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  1. #1
    Player HiirNoivl's Avatar
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    Hiir Noivl
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    Mateus
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    Marauder Lv 50
    Quote Originally Posted by Efrye View Post
    The actual "gameplay" aspect sounds kinda pointless to me as well. How many people are really going to spend time and money experimenting with different rods and bait, rather than just looking up what they need on the web?
    Kinda like in 1.0?

    What you don't realize is that when you fished in 1.0, didn't make hardly any gil at all, you can fish for hours and the most you could get is the limited amount of the same kind of fish all the time by standing and staring at the same scenery all day long. You got no achievements outside of luminary rods and occasional title and a inventory that was full of fish that, outside of crystals, had no value whatsoever and even in the case of shards it would take even hours more of pointless grinding to squeeze out your crystals and shards from the fish. There were alchemy for recipes for potions and food that no one used. Fish was a tool to grind out your luminary Alembic or get to Alc 50 and never touch again unless you were fishing for something not-fish like Hamlet items or say Catalysts for melding.

    It's impossible to further devalue a class that had so little value in the first place. Yoshi P has decided to take it in a different direction. The variety of fish and environments is all unlimited now because there doesn't have to be set recipes for every type of fish out there, but there will have to be lures, bait, rods, and gear for each varied environment to catch them.

    And yet you scream you don't want to do it because you feel like you can't make the gil that you probably didn't make in the first place.

    There will be no pointless grinding in ARR, if you're fishing you're going to get achievements and feedback from the game. I swear to you this is true. The game is almost giddy in giving you things, much to the consternation of people who are used to a stoic "schoolmarm" of an achievement system. Such a feedback system is freakin' addictive.

    I'm trying to convince you that it's not going to be that bad. I really don't know how better to explain how excited I am to find fishing, but if you won't be convinced now at least TRY to play it in Phase 4. lol
    (5)

  2. #2
    Player
    LlenCoram's Avatar
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    Llen Coram
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    Sargatanas
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    Fisher Lv 100
    Quote Originally Posted by HiirNoivl View Post
    Kinda like in 1.0?

    What you don't realize is that when you fished in 1.0, didn't make hardly any gil at all, you can fish for hours and the most you could get is the limited amount of the same kind of fish all the time by standing and staring at the same scenery all day long. You got no achievements outside of luminary rods and occasional title and a inventory that was full of fish that, outside of crystals, had no value whatsoever and even in the case of shards it would take even hours more of pointless grinding to squeeze out your crystals and shards from the fish. There were alchemy for recipes for potions and food that no one used. Fish was a tool to grind out your luminary Alembic or get to Alc 50 and never touch again unless you were fishing for something not-fish like Hamlet items or say Catalysts for melding.

    It's impossible to further devalue a class that had so little value in the first place. Yoshi P has decided to take it in a different direction. The variety of fish and environments is all unlimited now because there doesn't have to be set recipes for every type of fish out there, but there will have to be lures, bait, rods, and gear for each varied environment to catch them.

    And yet you scream you don't want to do it because you feel like you can't make the gil that you probably didn't make in the first place.

    There will be no pointless grinding in ARR, if you're fishing you're going to get achievements and feedback from the game. I swear to you this is true. The game is almost giddy in giving you things, much to the consternation of people who are used to a stoic "schoolmarm" of an achievement system. Such a feedback system is freakin' addictive.

    I'm trying to convince you that it's not going to be that bad. I really don't know how better to explain how excited I am to find fishing, but if you won't be convinced now at least TRY to play it in Phase 4. lol
    But there was still player interaction. It wasn't much mind you, but there was still something to do. Staring at the scenery for hours was fine because we at least had a few buttons to press. This new system makes it sound like beyond choosing our rod and bait at the start, we'll be doing literally nothing but waiting for the fish to jump into our laps. A personal achievement implies we worked for that achievement. None of the personal achievements we get with this system will be worth anything because none of it will have been worked for. Yoshi wanted a more realistic fishing? Then let us fight the fish. Let us actually have control over whether or not we get that fish. I'm sure catching things will be just as randomized as botany is, which means that we'll have no control.

    I don't see what's wrong with fish being useful either. I fished to help my friends. I always had tonnes of fish ready for the alchemists or culinarians in my shell. Now... I'll be able to whip out a salmon and say, "ohh mine is 19 inches long I win." Who cares?

    It's not about the gil for all of us. Some of us want a mechanic where we're not forced to just stare at the screen with absolutely zero control over whether we catch the fish or not.
    (4)

  3. #3
    Player
    Mjollnir's Avatar
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    Fiery Mojo
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    Gilgamesh
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    Marauder Lv 100
    Quote Originally Posted by LlenCoram View Post
    It's not about the gil for all of us. Some of us want a mechanic where we're not forced to just stare at the screen with absolutely zero control over whether we catch the fish or not.
    Yeah, but 1.0 was the same, but with a few button-presses. The fish was decided by the server as soon as you cast the line, the only control you had was not getting it by screwing up the timing on the button-press, which no-one did, unless they suddenly found themselves in a lapse of concentration because they were doing something else.

    XI's fish-battle was also a false 'game', once you'd got the hang of it after an hour or two. You were either going to win the fight or lose, and that was decided by the server when you cast your line (again, unless you were asleep).

    I fished all the way in LotRO - it was cast a line and wait. I enjoyed it. Yes, essentially it was playing a RNG, and the trophy fish and special catches came out randomly depending on your location and probably bait (it's been four years or so - forgive me the details). I still got an endorphin rush when the description rolled up in my chat log, despite having used no skill and minimal research. Fishing in both FFs have been the same as that - no skill, minimal research, but with extra button-presses or stick movements and in LotRO, FFXI and FFXIV, I've enjoyed it all.

    I think the only way you can make fishing genuinely interactive is to drop in an abstract minigame, and it sounds like we want something skill-based rather than luck-based (RNG). Perhaps something to test reflexes, like a random-timer jerk on the rod that throws up on-screen the (randomised) ability you must use (a 'pull') that you have to press within a certain amount of time (that is dependent on your Gathering ability) in order to make the catch. Higher level fish have a lower time window and many more possible abilities, perhaps even requiring a successful combination of more than one of them. Luminary rods and other equipment with +Gathering increase the time window.

    Yeah, I think I nailed an awesome fishing minigame right there.
    (3)

  4. #4
    Player
    LlenCoram's Avatar
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    Llen Coram
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    Sargatanas
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    Fisher Lv 100
    Quote Originally Posted by Mjollnir View Post
    Yeah, but 1.0 was the same, but with a few button-presses. The fish was decided by the server as soon as you cast the line, the only control you had was not getting it by screwing up the timing on the button-press, which no-one did, unless they suddenly found themselves in a lapse of concentration because they were doing something else.

    XI's fish-battle was also a false 'game', once you'd got the hang of it after an hour or two. You were either going to win the fight or lose, and that was decided by the server when you cast your line (again, unless you were asleep).

    I fished all the way in LotRO - it was cast a line and wait. I enjoyed it. Yes, essentially it was playing a RNG, and the trophy fish and special catches came out randomly depending on your location and probably bait (it's been four years or so - forgive me the details). I still got an endorphin rush when the description rolled up in my chat log, despite having used no skill and minimal research. Fishing in both FFs have been the same as that - no skill, minimal research, but with extra button-presses or stick movements and in LotRO, FFXI and FFXIV, I've enjoyed it all.

    I think the only way you can make fishing genuinely interactive is to drop in an abstract minigame, and it sounds like we want something skill-based rather than luck-based (RNG). Perhaps something to test reflexes, like a random-timer jerk on the rod that throws up on-screen the (randomised) ability you must use (a 'pull') that you have to press within a certain amount of time (that is dependent on your Gathering ability) in order to make the catch. Higher level fish have a lower time window and many more possible abilities, perhaps even requiring a successful combination of more than one of them. Luminary rods and other equipment with +Gathering increase the time window.

    Yeah, I think I nailed an awesome fishing minigame right there.
    I agree, there isn't much difference between the old system and the new system if you break it down. The same is true of the new botany/mining. In 1.0 you'd choose your notch/swing point, then the hot or cold minigame. What item you were going to get was randomized at the start, then it was up to you to get it. In the new system, you choose the item right off the bat and it's randomized whether you get it or not. At the very base of it, they're the same thing. The major difference lies in the agency the player is given. In the old system, if you lost an item it was entirely on your head (unless gathering fatigue was active). In the new system, the game decides.

    That's why I've been clamoring for a way for us to actually control how we get the fish. I've been doing the same for the new botany. I want it to be a system where if I lose a fish, it's completely my fault. Even something as simple as pressing enter when the fish bites, visible through some animation (like the old fishing rod dip), would be enough. Match some simple mechanic that gives the player control with whatever weird stuff they're planning (fishing in clouds) and bait/rod/weather/time management, and you'd have a phenomenal little class that would be fun to play, and with the mechanics where YOU are in charge of whether you catch or fish or not in place, all the "personal achievements" they're trumpeting would actually have worth. The minigame you describe would be perfect.

    As it is, I don't much feel like congratulating my computer for playing my class for me.
    (3)

  5. #5
    Player
    Mjollnir's Avatar
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    Fiery Mojo
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    Gilgamesh
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    Marauder Lv 100
    Quote Originally Posted by LlenCoram View Post
    Even something as simple as pressing enter when the fish bites, visible through some animation (like the old fishing rod dip), would be enough.
    See that's not enough for me, because it's highly unlikely that anyone who has spend half an hour fishing will have a problem hitting the button at the right time. And once you've levelled to 50, you could literally do that while watching TV.

    It's why I suggested a randomised response request after a randomised amount of time with a strict time limit for the response. Sure, if you've played for 50 levels, your reactions should be somewhat honed, but the response you have to give is unable to be predicted and your brain has to do that little bit of extra work to recognise the required command and tell your fingers to move to the correct place - each and every pull is different (er, unless it's randomly the same). It's more like a brain-training exercise and yes, is "more stressful".

    Just saying that, imo, pressing enter each time the fish bites is akin to not pressing anything at all, from the perspective of brain action. Either it should go one way, with no action or go the other way, with an actual minigame, but as it was is less fun that both (imo imo imo)
    (1)

  6. #6
    Player HiirNoivl's Avatar
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    Hiir Noivl
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    Mateus
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    Marauder Lv 50
    Quote Originally Posted by Efrye View Post
    Several million gil on my retainers beg to differ. I made plenty of money selling corals, northern pikes, ash tuna, catalysts, dye, as well as crafting rare alchemy stuff when there was an opportunity and using my own fish to level cooking. Fishing was plenty useful and profitable, you just had to know the market.
    The vast majority of fish were not profitable. Some fish were valuable yes, but don't come saying that you didn't NPC the majority of what you had or spend hours grinding your fish into something that would sell.

    And it's not just the personal profit either. Pther players would regularly ask me to fish something up for them because they needed it for a quest or because ...
    They didn't want to do it.

    That being said, I completely agree that it was a bore. There's no way I would've managed to get it to 50 if it wasn't for the existence of awesome audio books I could listen to while jigging away.
    So you weren't even engaged in the game. This is not what Yoshi P or the fishing dev team wants.

    Would you be ok with it if they scrapped those classes too and instead gave you a checklist with rare flowers and shiny stones to find?
    It's funny, I don't see much talk about achievements being attached to BTN or MIN. Only with fishing... so...


    If getting these achievements is not tied to an enjoyable activity nor used to advance my character, then fishing is not off to a great start.
    You just admitted that it wasn't enjoyable in 1.0 and you still did it.

    Just to make it clear, I'm not saying fishing is going to be horrible and worthless. I'm just saying that, to me, every piece of information released so far makes it sound like it will be.
    That's because your preconceived notions are colored by the idea that fishing in 1.0 was some sort of standard of good game play. It wasn't.

    Quote Originally Posted by LlenCoram View Post
    But there was still player interaction. It wasn't much mind you, but there was still something to do. Staring at the scenery for hours was fine because we at least had a few buttons to press.
    No, it was not. Just like in BTN, eventually twitch reactions and muscle memory made it an automated process. It's not an amazing leap to completely zone out while fishing.

    This new system makes it sound like beyond choosing our rod and bait at the start, we'll be doing literally nothing
    Rods and baits will not be as simple as you make it sound. In 1.0 it was simple because your rod and bait didn't matter as much as it should have. With the addition of rods, weather conditions, water types, bait fish and lures... and don't forget, gathering now has GP based actions. Have you played Gatheirng at all in ARR? Then you should know that you have to decide which abilities you need to use to get the type of fish you want is also dependent on the stats of your gear and the amount of GP you need to spend. Tree Whisperer made using gathering food relevant, unlike in 1.0 where gathering food was a pretty much a waste and all benefits were hypothetical after level 38.

    Fishing will go from mindless clicking and 0 effort to something with actual depth.

    A personal achievement implies we worked for that achievement. None of the personal achievements we get with this system will be worth anything because none of it will have been worked for. Yoshi wanted a more realistic fishing? Then let us fight the fish. Let us actually have control over whether or not we get that fish. I'm sure catching things will be just as randomized as botany is, which means that we'll have no control.
    I'm pretty sure you're wrong. Botany is about as random as DPS is for DoW. People who were complaining about running out of GP between trees is a testament to that. (They don't use GP rings and GP food) They've made it even less random in Phase 3.

    I don't see what's wrong with fish being useful either. I fished to help my friends. I always had tonnes of fish ready for the alchemists or culinarians in my shell. Now... I'll be able to whip out a salmon and say, "ohh mine is 19 inches long I win." Who cares?

    It's not about the gil for all of us. Some of us want a mechanic where we're not forced to just stare at the screen with absolutely zero control over whether we catch the fish or not.
    Look at Botany, look at Miner.

    We have far more control over what we get than we ever had in 1.0. You know this.

    Fishing will be no different. There are already some recipes for fish, but fishers will have many more things to do. It's frustrating to me because fishing will have more things to do than BTN and MIN and the only ones complaining about it is the fishers?! What the twelve? lol
    (2)
    Last edited by HiirNoivl; 06-18-2013 at 09:51 PM.

  7. #7
    Player
    LlenCoram's Avatar
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    Llen Coram
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    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by HiirNoivl View Post
    Rods and baits will not be as simple as you make it sound. In 1.0 it was simple because your rod and bait didn't matter as much as it should have. With the addition of rods, weather conditions, water types, bait fish and lures... and don't forget, gathering now has GP based actions. Have you played Gatheirng at all in ARR? Then you should know that you have to decide which abilities you need to use to get the type of fish you want is also dependent on the stats of your gear and the amount of GP you need to spend. Tree Whisperer made using gathering food relevant, unlike in 1.0 where gathering food was a pretty much a waste and all benefits were hypothetical after level 38.

    Fishing will go from mindless clicking and 0 effort to something with actual depth.
    It's clear you and I disagree entirely, but this requires looking at. Yoshi has said there will be zero actions to perform. As in none. Tree whisperer and whatever else botany gets, and whatever interesting skills miner will get, will not be on fisher. We won't have GP because we won't have skills to use while fishing. That being the case, the only control we'll have will be our rod and bait, but Yoshi has also said in the past that it will be a class that anyone can just do whenever they want. That implies stats won't mean much. Whether stats could mean something is another matter entirely, but for now all we know is that we could probably fish completely naked with a level 1 rod and bait and still do as well as the fully-kitted out fisher next to him/her.

