Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 91
  1. #51
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    (visual shopping and impulse purchases are two prominent ones)
    Finally something good, I like those points, but this is why SE decided to stick to wards over AH? doubtful. My argument may not be "solid" but its been better than yours so far. You haven't given me any good argument until now.
    (0)

  2. #52
    Quote Originally Posted by Vackashken View Post
    Maybe people glorify it because its the most efficient system and time tested?

    Gee golly wilikers! That sure is bazaar ain't et!
    People are overglorifying it because it's just a basic system much like the MW, yet people will say the AH system is the best system even though both does the exact same thing with the exception of the MW not allowing you to bid and buy from search.

    Also if we're going to throw the time tested feature in there, Bazaar, barter and "trade center" systems existed much longer than AH systems did in majority of MMOs and have been proven efficient and successful in the MMOs that use them and only did later in their life did they adopt an AH system if they're still in service today as AH has become as said, overglorfied.
    (3)

  3. #53
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mack View Post
    Well that's all true but that has nothing to do with the MW themselves. Retainers can stay with or without the wards. I honestly think the only reason SE is holding onto the MW is so they can charge us extra for additional retainers in the future and that's what I want to know. If they have a better reason for them, then I'm all ears, but nothing anyone has said in this topic in favor of MW is very convincing.
    I wouldn't say that. Without the retainers, the wards are only empty halls. The retainers, in essence, are the entirety of the market ward system, so you can't devalue retainers with respect to the wards. They go hand in hand.
    (0)

  4. #54
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mack View Post
    Once again people being vague, what am I missing exactly? And once again I'll say that SE is still working on the MW, so they have resources allocated to it already, those same ones can be doing something else like making an AH for instance. So we rule out resources because as much as some of you think it would take about 50% of the crew to make an AH, I somehow doubt that so that's not the reason why SE went with retainers. And just explain to me how a system shouldn't be scrapped if its clearly inferior to another one that can be readily available? hypothetically speaking of course, say we can have an AH *right this minute* and the AH is more beneficial than the MW, would you still not want it?
    You may have ignored previous posts. Lemme spell it to you.
    1) There are no function of the auction house that can't implemented into the market wards. There are functions of the market wards that cannot be implemented in an AH (visual shopping and impulse purchases are two prominent ones)
    2) The Market Wards being "clearly inferior" (LOL) to an AH is just your arbitrary judgement, on which you have zero backup.
    3) It's quite clear that it takes much less resources to improve an existing system than to scrap it and implementing another. You have absolutely no reason to believe that the team isn't already working at full capacity, so allocating further resources to the omplementation of an AH would mean taking them somewhere else.
    4) AH being "readily available" is laughable, since it has to be implemented from scratch. That alone negates the whole meaning of "readily available".

    Speaking hypotetically over completely unrealistic theories is fruitless. I don't care either way. The system works well, and I am not as fossilized over previous games as to rage just because a system isn't called "auction house" but it features pretty much the same functions.

    Maybe it's because I played a wide variety of games, and I've learned that there are many more ways than one to do the same thing. Variety in gaming is a quite precious asset.

    Quote Originally Posted by Mack View Post
    Finally something good, I like those points, but this is why SE decided to stick to wards over AH? doubtful. My argument may not be "solid" but its been better than yours so far. You haven't given me any good argument until now.
    Let me explain an important concept of forum discussion. Your arguments aren't better than others just because you say so. Also, you're not the one to judge if others arguments are or aren't "good".

    SE decided to stick to the wards simply because it's more efficent to do so. And in the situation they're in, efficency is the only way to go.
    (2)
    Last edited by Abriael; 04-21-2011 at 01:26 AM.

  5. #55
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    A few improvements I'd like to see:

    -Ability to move items straight to Retainer's Bazaar
    -Item search results list stays up as you are running around ward. I dont want to jot down the names and locations of the retainers where I want to buy items.
    (1)

  6. #56
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Now switching from fact to mere opinion, my answer to your topic question is that I simply enjoy the market wards. Not everything has to have a streamline function in the name of convenience. Nor does everything you enjoy have to have a logical reason. The ward functions good enough and I like it.

