will be annoying is:
Peeps from server A: "Okay we're going to fight it from behind and sleep the pet!"
peeps from server B: "no no thats not how we do it"
peeps from server C: "amma just run in we always do that"
etc..
I did a lot of server hopping in XI cuse I only played with my brother and family, so wasnt much of a big issue to get up n leave a server and I noticed servers do things differently, they also abbreviate differently, some people say I remember first transfer and i kept seing PST, no one ever said this on my previous server, no idea what it ment, figured it was timezone at first but made no sense, then i figured it out, but then next server they'd do (/tell) <me> and it was like this with so many different things. Another example would be some servers do open, free dynamis, just turn up, join and u can fight, just put some comment in bazaar of what u want, but the guy hosting gets all the goodies, and we used to do like 60 man dyn, then i moved server and there was no one who did this, if i wanted to do dyn i had to join a ls through online applications and all this garbage, cuse they do things differently.
Compiled problems:
1. Ninja loot
2. Lack of accountability in general which leads to lazyness and free loading (also known as a collective action problem).
3. Break down of a community
4. Break down of reasons to leave main cites.
Last edited by Bled; 04-23-2011 at 06:08 PM.
Hmm, not sure why you quoted me. I did not say it is a main problem, its just an issue that causes flaming and argument and people getting angry. But it doesnt happen all the time and is no different than maybe going on your fave multiplayer game on xbox and being with randomers.As i agree that server populations can be different i do not feel that is the main problem with cross sever ques.
1. Ninja loot
2. Lack of accountability in general which leads to lazyness and free loading (also known as a collective action problem).
3. Break down of a community
4. Break down of reasons to leave main cites.
Any political scientist can identify this as text book collective action problem.
- simple definition, a situation in which the uncoordinated actions of each person may not result in the best outcome he or she can achieve.
Anywho
As I've said Ninja Loot is NOT a reason for it, here is few reasons why
- It already happens, time after time it happens, theres no risk of reputation for many reasons under that:
- You dont need many people to do anything
- Your reputation is meaningless to do anything, part of 1
- People forget very soon
- Loot is random, you didnt "lot" it and grab it, it just landed in your pocket.
- That person that did "steal" is going to be back most likely so you can decline playing then
You cant say a system will cause something that already exists. And which this game does absolute nothing to prevent happening.
XI reputation ment a lot because you NEEDED other people, in this game you can do everything on your own or with close friends. And looking at the future it is fairly certain the team are keeping it that way. Bad reputation in XI ment no linkshells, no linkshell ment no Dynamis, no Limbus, no Sky not being able to do any of the things that used to require a lot of people. (Sadly all perished now...) But in XIV it is not the case. No linkshell means wait 1 month and then get one, and even having no linkshell you'll have friends who will stand by you even if you are the biggest douche on the server, so with 3-4 friends you've got the entire game covered.
Last edited by viion; 04-23-2011 at 06:01 PM.
Good points on ninja looting. However ninja looting directly correlates to point #2 that i made, cross server que creates a collective action problem which no mater how you look at it increases ninja looting/trolling of any kind.Hmm, not sure why you quoted me. I did not say it is a main problem, its just an issue that causes flaming and argument and people getting angry. But it doesnt happen all the time and is no different than maybe going on your fave multiplayer game on xbox and being with randomers.
Anywho
As I've said Ninja Loot is NOT a reason for it, here is few reasons why
- It already happens, time after time it happens, theres no risk of reputation for many reasons under that:
- You dont need many people to do anything
- Your reputation is meaningless to do anything, part of 1
- People forget very soon
- Loot is random, you didnt "lot" it and grab it, it just landed in your pocket.
- That person that did "steal" is going to be back most likely so you can decline playing then
You cant say a system will cause something that already exists. And which this game does absolute nothing to prevent happening.
XI reputation ment a lot because you NEEDED other people, in this game you can do everything on your own or with close friends. And looking at the future it is fairly certain the team are keeping it that way. Bad reputation in XI ment no linkshells, no linkshell ment no Dynamis, no Limbus, no Sky not being able to do any of the things that used to require a lot of people. (Sadly all perished now...) But in XIV it is not the case. No linkshell means wait 1 month and then get one, and even having no linkshell you'll have friends who will stand by you even if you are the biggest douche on the server, so with 3-4 friends you've got the entire game covered.
Edited above for your enjoyment.
Last edited by Bled; 04-23-2011 at 06:13 PM.
Sorry here, I did not understand your #2 so I ignored it for now to just concentrate onto the ninja point, and while Trolling is a valid point I still think Ninja looting is not one (Mind you, there is no existing of Looting, the game does it, not you).
But if you could explain more on this cross server que thingy, or expand on your #2 I could see what you're trying to say, you seem to have more experience in it than I do, I've never ever played a game with it, (I only know wow does it? And only played it like once for an hr or so a long time ago.)
My second point was based on the political science theory of the Collective Action Problem. If you are really interested in it look it up, it is a very interesting theory and much to deep for me to really lay out and explain on a forum post which id rather not do lol.Sorry here, I did not understand your #2 so I ignored it for now to just concentrate onto the ninja point, and while Trolling is a valid point I still think Ninja looting is not one (Mind you, there is no existing of Looting, the game does it, not you).
But if you could explain more on this cross server que thingy, or expand on your #2 I could see what you're trying to say, you seem to have more experience in it than I do, I've never ever played a game with it, (I only know wow does it? And only played it like once for an hr or so a long time ago.)
The basic premise of it though is unless there is coercion or some other special device to make individuals in a group act in their common interest, rational, self-interested individuals will not act to achieve their common or group interests. By implementing cross server ques for instanced dungeons you are decreasing accountability because after said instance the antagonist will never see that group again, and if that group wanted to spread the word of that persons actions they couldn't because everyone is from a different server.
Last edited by Bled; 04-23-2011 at 06:34 PM.
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