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  1. #1
    Player
    ESAR's Avatar
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    Mar 2011
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    Myrddin Soleece
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    Hyperion
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    Botanist Lv 30
    Quote Originally Posted by Rentahamster View Post
    Yep.

    Most people here are only proposing solutions that don't address the root cause of the problem, which are the fundamental basics of economics.
    The problem with th economy is no what know what others need. Therefore if you need something you are forced to get it yourself.

    This can be fixed with a better retainer searh.

    An auction house has alot of problems. Paying a fee to put items up and the definition
    caused by sales history.

    Market wards fix this provided a better retainer search.
    (0)

  2. #2
    Player
    Fieros's Avatar
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    Snoz Berry
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    Leviathan
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    Arcanist Lv 48
    Careful, any logic or rational thinking will be lost forever when ESAR deletes this thread.
    (0)
    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

  3. #3
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by ESAR View Post
    The problem with th economy is no what know what others need. Therefore if you need something you are forced to get it yourself.

    This can be fixed with a better retainer searh.

    An auction house has alot of problems. Paying a fee to put items up and the definition
    caused by sales history.

    Market wards fix this provided a better retainer search.
    No. You do not understand how economics works. Search function will have absolutely no effect on the economy becoming a disaster when/if more people start playing this game.

    Also you already pay fees on your retainer.
    (1)

  4. #4
    Player
    ESAR's Avatar
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    Myrddin Soleece
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    Hyperion
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    Botanist Lv 30
    Quote Originally Posted by Wolfie View Post
    No. You do not understand how economics works. Search function will have absolutely no effect on the economy becoming a disaster when/if more people start playing this game.

    Also you already pay fees on your retainer.
    You pay the fees when items are sold not to put items up.
    The reason people moved to rolanberry fields is because they wanted to avoid this initial fee.

    Market wards solve this problem and a better retainer search will solve the problem of the economy.

    Think about it, the real problem is there's no scoping what people want. Yes an auction house fixes this, it does this because of the sales history.
    The sales history has negative effects, that's why they didn't want it and because everyone flocked to R. Fields they figured taking not of that would help create the best solution to deal with that.

    If we however could get our retainers to ask for the stuff we need even though the items aren't in our possession it would give us everything we're looking for.

    It would also add some interesting factors like PvP quests.

    An auction house would bring this same thing but at the cost of immersion.
    And the sale history does define the items. This was prevalent throughout FFXI, there's no denying the fact.

    Also, if you add an auction house without a sales history your not solving the problem of people not knowing what others desire.
    A better solution is a better retainer search.
    We're right were we need to be with this subject there's just one more step.
    (0)
    Last edited by ESAR; 03-28-2011 at 09:02 AM.

  5. #5
    Player

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    Quote Originally Posted by ESAR View Post
    You pay the fees when items are sold not to put items up.
    The reason people moved to rolanberry fields is because they wanted to avoid this initial fee.

    Market wards solve this problem and a better retainer search will solve the problem of the economy.

    Think about it, the real problem is there's no scoping what people want. Yes an auction house fixes this, it does this because of the sales history.
    The sales history has negative effects, that's why they didn't want it and because everyone flocked to R. Fields they figured taking not of that would help create the best solution to deal with that.

    If we however could get our retainers to ask for the stuff we need even though the items aren't in our possession it would give us everything we're looking for.

    It would also add some interesting factors like PvP quests.

    An auction house would bring this same thing but at the cost of immersion.
    And the sale history does define the items. This was prevalent throughout FFXI, there's no denying the fact.

    Also, if you add an auction house without a sales history your not solving the problem of people not knowing what others desire.
    A better solution is a better retainer search.
    We're right were we need to be with this subject there's just one more step.
    Almost all of the people in Rolanberry Fields were there because they were selling expensive/rare items. You wouldn't waste your time selling cheap/fast moving items out there as it would be unproductive unless you sat in front of your screen all day and swapped in more crap as your other crap sold.
    (0)
    Last edited by Steggun; 03-28-2011 at 07:16 PM.

  6. #6
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by ESAR View Post
    You pay the fees when items are sold not to put items up.
    The reason people moved to rolanberry fields is because they wanted to avoid this initial fee.
    They moved there because the AH was used to sell items that could 1) actually be put up on the AH, as not everything COULD, and 2) to avoid the relisting/initial fee as you said.

    The problem with this is that the way it's set up now, there is no good place to sell consumables, materials, and stuff that you generally want off your hands ASAP for quick money. You also cannot sell a variety of items without taking a penalty for being in the wrong ward, etc. Check out my topic somewhere below this one for the full list of unsolvable problems that the market ward system has.

    Market wards solve this problem and a better retainer search will solve the problem of the economy.
    See my topic.

    Think about it, the real problem is there's no scoping what people want. Yes an auction house fixes this, it does this because of the sales history.
    The sales history has negative effects, that's why they didn't want it and because everyone flocked to R. Fields they figured taking not of that would help create the best solution to deal with that.
    There is more than one AH that can be put into a game. An eBay style AH like western MMOs have is probably the best thing for this game. Hidden price + price history made + limited slots made the AH in FFXI way more cutthroat, stressful and easily manipulable than it should have been. Your AH slots were extremely precious, which is what caused rampant undercutting, price fixing and general douchebaggery as people tried to get their money fast so they could put up another item on the AH.

    Undercutting DOES happen on eBay style auction houses as well, but not on the scale that FFXI saw.

    If we however could get our retainers to ask for the stuff we need even though the items aren't in our possession it would give us everything we're looking for.
    Not quite.

    It would also add some interesting factors like PvP quests.
    Not sure where this came from, but I'm not against PVP or more quests. +1 to that.

    An auction house would bring this same thing but at the cost of immersion.
    This really bothers me, because not everyone sees immersion the same. You're probably thinking of immersion as having a realistic game that doesn't break the 4th wall. I see it as having a game that has no frustrating mechanics or require me to look stuff up online on third party sites or have me waste extra time shopping when I really, really don't want to.

    I'm going to go out on a limb here and say that I'm in the majority of MMO players here. We want fun, not realism.

    And the sale history does define the items. This was prevalent throughout FFXI, there's no denying the fact.

    Also, if you add an auction house without a sales history your not solving the problem of people not knowing what others desire.

    Yep. Which is why I don't want a FFXI-style auction house. You can do everything that they're doing with retainers now (seek items, seek repairs, etc) while removing the damn NPCs, because the base design of "NPCs doing the trading for you" is a fundamentally flawed design that requires a lot of workarounds and awkward feature implementations. You quite literally can do everything that retainers do now from a simple window interface that is infinitely easier to make user friendly and to program.
    (3)

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