Sadly.. You're right. I hate admitting it, but it is an uphill battle, and it's just gonna keep going. I just need to walk away from these dmn forums.This is a battle that has been fought for far longer than this game has been out. If you want to take up the gauntlet, feel free, but you're only going to make yourself look like an ass in the end, and nothing is going to change. Just general advice. I completely feel for you and it drives me nuts, too, especially since I do my research and find out what I need. Hell, most of the time I don't even need to post, 'cause there are 6 other posts with the answers I want. But....people be lazy. *shrug*
Anyway, as for the mail, I agree completely, and many others from beta onward have also agreed. I'm completely into alts. I like to change up my look every so often. I don't want my huge, built, stunningly good looking Highlander male toting around a staff and fan just 'cause I felt like playing a con one day. I have a character specifically geared towards crafting and one for battling, just to keep them separate in my head so I don't go insane. The system as is makes it ridiculously frustrating to try to get any sort of crafted items to my battle character.
Don't punish alts!
I totally agree with you.. I need this system real bad.
Right now I have to use 2 PCs to trade item between my main account and other buddy account I got from CE.
And it's a pain that we can only trade for 4 items... this make trading whole items in bag to mule will take forever.
I don't understand why SE neglect this basic function and leave it like this for almost 1 year now.. ( 5 more months lol )
At this rate... I think this game will be "playable" in next year ... or more.. for worse case.
We spoke with Yoshida about implementing a mailbox/delivery system for you guys. He wanted to assure you that of course this is being looked into, but it will take time to implement because it is difficult to execute without improving the server-related issues first.
I think most of the players here would really like to understand how your architecture is built, or at the very least why it doesn't allow to do something that seems relatively easy in everyone's mind.
But thanks for the answer anyway.
Other games do this pretty easily whats up with the servers?
I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead
Viking Job Please!
Japanese programming is not as advanced as Western programming, although granted some of the programmers working on XIV may have been educated in the West (though I severely doubt that, due to Japan's industrial culture favoring locally-taught students).
My point is that I think Square Enix needs to consider bringing in developers who are experienced with MMOs from the West or elsewhere. Possibly Korea.
Talking about server issues. Did Square Enix use new servers for FF XIV or did they just recycle old decommissioned FF XI servers? Judging by how poor they perform i would suggest they did recycle servers....
Wouldn't the servers be less stress-loaded if it didn't required to speak with the player's client for every single little change?
For example, I change equip new pieces of armours or set new skills, it needs to send a request to the server, then the server probably says yes or no, then I can equip it, then it seems to make the change. Would it be simpler to just advise the server that I made the changes and put the limitations on the client itself. If someone hacks the client and equip something he shouldn't, only then would the server need to communicate back with the player's client. Equipping, for example, would be faster and smoother, while taking away some useless communication stress with the server. Apply that to various other aspect of the game and the servers might be more stable, or at the very least, our gaming experience will be smoother and more seamless.
And now, I expect to have people whining about RMT and hackers taking advantage of this. My reply is, it is still verified by the server, like it is now, but the client just doesn't wait for it and the server will know if it's hacked or not.
Anyway, just a thought, it was bugging me earlier... sorry. I would be happy with a smoother management of my character.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Sounds like somewhere i used to work, the architecture was probably built half assed and full of spaghetti code. That's the only reason i can think of, they managed it in XI after all.
I know nothing about programing but MMOs put out this year example rift runs better then 14. I still don't understand why almost a year out 14 is still so content bare and buggy. Not to mention lack of basics like a mail system.
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