Sounds pretty interesting actually. Although this turns the traditional job system into a pretty complicated one lolyeah i think the idea would be to have classes as a different mechanism than the armory system. Surprisingly the armory system is one of the features people actually did like about this game. If they rename pugilist monk, that will suck the most. I think they should have them as over jobs, IE armory is your weapon, Class is your overall job, adds more elements and abilities that make you special.
With that, i would also want some new weapons, staves, clubs, whatever the case may be. And i think that arcansist sounds like a pretty interesting mechanic, and mages definiately need more style and variety. it would make sense like so
your a monk pugilist, or a monk stavesman or a monk enforcer. Monk would be the overall job, available to people who got those any of those classes to 35, it might sport increased speed, boosted self heals, and the addition of kick attacks and counters and some sort of super powered ability/ies that come from this overall set. and would have a different overall class story
Blm conjurer Blm thaum Blm mystic.
theif pugilist thief gladiator thief archer thief gunner.
dragoon lancer dragoon gladiator
etc. Its not mutually exclusive and has a lot of potential as a system. By mixing whats already in the armory system, with job specialties, you can truely create a unique class, but it will still have an FF feeling. You can make a rdm who is more melee than magic, or vice versa. A hand to hand thief, an elemental ninja.
so armory is your weapon or style of choice, and job is your actual job. Sounds fine to me. It could also be a less grindy system that provides progression after the cap, that can be periodically raised without altering all the gear levels.


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