Sage, Pirate, Assassin, Thief, Saint, Barbarian, Samurai, Knight, Monk, Ninja, Dancer, Gladiator..
Although seen also in FFXI.. these class names are from Soul Calibur 3.. let's put these into FFXIV.. :3
Beside Gladiator.. we have that one already.. xd
Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u
Bullshit 101: The RPG EditionArchetypes aren't generic when they have 20 years of history behind them.
There's nothing less generic than a holy mage with religious background wielding a club that you see the 100th time in a 'different' game. Right?!
How hilarious it would have been to see these classes in XIII. Sci-fi setting, and you're white mage? thief? paladin?
"Because the context doesn't matter." -Peregrine.
Then make whatever you want, use your brain.
lol gtfo, not everyone on here is 16yo & have a limited mind.
But imo i rather switch the whip for a dildo, but that would prolly be cosidered inappropriate.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
[Fencer]
- A Disciple of War.
- Their skill is called "Fencing."
- Skilled at parrying (higher parry chance).
- Their weapon deals Piercing damage.
--Their real skill is called sit in town because you're terrible as a tank and as a DD.
[Enforcer]
- A Disciple of War.
- Their skill is called "Club."
- Their weapon deals Blunt damage.
--Great. Riot police in a FF. Is this Jersey Shore?
[Musketeer]
- A Disciple of War.
- Their guild is currently located in Limsa Lominsa.
- Their skill is called "Gunnery."
- Their weapon deals Projectile damage.
--There are already two types of FF gunners. This one should also come with a dress sphere.
[Mystic]
- A Disciple of Magic class.
- Their skill is called "Mysticism."
- Their weapon deals various element damage similar to other magic users. Their primary elements are Fire, Wind, and Lightning (identical to Conjurer), which is actually Astral damage.
--No chance in hell of happening. Black mage. White mage. Red mage. Time mage. Or get the hell out of this series.
[Arcanist]
- A Disciple of Magic that makes use of magic along with mechanics.
- Their guild is currently located in Limsa Lominsa.
- Their magic skill is called "Arcanima."
- Their auto attack is called "Magic Missle", which uses "arcance" magic. Damage type varies with equipped item.
- They can use "Create Distaff" to create Arcane Distaffs and use "Animate Distaff" to animate them, placing them down and activating them. Distaffs are items imbued with power by the arcanist. They can be placed down as traps, arcanima fields, and more. There is a limit number of distaffs that can be placed down per party, and they have a set duration.
- Their actions "Create Distaff" and "Animate Distaff" are similar to "Refill" as Archer or normal attacks as classes. They cost no action points, MP, or TP.
- Their weapon is a combination of a staff and mechanics.
- Their weapon deals various element damage similar to other magic users. Their primary elements are Ice, Earth, and Water (identical to Thaumaturge), which is actually Umbral damage.
--zzz Are we playing Conan or FF? I've forgotten now there's so many generic mishmashes going on here.
[Shepherd]
- A Disciple of the Land class.
- They use an action called "Herd."
I do love me some spriggans.
Keep Shepherd. Ditch the rest. It's complete garbage. Enforcer's the dumbest idea I've ever heard pitched for a MMO job.
ITT: Judging the game's classes based on the few terms and actions found in the .dats, while saying the normal FF archetypes work because of the lore behind them.
[White Mage]
-A Disciple of Magic class
-Uses clubs
God, how exciting and un-generic when you rid them of any (generic, overused) lore behind them. Totally a fair comparison, I'd like to congratulate you for that Peregrine.
Everything, but give me a customizable pet job, like pup was
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