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  1. #1
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    To keep people playing longer.

    Most people who play MMOs want to continually improve their character. If their character can no longer be improved then people stop playing.

    It can also space out the content through the game. Rather than adding all new content at level 50, addition content can be added higher giving people new reasons to reach new goals and just skipping everything except that that gives the best level 50 gear.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Kafeen View Post
    To keep people playing longer.

    Most people who play MMOs want to continually improve their character. If their character can no longer be improved then people stop playing.

    It can also space out the content through the game. Rather than adding all new content at level 50, addition content can be added higher giving people new reasons to reach new goals and just skipping everything except that that gives the best level 50 gear.
    Well it's a cheap tactic.

    If people want to improve their character, fine, let us improve our characters through quests that teach us new abilities but don't let us improve by making us grind to a new endgame just because the developers decided they were too useless to make enough content to bide people over until the next batch of updates.

    It's just lazy. You can separate new content into tiers if that's what needs to happen but you don't need to separate them by vast expanses of pure grind. The psychology of the gamers is obviously beyond my understanding if it's true that they need the reassurance of a new rank to give them a sense of progression.

    Am I the only one disgusted?

    And who says that endgame needs to revolve around gear/bosses and such? There are other ways to gauge one's progress in the game. If SE implemented more "sandbox" elements, for example, I'm sure endgame would sort itself out without their intervention.
    (3)

  3. #3
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Level cap 50 is a ridiculous cap to be the max lv.

    Right now, with Surplus and since the "only way" to level up is doing levequest, you can grind to lv. 50 in ummm.... 1 month?? Taking the good leves.

    The day we can go and do party, like in all other MMO's, you will be able to lv. up to 50 in 2 weeks. That's not fine. Anyone would have all the jobs max leveled in 2 or 3 months. and then what??

    It's ok to let us grind till lv. 50, and when the implement some endgame (like that dungeon) we may have some more to do, but I think that one of the things that represents the MMO's, is the time you have to spend grinding to reach the level cap, with 1, or many jobs.

    Then you will spend more time doing endgame.
    (0)
    I'm The First and The Last...
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  4. #4
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Exactly!

    Quote Originally Posted by gifthorse View Post
    Well it's a cheap tactic.

    If people want to improve their character, fine, let us improve our characters through quests that teach us new abilities but don't let us improve by making us grind to a new endgame just because the developers decided they were too useless to make enough content to bide people over until the next batch of updates.

    It's just lazy. You can separate new content into tiers if that's what needs to happen but you don't need to separate them by vast expanses of pure grind. The psychology of the gamers is obviously beyond my understanding if it's true that they need the reassurance of a new rank to give them a sense of progression.

    Am I the only one disgusted?

    And who says that endgame needs to revolve around gear/bosses and such? There are other ways to gauge one's progress in the game. If SE implemented more "sandbox" elements, for example, I'm sure endgame would sort itself out without their intervention.
    I can't agree more. No one like the grind, it is purely a time-sink .. but there are far more enjoyable time-sinks!

    Progression raids .. there can be easily three+. To reflect on my WoW experience:

    Hyjal was entry level
    Black Temple took months or even a year to master the encounters and pass the various "gear checks" along the way
    Sunwell - gear-check and experience to the max!

    All was done within one "level cap" and was not a grind but pure enjoyment ... hate to quote the game that sold out so badly ... but they had it right on so many levels (in the past)
    (1)

  5. #5
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Crowley View Post
    I can't agree more. No one like the grind, it is purely a time-sink .. but there are far more enjoyable time-sinks!


    and speak for yourself, I like a grind as long as the battle system is fun and I have some friends to talk to. FFXI was all about the grind, your whole first year was spent leveling, especially if pre-level sync. Not saying this is ideal, but you spoke in absolutes.
    (0)