    If the majority clearly overrules me, then I would have to shoulder it. But it's not a clear cut case, and I truly would be sad to see the markets go, especially in favor of a noisy, crowded auction house.
    (2)
    Last edited by Chezen; 04-21-2011 at 01:28 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  7. #57
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sigmakan View Post
    A few improvements I'd like to see:

    -Ability to move items straight to Retainer's Bazaar
    -Item search results list stays up as you are running around ward. I dont want to jot down the names and locations of the retainers where I want to buy items.
    Better yet, since it's annoying to try to run around with a window open in front of me, as long as you have a certain item flagged, when you go back into the search function, start right at that item.
    (1)

  8. #58
    Quote Originally Posted by Sigmakan View Post
    A few improvements I'd like to see:

    -Ability to move items straight to Retainer's Bazaar
    -Item search results list stays up as you are running around ward. I dont want to jot down the names and locations of the retainers where I want to buy items.
    The retainers are marked with a glaringly obvious star, even in wards not listed in the search results.
    (1)

  9. #59
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Abriael View Post
    You may have ignored previous posts. Lemme spell it to you.
    1) There are no function of the auction house that can't implemented into the market wards. There are functions of the market wards that cannot be implemented in an AH (visual shopping and impulse purchases are two prominent ones)
    2) The Market Wards being "clearly inferior" (LOL) to an AH is just your arbitrary judgement, on which you have zero backup.
    3) It's quite clear that it takes much less resources to improve an existing system than to scrap it and implementing another. You have absolutely no reason to believe that the team isn't already working at full capacity, so allocating further resources to the omplementation of an AH would mean taking them somewhere else.
    4) AH being "readily available" is laughable, since it has to be implemented from scratch. That alone negates the whole meaning of "readily available".

    Speaking hypotetically over completely unrealistic theories is fruitless. I don't care either way. The system works well, and I am not as fossilized over previous games as to rage just because a system isn't called "auction house" but it features pretty much the same functions.

    Maybe it's because I played a wide variety of games, and I've learned that there are many more ways than one to do the same thing. Variety in gaming is a quite precious asset.



    Let me explain an important concept of forum discussion. Your arguments aren't better than others just because you say so. Also, you're not the one to judge if others arguments aren't "good".

    SE decided to stick to the wards simply because it's more efficent to do so. And in the situation they're in, efficency is the only way to go.
    #1 give me more reasons why, these two are good but not great, I got by just fine without them in other games.

    #2 I never called them "clearly inferior" LOL (we need emotes here) and in fact I've said they're basically an AH that is less convenient, so you can put words in my mouth all you want but it doesn't change my argument as I'm sure other people can read for themselves.

    #3 When a company makes a forum, like this one for instance, do you think they start with an empty notepad from scratch? point being, like these forums, there is most likely a base code for an AH they would start from and how many people would it take to sit there and work on this? 2 or 3 coders? if 3 people work on this for the next 5 months leading up to (what I'm assuming to be) PS3 release you don't think they can get it done? I might be overestimating SE's resources but atleast I don't think they have monkeys working for them.

    #4 So you have no argument. I was being rhetorical. You said: "just because a system isn't beneficial over another one, doesn't mean it should be scratched" so I gave you a rhetorical scenario (which include the "clearly inferior", now I remember) to show you how stupid that is.

    I am not as fossilized over previous games as to rage just because a system isn't called "auction house" but it features pretty much the same functions.
    Ditto. I DON'T CARE. Remember, my topic is about getting an answer as to why they're sticking with MW. Why did they make a MW to begin with. I don't care if they implement an AH or not, but nothing presented in this topic shows me any benefits to having a MW over an AH other than impulse shopping....whippeeee..
    (0)

  10. #60
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Anyway gtg study, see u all later.
    (0)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast