Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 81
  1. #31
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    i want an AH bc im too lazy to walk to retainer to pick up the stuff i wanted to
    (1)

  2. #32
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The lazyness bug is goin around. Best immunize yourself early on lol.
    (1)

  3. #33
    Quote Originally Posted by Chardrizard View Post
    i want an AH bc im too lazy to walk to retainer to pick up the stuff i wanted to
    I least you're honest about it
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Reika View Post
    The lazyness bug is goin around. Best immunize yourself early on lol.
    i play game to have fun
    i already have works and chores to worry on the days, when i get back home and be able to play, i just want to be lazy and enjoy the game.
    (0)

  5. 04-08-2011 05:28 PM
    Reason
    Unnecessary.

  6. #35
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Yea me too. I didn't get immunized fast enough.
    (0)

  7. #36
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    I for one do not want to have to wait until getting a craft near max before I can make any money off it. That's going to happend if you implement something with a sales history.
    Market Ward or AH, this is always going to happen. Sucks, yeah, I know but it's the general truth. The gear that last the longest, and benefits the players the most (and that looks the best as well for some) will always be the gears that will sell the most. Usually, as in not always, it will be the current highest level gears, which required higher level craft to make (and repair).

    There's already a system for price history, it's just not in the game. Even then, there's a number of people selling stuff which is also an indication. People are always going to refer to YG for current price to sell or buy stuff. It's just the way it is.

    I don't think it could harm the economy either. If nothing else, an AH linked to every city will help crafters who don't spend their time in the economic center of their server. On Besaid it's Ul'dah. Ul'dah wards are packed to overcrowding, whereas Gridania wards are pretty much deserted and Limsa is somewhere in between.

    Still, though most gear and some odds and ends for crafting are a huge pain to find because of this, I'm pretty much on the fence as to whether they actually need to add an AH right now. If they do, it can only help, as far as I'm concerned.

    Kind of little point to have linked Market Wards, unless the search system can search all 3 wards, and buy directly from the wards (non-local wards should probably have slight tax and require delivery or whatever).

    It's going to be moot in the long run because when Ishgard is open, it will likely be treated as the new gathering point for the players, much like Jeuno was, but on the other hand, this is hard to say due to its location.

    As it stands, whatever city is where the most player gather will be the economic center for the said game, and that economy center should have much larger ward with bigger capacity or multiple wards, however that needs to be done in order to support much larger player capacity.

    I for one will start farming materials so crafters don't need to, but how the hell am I supposed to tell what to farm?
    http://ffxiv.yg.com/ What I've been using to sell my stuff.

    An auction house has alot of problems. Paying a fee to put items up and the definition
    caused by sales history.
    Market Wards still have fees too, and fees on the Auction House are often very little, unless you're selling items that are worth a million or more, then it gets pretty hefty, especially multi million gil item like Peacock Charm or better yet Speed Belt or Kraken club. Those cost so much to sell that people just bazaar em outside of cities. Same thing will inevitably happen for Market Ward.

    Plus, it's a form of gil sink that we need, despite how small this gil sink is.

    Market wards solve this problem and a better retainer search will solve the problem of the economy.

    Think about it, the real problem is there's no scoping what people want. Yes an auction house fixes this, it does this because of the sales history.
    The sales history has negative effects, that's why they didn't want it and because everyone flocked to R. Fields they figured taking not of that would help create the best solution to deal with that.
    I'm pretty sure they said they will continue to improve the retainer system, which is needed anyway. However, You still have to pay for selling items, even though the price is small, so from that stand point, it is minimal that most people just don't care. Just like the auction house. the only tiem when the fee have a REAL impact is when you're selling stuff that are in 8 digits or more, and that's when the fee REALLy starts to hurt. Same thing will happen in the marketward, even though it will be smaller because the fee is much smaller than the auction house.

    It would also add some interesting factors like PvP quests.
    You should know that PvP will likely be done on a very minimal scale, much like FFXI. So only the extreme minority will care how stuff works in PvP situations.

    Also, if you add an auction house without a sales history your not solving the problem of people not knowing what others desire.
    Not really. It's all a similar system in the long run. You search for item for two reason: Buy em, or find out what price you need to sell the stuff.

