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  1. #10
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    Join Date
    Apr 2011
    Posts
    97
    with the addition of search function for the wards...what is the difference between AH and MW??
    1) you have to travel to the retainer and ward selling the specific item.
    2) Price history?? (as most AH have some sort of price listing for previous buys)

    So, it basically boils down to is "I want to know the going rate for a specific item so add a AH"?? either that or "I'm to lazy to travel to the ward".

    Personally I think leave the AH to FFXI. The MW worked fine for me since the release. I have had no trouble in finding what I needed nor did I have a problem selling what I wanted. The problem comes down to "How do I know how much this is worth and how much am I suppose to sell it for". Well...it doesn't really matter what other people price their goods at.

    With a AH the price of goods is set by supply and demand, a steady price throughout all of the region. With MW you have much more range of price, the price of goods is set by the PLAYER not by supply and demand, player X feels cotton cowl is worth 20k and player Z says 5k. The buyer is now the one that decides "how much does this item mean to me...how much would I pay...what can I find it for...who can I talk to obtain this item" not "ok do I have 5k for this to buy from AH". I think market transactions and finding what you need should be more player involved rather that just going to the AH to buy what you need. Dont get me wrong with MW supply and demand still play a role but not nearly to the extent of setting the price of goods. Even with the recent search function it starts to stray away from this system and more geared towards the AH system. Not only that the idea of a player becoming a realistic vendor becomes obsolete because of AH. With MW your able to setup shop with your prices and still have a fair chance at selling what is needed...not setup shop with prices set by AH. I know its somewhat like 'bazaars' in FFXI but even with the player bazaars prices were still set by AH prices...not what a player thinks or feels the item is worth.
    If you do implement AH then it becomes like every other game out there...camp at the AH window...very little player mingling and very little player to player/retainer involvement and it also makes the whole idea of even having retainers obsolete. It is a MMO after all.

    BTW Happy 420 Everybody
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    Last edited by Smokie23; 04-21-2011 at 07:25 AM.

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