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  1. #201
    Player
    Ylferyf's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Dora Dandy
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Please no cross-server parties. It will be just like multiplayer white knight chronicles which built no comradery with other players.

    On a different note, simultaneous lfg flags for a number of classes you're willing to party on would be AWESOME!
    (2)

  2. #202
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Bled View Post
    My second point was based on the political science theory of the Collective Action Problem. If you are really interested in it look it up, it is a very interesting theory and much to deep for me to really lay out and explain on a forum post which id rather not do lol.

    The basic premise of it though is unless there is coercion or some other special device to make individuals in a group act in their common interest, rational, self-interested individuals will not act to achieve their common or group interests. By implementing cross server ques for instanced dungeons you are decreasing accountability because after said instance the antagonist will never see that group again, and if that group wanted to spread the word of that persons actions they couldn't because everyone is from a different server.
    Ah right, in some small senses, you could still spread word, and hope that when that character comes back to do the cross-world event again, he will be spotted and ignored? Minimal chance but very possible with their only being specific events he'd want to ninja from (and most likely limited instances).

    Also to justify, even if you were able to tell people and spread the word, what good would it do? If you your friends, me my friends, and maybe some randomers all went to do an event and some big loot dropped, if it landed in my pool (because theres not lotting) and I just take it, you could say thats ninjaing, but it did land in my pool, the game gave it to me.

    If we had discussed who got what first and it landed to me and I took it, then fair enough but then if you spread the word im a loot ninja who is going to remember after a month or 2? And why would I care people think this as I do not need to ever rely on them in the future? People ignoring me or not playing with me would affect my gameplay in no ways at all due to the style the game is taking.

    I could play by myself or with some friends, be the biggest douche and still be able to do everything this game has to offer, so reputation is only as big as one ego's or pleasure. But in overall practice has no valuable aspect.

    This is why I believe ninja looting is not a good enough excuse to dislike cross-server because the subject will not change regardless of weather cross-server is implemented or not.
    (1)

  3. #203
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by viion View Post
    Ah right, in some small senses, you could still spread word, and hope that when that character comes back to do the cross-world event again, he will be spotted and ignored? Minimal chance but very possible with their only being specific events he'd want to ninja from (and most likely limited instances).

    Also to justify, even if you were able to tell people and spread the word, what good would it do? If you your friends, me my friends, and maybe some randomers all went to do an event and some big loot dropped, if it landed in my pool (because theres not lotting) and I just take it, you could say thats ninjaing, but it did land in my pool, the game gave it to me.

    If we had discussed who got what first and it landed to me and I took it, then fair enough but then if you spread the word im a loot ninja who is going to remember after a month or 2? And why would I care people think this as I do not need to ever rely on them in the future? People ignoring me or not playing with me would affect my gameplay in no ways at all due to the style the game is taking.

    I could play by myself or with some friends, be the biggest douche and still be able to do everything this game has to offer, so reputation is only as big as one ego's or pleasure. But in overall practice has no valuable aspect.

    This is why I believe ninja looting is not a good enough excuse to dislike cross-server because the subject will not change regardless of weather cross-server is implemented or not.
    You are treating ninja looting like it is the only outcome of a collective action problem in gaming, ninja looting is only one problem out of many. I agree with you if the Dev keep the same loot system in their new dungeon set up then yes it is less of an issue.

    But just because you have cured one side effect does not mean you have cured the disease its self. Cross serve que is the disease.

    WoW cross server group for instance:

    1. Invited to group with random people.
    2. lay down ground rules set up a plan; HOPEFULLY, majority of groups don't even do that.
    3. you eventually start to get bored with the instance that you are running for the 151st time.
    4. You finally make it to the end boss, you struggle, and rather then stick around and work things out, a person leaves in the middle of combat.

    FFXI end content:

    1. Invited to group of friends or most likely people who have played with before.
    2. lay down ground rules set up a plan.
    3. you eventually start to get bored with the content that you are running for the 151st time. However because you are all friends or acquaintances you enjoy each others company.
    4. You finally make it to the end boss, you struggle, you choose to stick it out because you are held accountable in your group.
    (1)

  4. #204
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Why do you change number 1 in both WoW and FFXIV

    When in both games you can both? You can play with randomers or with guild/ls friends. And in both games if you go with randomers, they may or may not do number 4.

    I've been in many situations where random people got bored and left events in XI.
    (0)

  5. #205
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Bled View Post
    WoW cross server group for instance:

    1. Invited to group with random people.
    2. lay down ground rules set up a plan; HOPEFULLY, majority of groups don't even do that.
    3. you eventually start to get bored with the instance that you are running for the 151st time.
    4. You finally make it to the end boss, you struggle, and rather then stick around and work things out, a person leaves in the middle of combat.

    FFXI end content:

    1. Invited to group of friends or most likely people who have played with before.
    2. lay down ground rules set up a plan.
    3. you eventually start to get bored with the content that you are running for the 151st time. However because you are all friends or acquaintances you enjoy each others company.
    4. You finally make it to the end boss, you struggle, you choose to stick it out because you are held accountable in your group.
    That #4 in both instances seem to hinge on both the concept of accountability (as you mentioned), but also I think a lack of respect for the other players in the group, as well as lack of professional courtesy.

    In general, people (including MMO players) forge friendships with others because of respect for that person, and maybe also a small amount of admiration. In order to establish either of those, there must be a common history between the two.

    Now in the absence of a common history, there are people who behave civilly with one another due to their personal sense of professionalism and common courtesy. That, given time, will allow for a common history between the two to begin generating, and mutual respect to start to build.

    Cross-Server Grouping appears to inhibit the building of the "common history" by short-circuiting the process of social grouping. Yes, it is expedient and probably a more efficient method of grouping. But in order for the group to function properly, every member MUST have a high degree of professional courtesy. That is not statistically likely to occur if the process is random or "first come, first served".

    So from my reasoning, the positive benefits of Cross-Server Grouping do not outweigh the negative effects of it.
    (2)

  6. #206
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    /signed ! DONT WANT CROSS SERVER GROUPING! Will kill community for sure!

    DONT DONT DONT!
    (2)

  7. #207
    Player
    Veridian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    94
    Character
    Aria Cross
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    My thoughts on your points:

    "1) It destroys communities: With the mix and match cross world system, it will destroy the union between players from their own world. It will be like 5k players playing their own solo games"
    -----This cross server idea allows for casual players to have the ability to have their adventures when they want it. I can see why it rubs non-casual players the wrong way, but ruining the community, doubtful. It simply makes it possible for players to have adventures when their LS mates or friends are not available to go with them. I have heard from other posts that one can't build comradeship with cross server players, well that is because most of the time there is no system to keep in contact with that cross-server person whom you partied with. An option to add them to friend list, ability to chat cross-server, and the ability to know when they are flagged for cross-party seek can solve that. SE probably realized that server populations are so low that there aren't enough people in the same rank range, online at the same time, and want to party at the same time to make it happen. I for one want to party and fight monsters all the time, but there aren't enough in the server community who share that feeling and be online at the same time to form a party with. This cross-server system would allow me to have my adventure rather than standing around shouting for hours to form a party. I mean, who actually enjoys seeing tons of party recruit shouts for hours on end. So if server population is an issue, we can either consolidate server populations onto fewer servers, or make the game more appealing to casual players (increase populations in general). The latter makes more business sense by having more revenue potential, so I think that is why SE is considering cross-server partying. Cross-server partying does not destroy communities because those who care about their own server community will continue to party within the community. Are you are saying that by introducing this system, the players whom you regularly party with may betray you and use this cross-server seek system? You have nothing to worry about if the union between players is already strong in your community.

    "2) gives oportunity for ninja's:
    With less responsability for player reputations, you can and will come across people who see this as an invitation to take advantage of the situation and rob the party of everything they worked for. However, this does have a flip side and gives some players the chance to shout "ninja" every time they do not get their own way, regardless of what may occour."
    -----This problem can be made less significant by disabling cross-server LFG for dungeons and raids that drop the best gear. If we use cross-server LFG for menial rank up parties it should be fine. It would be a good way for players that were left behind and outranked by their friends to make up the SP gap on their own time. I cannot expect my LS mates to always be online at the same time when our LS leve-link parties (where most of the rank ups happen) start.

    "3) player conduct: Again, with less responsabilities for player reputations. Cross-world groups makes people think they have a right to pretty much treat everyone else like dirt. No amount of racist, homophobic, sexist or otherwise derogitory name calling (often having the F word seperate every other word) has gone unheard when this feature has been implimented in other games."
    -----If by other games you include Wow, I can tell you from experience that it is not as bad as you make it out to be. Such prolific profanity was rare. A player would really have to be a *ick to get that kind of treatment. Such as AF-following for free exp, or trying to get the party killed. But that was usually resolved with a vote, and a swift kick, then you just have the system replace them. Now if SE implement an option that allows us to blist cross-server players, that may help. An example would be you are the leader and create a cross-server LFG group and the system would populate your roster with players who are not on anyone's blist. For each member already in the party, the system would check their blist and avoid recruiting those names.

    "4) It has been tried, and has failed:
    In other games, this feature is VERY unpopular, and has often made players leave said MMO's. I will not give the names, but i am pretty sure we each have our own examples of this. So, if it has failed and is unpopular in other games (often for reason above) why is it going to be implimented here?"
    -----It was quite popular when first implemented in WoW, allows for players to continuously rank whatever jobs they want. It is a means to an end. A player can rank any job quickly if they put in the time. This allows them to catch up to y friends who have already reached the level cap. I rather have my buddies catch up to me so we can go do things together than have them looking from afar wishing they were there. Yes this cross-server LFG shortens the status quo gap by reducing the time it takes to catch up on ranks/levels. But on the positive side, it is a means for friends to stay within a level range even though there is a time schedule difference.
    (1)
    Life before death, Strength before weakness, Journey before destination. - The Way of Kings

  8. #208
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Aria, sorry, you're wrong. I don't feel like explaining why because it's been mentioned before, but to anyone who wants an instant dungeon finder, go play a FPS, diablo2, vindictus, or any other lobby game please.
    (1)

  9. #209
    Player
    Veridian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    94
    Character
    Aria Cross
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shiyo View Post
    Aria, sorry, you're wrong. I don't feel like explaining why because it's been mentioned before, but to anyone who wants an instant dungeon finder, go play a FPS, diablo2, vindictus, or any other lobby game please.
    It is an idea, a discussion, no wrong or rights. Asserting your opinions and views while closing eyes and mind to all other possibilites, that will not get us far. It sounds like you simply toss out any ideas given as soon as you confirm the person sounds like a casual player. Well the player base for this game is not all core players, SE knows this and cannot disregard all the casual players. You have already stated in a previous post you wish all the casual players would go somewhere else, so I will just leave it at that and not kindle the fire from here.

    That being said, I have read your posts and there is only one suggestion/solution you have actually contributed to the topic. It is

    " let us search for parties on jobs we aren't currently on and on multiples jobs at once and stuff."

    That indeed does work, as I've experienced in 11. It can take hours longer, but SE fixed that with level sync. But alas, we do not have such conveniences...yet.
    (0)
    Life before death, Strength before weakness, Journey before destination. - The Way of Kings

  10. #210
    Player

    Join Date
    Mar 2011
    Posts
    202
    Quote Originally Posted by Veridian View Post
    My thoughts on your points:

    "1) It destroys communities: With the mix and match cross world system, it will destroy the union between players from their own world. It will be like 5k players playing their own solo games"
    -----This cross server idea allows for casual players to have the ability to have their adventures when they want it. I can see why it rubs non-casual players the wrong way, but ruining the community, doubtful. It simply makes it possible for players to have adventures when their LS mates or friends are not available to go with them. I have heard from other posts that one can't build comradeship with cross server players, well that is because most of the time there is no system to keep in contact with that cross-server person whom you partied with. An option to add them to friend list, ability to chat cross-server, and the ability to know when they are flagged for cross-party seek can solve that. SE probably realized that server populations are so low that there aren't enough people in the same rank range, online at the same time, and want to party at the same time to make it happen. I for one want to party and fight monsters all the time, but there aren't enough in the server community who share that feeling and be online at the same time to form a party with. This cross-server system would allow me to have my adventure rather than standing around shouting for hours to form a party. I mean, who actually enjoys seeing tons of party recruit shouts for hours on end. So if server population is an issue, we can either consolidate server populations onto fewer servers, or make the game more appealing to casual players (increase populations in general). The latter makes more business sense by having more revenue potential, so I think that is why SE is considering cross-server partying. Cross-server partying does not destroy communities because those who care about their own server community will continue to party within the community. Are you are saying that by introducing this system, the players whom you regularly party with may betray you and use this cross-server seek system? You have nothing to worry about if the union between players is already strong in your community.

