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Thread: AOE Rings

  1. #11
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    I'm impartial to it. I don't really "like" it, but I'm not gonna complain about it. I'll probably not even disable it if we have the choice.
    (1)

  2. #12
    Player
    Skavian's Avatar
    Join Date
    Oct 2011
    Posts
    55
    Character
    Skavian Taliesin
    World
    Diabolos
    Main Class
    Conjurer Lv 54
    It's appreciated. When you get into a large battle with 6+ people with tons of flashy spell effects, weapon skills, etc - it can be really difficult to see particular motions and things on monsters/players/etc. A floor AoE I feel is appropriate these days as long as ground effects don't become clutter.
    (5)

  3. #13
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I wouldn't want telltale stuff for every mob...I'd like it more for player abilities.
    (2)

  4. #14
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    I don't really care either way for mob AOE but for players trying to heal and buff, this would be great.

    I'm not normally a CNJ/WHM but sometimes I've had to fill in as CNJ/WHM for a few minutes here or there. I've found it very difficult to get people to stay within the area of buffs and heals, almost always missing one person who ran off too fast or was just too far away. This would be a great help to those of us who aren't professional healers or buffers, and also for people who have trouble knowing when to stand where to get buffed/healed.

    Optional of course, as obviously not everyone appreciates these sorts of cues. Those of us who could use it however should definitely be able to!
    (1)



  5. #15
    Player
    Skavian's Avatar
    Join Date
    Oct 2011
    Posts
    55
    Character
    Skavian Taliesin
    World
    Diabolos
    Main Class
    Conjurer Lv 54
    I sort of which this thing existed in FFXI when I played Bard.

    Except that if melee ran out of my song AoE it would shock the person IRL. Really. >:/
    (4)

  6. #16
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'd like to see an animation on the ground or air, but that would probably use more resources than just a circle. Out of everything they've added, I think this is the one thing I don't like.

    Oh well, though!
    (1)

  7. #17
    Player
    Aish's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    103
    Character
    Aish Iragawa
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    These circles probably only appear on AoE's that have a cast/charge time, and only during the cast/charge time. I think it's safe to say there will probably be instant-cast AoE's where it's completely impractical to put a circle on the ground.
    (0)

    -Thank You Digirotta

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Spy View Post
    Anyone else spot these?



    In a way, I'm glad that they're adding them...but a small part of me is a little teeny bit sad. Predicting mob behavior by looking at their body language was part of the fun of battle for me. Though I'm not mad that they added them.

    I wonder if we'll be able to toggle it on or off?

    Will there also be rings from party members? For Aoe buffs/heals? That would be nice. I remember people running off as I was casting things like stoneskin and stuff...I'd be like "Wait! Wait! I'm casting!" Maybe if they see a party member ring, it'll help?
    I'm glad for it and i want it. That being said, I think it's just an effect from an attack, though I could be wrong.

    One other thing I noticed is the target-of-your-target display is on the right in that image, whereas it's on the left in english screenshots. Is this just because of the reading order? is it specific to JP language settings? or is there and option to have it be on the left or right?
    (0)
    Last edited by Alhanelem; 06-03-2013 at 01:43 PM.

  9. #19
    Player
    debola's Avatar
    Join Date
    Sep 2011
    Posts
    172
    Character
    Leo Vanhalen
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    umm, what video is that from?. could anyone link it?
    (0)

  10. #20
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    latest live letter
    (0)

    Larek Darkholme @ Ragnarok

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