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Thread: AOE Rings

  1. #21
    Player
    Darkoon's Avatar
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    Mar 2011
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    Character
    Luna Belle
    World
    Ragnarok
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    Conjurer Lv 70
    I dislike this addition. It's a cheap way of telegraphing enemy attacks and screams low quality. I fear that if we are allowed to turn it off in the options then people that chose to do so will be at an extreme disadvantage due to developers not giving enemies proper animations or attack patterns that one can easily distinguish.

    By allowing the "AoE Rings" you are as a community allowing bad quality in future updates.
    (1)

  2. #22
    Player
    Duuude007's Avatar
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    Mar 2011
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    Character
    Duuude Bismarck
    World
    Hyperion
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    Armorer Lv 80
    Quote Originally Posted by Darkoon View Post
    By allowing the "AoE Rings" you are as a community allowing bad quality in future updates.
    While I am sure that you are competent enough to back up your rhetoric with 'sufficient evidence' of what this may or may not cause... until you actually do, I will reserve the right to consider this above post a work of fiction.
    (5)

  3. #23
    Player
    Darkoon's Avatar
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    Character
    Luna Belle
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    Ragnarok
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    Conjurer Lv 70
    Quote Originally Posted by Duuude007 View Post
    While I am sure that you are competent enough to back up your rhetoric with 'sufficient evidence' of what this may or may not cause... until you actually do, I will reserve the right to consider this above post a work of fiction.
    It's already evident. The removal of elemental weaknesses instead properly balancing encounters is fact of poor design.
    (0)

  4. #24
    Player
    Duuude007's Avatar
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    Character
    Duuude Bismarck
    World
    Hyperion
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    Armorer Lv 80
    Quote Originally Posted by Darkoon View Post
    It's already evident. The removal of elemental weaknesses instead properly balancing encounters is fact of poor design.
    Oh, i see your lack of evidence as compelling evidence.

    Please, do go on!
    (2)

  5. #25
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    They must be very confident on the performance of the new netcode. AOE markers are the perfect way to determine when you're being hit and you shouldn't, because the server is lagging.

    Quote Originally Posted by Darkoon View Post
    It's already evident. The removal of elemental weaknesses instead properly balancing encounters is fact of poor design.
    You should go check a dictionary for a definition of "fact", because it doesn't mean what you think it means.
    (2)

  6. #26
    Player
    Darkoon's Avatar
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    Mar 2011
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    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Q29: Do you have any plans to implement elemental weaknesses/resistances? Also, please tell us why you eliminated these.

    A29: There was already a lengthy response about this on the Beta forum, but to give you an example, if you are fighting Ifrit and his weakness is water, then classes and jobs that are proficient in fire would be excluded from participating. Since we want to make participating in content easy with the Duty Finder, we felt that this wasn't good and decided to get rid of it.

    Is that not evidence enough that they chose the easiest way to design their game?
    (0)

  7. #27
    Player
    Abriael's Avatar
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    Character
    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Darkoon View Post
    Is that not evidence enough that they chose the easiest way to design their game?
    No, it's evidence that they made a design decision to avoid marginalizing certain jobs with certain encounters, forcing people to level up all jobs if they want to see all the content in the game.

    It's in no way any evidence that it was an "easy" decision, nor that it was a factually bad design choice.

    What you personally like or dislike is in no way an indication of a good or bad design choice.

    Hence the need for you to distinguish between fact and opinion. What you wrote has nothing to do with fact.
    (5)

  8. #28
    Player
    Darkoon's Avatar
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    Character
    Luna Belle
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    Ragnarok
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    Conjurer Lv 70
    So you are saying that you are ok with SE removing not only a staple to the franchise, but a staple to the RPG genre as a whole?
    (0)

  9. #29
    Player
    Kairukun's Avatar
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    Sep 2012
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    42
    Character
    Isis Stormguard
    World
    Behemoth
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Darkoon View Post
    So you are saying that you are ok with SE removing not only a staple to the franchise, but a staple to the RPG genre as a whole?
    What he is saying was that SE decided to remove it to balance the game. Not everyone has time or a want to level all characters and play them. SE want's to make the game enjoyable for all classes without the need to go into other classes solely on the fact there would be elemental weaknesses.
    (2)

  10. #30
    Player
    Abriael's Avatar
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    Character
    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Darkoon View Post
    So you are saying that you are ok with SE removing not only a staple to the franchise, but a staple to the RPG genre as a whole?
    You don't make a good MMORPG with "staples".

    As a matter of fact elemental resistances don't add much to gameplay. It's a gimmick. You'll notice it once, and then just never use the same spell on that mob again, meaning its influence on gameplay is near zero.

    It's by no way worth the possibility of making certain jobs more or less wanted for certain encounters, giving players an obstacle in enjoying the whole content of the game.
    (1)

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