    "2) gives oportunity for ninja's:
    With less responsability for player reputations, you can and will come across people who see this as an invitation to take advantage of the situation and rob the party of everything they worked for. However, this does have a flip side and gives some players the chance to shout "ninja" every time they do not get their own way, regardless of what may occour."
    -----This problem can be made less significant by disabling cross-server LFG for dungeons and raids that drop the best gear. If we use cross-server LFG for menial rank up parties it should be fine. It would be a good way for players that were left behind and outranked by their friends to make up the SP gap on their own time. I cannot expect my LS mates to always be online at the same time when our LS leve-link parties (where most of the rank ups happen) start.

    "3) player conduct: Again, with less responsabilities for player reputations. Cross-world groups makes people think they have a right to pretty much treat everyone else like dirt. No amount of racist, homophobic, sexist or otherwise derogitory name calling (often having the F word seperate every other word) has gone unheard when this feature has been implimented in other games."
    -----If by other games you include Wow, I can tell you from experience that it is not as bad as you make it out to be. Such prolific profanity was rare. A player would really have to be a *ick to get that kind of treatment. Such as AF-following for free exp, or trying to get the party killed. But that was usually resolved with a vote, and a swift kick, then you just have the system replace them. Now if SE implement an option that allows us to blist cross-server players, that may help. An example would be you are the leader and create a cross-server LFG group and the system would populate your roster with players who are not on anyone's blist. For each member already in the party, the system would check their blist and avoid recruiting those names.

    "4) It has been tried, and has failed:
    In other games, this feature is VERY unpopular, and has often made players leave said MMO's. I will not give the names, but i am pretty sure we each have our own examples of this. So, if it has failed and is unpopular in other games (often for reason above) why is it going to be implimented here?"
    -----It was quite popular when first implemented in WoW, allows for players to continuously rank whatever jobs they want. It is a means to an end. A player can rank any job quickly if they put in the time. This allows them to catch up to y friends who have already reached the level cap. I rather have my buddies catch up to me so we can go do things together than have them looking from afar wishing they were there. Yes this cross-server LFG shortens the status quo gap by reducing the time it takes to catch up on ranks/levels. But on the positive side, it is a means for friends to stay within a level range even though there is a time schedule difference.
    Ok, A+ post, Thankyou VERY much for this (I even gave you a like 'cuz your post was so fantastic, thankyou for the breath of fresh air which is, discussion )

    1)I do see why the more casual gamer (or gamers with more limeted time) would prefer this. Cross-server chat sounds like a good idea. But if they are going to impliment cross-server chat/grouping, would it not be easier to merge the lesser populated servers? Also, there DOES need to be a line in the sand to which an MMO is bending the mechanics of its very own genre to cater for it's fans. For example, how many mortal combat style games do you know which impliment a killing blow in one button mash? or, How many C&C do you see where you can complete every level with a handful of men? (exxluding cheats of course haha)

    Also, why not plan ahead. If with rl friends, there are rl ways of communication. If not, why not rqttle up a system to post on here for events (eg: running x dungeon on sat, 21:00gmt) ppl can post yes/no on attendance, and any issues can be ironed out way before the event takes place.

    2) not a bad idea. I can get on board with this if it was simply a way of polishing off those few SP points. The thing im concerned with tho, if your idea was implimented, ppl would push to have the full experience implimented. Thus, ninjas all around lol. I do think alot of my concern is that SE may be thinking small on this, but the demand for it will push it in unsafe territory.

    3) The way i see it (yus, i played wow) is that lfg finder is still unpopular. Due to those very reasons. Take for example, these forums. Not many ppl would speak that way to another persons face with little concern for consequence. I find the ones that od that mostly on the forums dont have a sig of their ingame caracters lol. (more of a majority than a rule btw)

    I consider myself a reasonable person. However, I draw the line when i am being insulted AND im paying a monthly subscription. I imagine a large number would have the same line on that. Also, even if the "rager" was not around for the daily antics, the groups tend to be near silent, only a few simple notes "ok, aggro that, debuff this. Oh, buff plz". In my opinion, that is not in the spirit of an MMO, that is close to clicking commands at an NPC

    4) in ither games you may have a point, it is always nice to catch up with a friend quickly. However, with the rank system as it is, There is always the option of one friend changing rank to meet his/her other friend. I admit, this is not always possible, but even if LFg was implimented, one friend stilll has to grind like crazy. Either way, it seems like a bus-pass to the end game. I imagine many would follow suit if they knew of this "short cut"

    Glad to respond to this,

    Kimiko x

    ps: we are in the same server, lets hook up some time
    (1)

  11. 04-24-2011 10:10 AM

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