    I'll admit that the more recent change to botany has made it slightly more appealing. Before, being led by the nose by the RNG was irritating and insulting, and people heralded it without seeing that they were doing the same thing as in 1.0. With the change now that you don't need chains, that part of my complaints is gone and I can see real strategy growing from it. I can only hope that Yoshi listens to us fishers as well.

    Though knowing this community it will be nothing but hundreds of people going on about how amazing the new fishing is, some of them just to spite those of us who are complaining. Those same people will stop fishing as much a few months into the game's life, leaving those of us who actually want to fish with this strange, no-interaction system.

    Quote Originally Posted by Mjollnir View Post
    See that's not enough for me, because it's highly unlikely that anyone who has spend half an hour fishing will have a problem hitting the button at the right time. And once you've levelled to 50, you could literally do that while watching TV.

    It's why I suggested a randomised response request after a randomised amount of time with a strict time limit for the response. Sure, if you've played for 50 levels, your reactions should be somewhat honed, but the response you have to give is unable to be predicted and your brain has to do that little bit of extra work to recognise the required command and tell your fingers to move to the correct place - each and every pull is different (er, unless it's randomly the same). It's more like a brain-training exercise and yes, is "more stressful".

    Just saying that, imo, pressing enter each time the fish bites is akin to not pressing anything at all, from the perspective of brain action. Either it should go one way, with no action or go the other way, with an actual minigame, but as it was is less fun that both (imo imo imo)
    You're right, but it was the best thing I could think of off the top of my head while still being small and meaningless. Though I suppose having to do anything is stressful.

    I'm so glad I won't have to keep my hands on the keyboard! Too much stress! I really hope Yoshi changes it so my characters just does everything for me. Being a Monk in fights? WAY too much stress.
    (3)
    Last edited by LlenCoram; 06-18-2013 at 10:30 PM.

  8. #8
    Player
    Efrye's Avatar
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    Fey Nafilia
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    Phoenix
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    Bard Lv 74
    Quote Originally Posted by HiirNoivl View Post
    What you don't realize is that when you fished in 1.0, didn't make hardly any gil at all [...]
    Several million gil on my retainers beg to differ. I made plenty of money selling corals, northern pikes, ash tuna, catalysts, dye, as well as crafting rare alchemy stuff when there was an opportunity and using my own fish to level cooking. Fishing was plenty useful and profitable, you just had to know the market. And it's not just the personal profit either. Pther players would regularly ask me to fish something up for them because they needed it for a quest or because it was needed for a synth. Bots made for a tough competition, but there was definitely value in fishing.

    That being said, I completely agree that it was a bore. There's no way I would've managed to get it to 50 if it wasn't for the existence of awesome audio books I could listen to while jigging away. But as others mentioned before, simplifying the class to the point of irrelevance is not a good solution, especially not for those who invested all this time in fishing in 1.x. To me, mining and logging in ARR is just as boring as it was in 1.x, if not even more so. Would you be ok with it if they scrapped those classes too and instead gave you a checklist with rare flowers and shiny stones to find?

    Quote Originally Posted by HiirNoivl View Post
    There will be no pointless grinding in ARR, if you're fishing you're going to get achievements and feedback from the game. I swear to you this is true. The game is almost giddy in giving you things, much to the consternation of people who are used to a stoic "schoolmarm" of an achievement system. Such a feedback system is freakin' addictive.
    It's certainly true that the game is showering you with instant-gratification every 20 seconds. But whether or not that's addictive in a good way - or addictive at all - is highly subjective. Especially in MMOs of this "modern" design that reward you for listening to a tutorial, clicking on some shiny spots on the ground or walking 20 yalms from A to B, individual achievements lose more and more of their value. If getting these achievements is not tied to an enjoyable activity nor used to advance my character, then fishing is not off to a great start.

    Just to make it clear, I'm not saying fishing is going to be horrible and worthless. I'm just saying that, to me, every piece of information released so far makes it sound like it will be.
    (3)