Quote Originally Posted by Bled View Post
My second point was based on the political science theory of the Collective Action Problem. If you are really interested in it look it up, it is a very interesting theory and much to deep for me to really lay out and explain on a forum post which id rather not do lol.

The basic premise of it though is unless there is coercion or some other special device to make individuals in a group act in their common interest, rational, self-interested individuals will not act to achieve their common or group interests. By implementing cross server ques for instanced dungeons you are decreasing accountability because after said instance the antagonist will never see that group again, and if that group wanted to spread the word of that persons actions they couldn't because everyone is from a different server.
Ah right, in some small senses, you could still spread word, and hope that when that character comes back to do the cross-world event again, he will be spotted and ignored? Minimal chance but very possible with their only being specific events he'd want to ninja from (and most likely limited instances).

Also to justify, even if you were able to tell people and spread the word, what good would it do? If you your friends, me my friends, and maybe some randomers all went to do an event and some big loot dropped, if it landed in my pool (because theres not lotting) and I just take it, you could say thats ninjaing, but it did land in my pool, the game gave it to me.

If we had discussed who got what first and it landed to me and I took it, then fair enough but then if you spread the word im a loot ninja who is going to remember after a month or 2? And why would I care people think this as I do not need to ever rely on them in the future? People ignoring me or not playing with me would affect my gameplay in no ways at all due to the style the game is taking.

I could play by myself or with some friends, be the biggest douche and still be able to do everything this game has to offer, so reputation is only as big as one ego's or pleasure. But in overall practice has no valuable aspect.

This is why I believe ninja looting is not a good enough excuse to dislike cross-server because the subject will not change regardless of weather cross-server is implemented or not.