Quote Originally Posted by Darkoon View Post
And what I am saying is that SE is too lazy to properly design the encounters to accommodate all classes to be viable in all encounters, hence my claim in my first post in this thread
I'm sorry, but if there's a term that doesn't in any way apply to the entire history of Final Fantasy XIV: A Realm Reborn is "Lazy". What you're saying is inconsequential and inaccurate, and shows a dire ignorance on game design.

When talking balance, less is more. The more variables are added, the further from actual balance a game will land and the more the nerf/buff cycle will continue aggravating players. Considering that we're talking about something that is simply a gimmick that becomes absolutely irrelevant after casting the first spell, it's in no way worth keeping.