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  1. #51
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    Mar 2011
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    リムサ・ロミンサ
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    170
    Quote Originally Posted by Physic View Post
    yeah i think the idea would be to have classes as a different mechanism than the armory system. Surprisingly the armory system is one of the features people actually did like about this game. If they rename pugilist monk, that will suck the most. I think they should have them as over jobs, IE armory is your weapon, Class is your overall job, adds more elements and abilities that make you special.
    With that, i would also want some new weapons, staves, clubs, whatever the case may be. And i think that arcansist sounds like a pretty interesting mechanic, and mages definiately need more style and variety. it would make sense like so

    your a monk pugilist, or a monk stavesman or a monk enforcer. Monk would be the overall job, available to people who got those any of those classes to 35, it might sport increased speed, boosted self heals, and the addition of kick attacks and counters and some sort of super powered ability/ies that come from this overall set. and would have a different overall class story

    Blm conjurer Blm thaum Blm mystic.

    theif pugilist thief gladiator thief archer thief gunner.

    dragoon lancer dragoon gladiator

    etc. Its not mutually exclusive and has a lot of potential as a system. By mixing whats already in the armory system, with job specialties, you can truely create a unique class, but it will still have an FF feeling. You can make a rdm who is more melee than magic, or vice versa. A hand to hand thief, an elemental ninja.

    so armory is your weapon or style of choice, and job is your actual job. Sounds fine to me. It could also be a less grindy system that provides progression after the cap, that can be periodically raised without altering all the gear levels.
    Sounds pretty interesting actually. Although this turns the traditional job system into a pretty complicated one lol
    (0)

  2. #52
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I like the phrasing

    "Job is your Role, Weapon is your class."

    so a

    White Mage Marauder is a a Axe Wielding Healer basically.

    Which in my head sounds... AWESOME.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #53
    Player
    Impulse's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Let's not forget the fact that these are called disciplines, not jobs.

    What happens when you train yourself in a certain discipline?
    -You become skilled in said discipline
    -You learn new skills pertaining to the discipline.
    -Learned skills can be used to augment your training in other disciplines.
    -After being trained in many disciplines, you'd be able to choose which skills you want to utilize and how, in order to create your own unique skillset. Oh, look at that. The basis of the armoury system!

    That's the basis of the armoury system. You train in one thing, augment your other disciplines with skills from other ones. There's a very clear reason it wasn't called the job or class system: because the way it works would not fit such descriptions. It's like one of those icecream buffets. Build your own sundae! Only this is build your own class.

    With the upcoming job system, it makes no sense to scrap the armoury system. Why, you ask?
    Let's say you wanted to get a job as a house builder/whatever the hell you want to call it. Chances are you'll need multiple subsets of skills such as carpentry, machinery operation, plastering, maybe plumbing or electrical. The more skill you have at your disposal, the better. If you lack any experience or training in the disciplines required to do your job properly, good luck with that!

    The names Square gave us in English aren't quite as basic as the literal names in Japanese. For them, it's Sword User, Bow User, Axe user, etc. Very literal as to not define a class role, because it is up to the player to build and define their own class. With many Westerners failing to understand such a concept is where the thought of an overlaying job system was even considered.

    And Peregrine, again with the discipline names, many do stem from past FF titles. Mainly via original translations of the "traditional" jobs or the Tactics games. Just because you have your head up FF6/FF7's ass doesn't mean they don't exist.
    Arcanist, Mystic and many others are very much in past FF games.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  4. #54
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Peregrine has gone from having ok idea's to blatantly trolling.

    I like the idea of having most of those classes in XIV, if they would give them some very unique skills at least, and make the animations a lot better.

    Seeing the same animation for most skills (on my lancer) has gotten a little tiring.
    I was looking forward to having fencer put in the game, since it would be a sword class that isn't a tank (so it seems)
    I'm not the best tank, but i do love my swords.
    (0)

  5. #55
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Peregrine has gone from having ok idea's to blatantly trolling.

    I like the idea of having most of those classes in XIV, if they would give them some very unique skills at least, and make the animations a lot better.

    Seeing the same animation for most skills (on my lancer) has gotten a little tiring.
    I was looking forward to having fencer put in the game, since it would be a sword class that isn't a tank (so it seems)
    I'm not the best tank, but i do love my swords.
    I agree, I was wondering if we could have a sword class without a shield. Gladiator's description mentions that some just work on the sword alone, but as my guildmates mention: "you're missing out on free sp!"
    (0)

  6. #56
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kallera View Post
    I agree, I was wondering if we could have a sword class without a shield. Gladiator's description mentions that some just work on the sword alone, but as my guildmates mention: "you're missing out on free sp!"
    Pretty much :/

    Personally I hope they remove the ranks from Shield and just make it sync with your main hand weapons rank but that wont happen. Hopefully Sentinel gets reimplemented as a main hand weapon.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #57
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Cairdeas View Post
    Pretty much :/

    Personally I hope they remove the ranks from Shield and just make it sync with your main hand weapons rank but that wont happen. Hopefully Sentinel gets reimplemented as a main hand weapon.
    You mean "have the sword in the off hand" right? Cause having just the shield as a weapon is Cao Ren wackiness.
    (0)

  8. #58
    Player
    Arcell's Avatar
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    Mar 2011
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Wow, Peregrine's snapped again..... This is really starting to become a far too common thing >.>

    How is Fencer or Flayer not imaginative classes? How many other MMOs have either a fencing class or a whip-based class? I certainly can't think of any off the top of my head.

    Fencer at least has precedent in the FF series (FFTA/A2, possibly others). You can't really speculate on how effective it would be in any role without seeing stats or skills. I know in FFTA/A2 they had some status skills as well as some AoE skills (adjacent & pierce). Outside of that insight we can't really assume much else.
    (0)

  9. #59
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Arcell View Post
    Wow, Peregrine's snapped again..... This is really starting to become a far too common thing >.>

    How is Fencer or Flayer not imaginative classes? How many other MMOs have either a fencing class or a whip-based class? I certainly can't think of any off the top of my head.

    Fencer at least has precedent in the FF series (FFTA/A2, possibly others). You can't really speculate on how effective it would be in any role without seeing stats or skills. I know in FFTA/A2 they had some status skills as well as some AoE skills (adjacent & pierce). Outside of that insight we can't really assume much else.
    Ragnarok's Dancer class uses Whips to launch Arrows.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #60
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Peregrine View Post
    Oh so they're the mindnumbingly generic things players like you want to grind on in order to custom build your Pyrotongue nightreaver.

    K, I'm sure a free to play series will let you be that.
    All you know is what weapon they equip. Who knows, the flayer can be support in which they imbue magical elements in others weapons and deal a lot of powerful AoE attacks that keep mobs at bay. PSU had whips and they were pretty fun.
    (0)
    Last edited by DeadRiser; 04-24-2011 at 01:32 AM.

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