    In my opinion not implementing an AH in an MMO is like removing levels.. its wrong, and I will NOT support the current system.. I never use the market wards.. EVER.
    I'm going to be brutally blunt here. It's impossible to play the game without relying on the Market Ward. How are you going to get the gears? How are you going to buy the gears? How are you going to store your excess stuff if you want to play this game seriously? You can't really. Hell there's even a (and I will admit I think the limit is too strict) on how much stuff people can put in the bazaar, so it's even inefficient to look around people's bazaar outside of the Market Wards or wherever else in the game.

    Personally, I'd just prefer they they make it so that your retainer has to be at a stall in the market wards, instead of standing out in the middle of the floor. We'd need to make the wards about 5x their current size, but it would be worth it to avoid having to wade through people whenever we go to a populated ward.
    This, I absolutely agree. As it stands it's much of a pain to wade through the market wards (and thank god the reason character bumping change made this much more bearable). I really would like a way for SE to fix this.

    In my opinion, being able to buy item directly from the 'search' will probably solve the problem better than the space issue, but hell, there's some wards that have so much retainers that it's impossible to put new retainers there due to space limitation.

    Ah well, while I support the Market Ward, ultimately, I really don't mind whether SE really do add an Auction House or not. Right now, It's a huge redudant feature at this time. It works fine as it is, with a few improvements, that SE should just focus on more pressing matters first (IE, the Battle system, class abilities, hell class itself first) and then go back to the Auction House later on.
    (1)
    Suirieko Mizukoshi of Excalibur Lamia


  8. #37
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Hey all, I don't like the Auction House system when compared to the Market Wards, however I would like to see the market ward system transformed into THIS
    (0)

  9. #38
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I disagree with TC. First, this implies the economy isn't ALREADY partly ruined. It's working much better than it did at launch, sure, but even now I still have trouble moving basic crafting supplies, getting equipment and basically doing anything in the system. It no longer takes me hours to maybe find a single item, but it can still take a half hour or more to get a new set of equipment for a new rank because I have to wait on loading screens, wait for npcs to load, possibly teleport between cities just to see if one has a missing piece, which involves more loading, hope to hell I don't get screwed on the price because of a complete lack of price history (and unreliable third party sites often don't help), etc. This doesn't even go into the obvious huge scalability issues for when the population hopefully goes up again.

    What's annoying to me is that this is done supposedly to give players "choice" in the matter, but it's at the cost of actual playability. Not everyone wants to play the market game (and I'm willing to bet it's a minority who actually do), but people have to be able to sell and know what a reasonable price is, and more importantly people have to be able to buy quickly and at a decent price. This should be as quick and painless as possible, because this isn't a commodities market simulator, it's an MMORPG. Not everyone sells all the time, but everyone has to buy all the time, so making it monstrously tedious to buy or sell just doesn't make any sense.
    (0)

  10. #39
    Player

    Join Date
    Mar 2011
    Location
    LL
    Posts
    34
    I ran across a reasonable suggestion that I like in one of the other threads.
    Posted by Naylia:
    I should be able to visit a desk with an NPC and inquire about goods available around the world. However I should have to pay a tax, duty, and/or delivery cost to have the goods imported to me. http://forum.square-enix.com/ffxiv/t...tem-idea/page2

    I think this is a good idea. This is a good way to give the market more depth and life, as well as giving people better access to goods around the world and getting the economy up and running.

    Addressing the price history argument; a price history does not dictate the price of a good, period. Crafting competition will get stiffer as more people master crafting. Just like real life, if you want to make money, you need to use the 4 basic marketing paths. Penetration, Product Development, Market Development, and Diversification.
    (3)

  11. #40
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Haraklsson
    I should be able to visit a desk with an NPC and inquire about goods available around the world. However I should have to pay a tax, duty, and/or delivery cost to have the goods imported to me
    I like that idea.

    Ideally I want a simple system where I can buy and sell from the same NPC with little effort, as the guy above said this isn't supposed to be a commodities market simulator.

    Being able to buy and import items directly to your retainer would be great, this way people would still be required to use the market wards to sell items, except now you can search and buy using them aswell.
    (2)

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread