Quote Originally Posted by HiirNoivl View Post
Kinda like in 1.0?

What you don't realize is that when you fished in 1.0, didn't make hardly any gil at all, you can fish for hours and the most you could get is the limited amount of the same kind of fish all the time by standing and staring at the same scenery all day long. You got no achievements outside of luminary rods and occasional title and a inventory that was full of fish that, outside of crystals, had no value whatsoever and even in the case of shards it would take even hours more of pointless grinding to squeeze out your crystals and shards from the fish. There were alchemy for recipes for potions and food that no one used. Fish was a tool to grind out your luminary Alembic or get to Alc 50 and never touch again unless you were fishing for something not-fish like Hamlet items or say Catalysts for melding.

It's impossible to further devalue a class that had so little value in the first place. Yoshi P has decided to take it in a different direction. The variety of fish and environments is all unlimited now because there doesn't have to be set recipes for every type of fish out there, but there will have to be lures, bait, rods, and gear for each varied environment to catch them.

And yet you scream you don't want to do it because you feel like you can't make the gil that you probably didn't make in the first place.

There will be no pointless grinding in ARR, if you're fishing you're going to get achievements and feedback from the game. I swear to you this is true. The game is almost giddy in giving you things, much to the consternation of people who are used to a stoic "schoolmarm" of an achievement system. Such a feedback system is freakin' addictive.

I'm trying to convince you that it's not going to be that bad. I really don't know how better to explain how excited I am to find fishing, but if you won't be convinced now at least TRY to play it in Phase 4. lol
But there was still player interaction. It wasn't much mind you, but there was still something to do. Staring at the scenery for hours was fine because we at least had a few buttons to press. This new system makes it sound like beyond choosing our rod and bait at the start, we'll be doing literally nothing but waiting for the fish to jump into our laps. A personal achievement implies we worked for that achievement. None of the personal achievements we get with this system will be worth anything because none of it will have been worked for. Yoshi wanted a more realistic fishing? Then let us fight the fish. Let us actually have control over whether or not we get that fish. I'm sure catching things will be just as randomized as botany is, which means that we'll have no control.

I don't see what's wrong with fish being useful either. I fished to help my friends. I always had tonnes of fish ready for the alchemists or culinarians in my shell. Now... I'll be able to whip out a salmon and say, "ohh mine is 19 inches long I win." Who cares?

It's not about the gil for all of us. Some of us want a mechanic where we're not forced to just stare at the screen with absolutely zero control over whether we catch the fish or not.