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  1. #101
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1
    am i saying i want it to jump from 50-99 at one time?
    It shouldn't be at 1 time, but i think it should be spanned over the time of at least 1-2 years after PS3 release. FF11 was at Lv.75 and built around that. The last thing we need is a level cap stuck at one level and then raised 7 years later.
    (0)

  2. #102
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Laughlyn View Post

    3rd point at the current max rank... there isnt enogh Slots / points to put in abilitys / Spells....
    Im having trouble as it is to decide wich spells i need for what type of battle, its gets annoying
    sometimes having to set new spells etc a minute later.
    I dont think they'd let this happen but one of the huge problems (or blessings) of champions online is that you get so many power choices that by the end of the game your character can pretty much preform any role. I dont mean any role as in they can switch between them. I mean do all of them at once, damage deal/self heal/tank/crowd control.


    @darkstar

    I have little doubt that when they raise the cap they will smooth out the leveling curve which really will make most previous content easy mode or bypassable. 1-20 is already insanely fast. And with a cap raise 1-50 probably will be too.

    @Pikachu
    if they didnt raise the cap you'd still have to work for other things they added like new skills/armor, I dont think gift wants everything for free.
    (0)

  3. #103
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    Quote Originally Posted by Laughlyn View Post
    They can keep implementing new skills and spells without raising cap. I still fail to see your point.

    lol no the points is that we will not be stuck at 50 forever.
    Obvious reason is that SE do not want us to be all level 99 before all the PS3 players gets their hands on the game. (if ever)

    My 2nd point, there's no reason for FFXIV to be worse than FFXI by staying at 50 forever.
    The intention was to increase the cap sooner or later thats already a fact from the current dat file information.
    How more obvious could it be?
    Exactly, you can add more content to the game without raising cap, so what is the point? I repeat, what is the point if it achieves nothing besides adding more grind to the game which players have already shown a disliking for.

    Also, why can't we question SE's intentions? They don't exactly have a glowing track record.

    3rd point at the current max rank... there isnt enogh Slots / points to put in abilitys / Spells....
    Im having trouble as it is to decide wich spells i need for what type of battle, its gets annoying
    sometimes having to set new spells etc a minute later.

    So at this point...i really would hate to have even more spells and abilities.
    Everyone wants to be all-powerful. But they cannot simply let you be the perfect class by allowing players to have limitless ability slots. There's a reason there is a limit.

    And if it's so inconvenient to switch classes and have to reassign abilities, then that is a problem the UI team have to intervene to fix. It is not a reason to justify having more ranks.

    Lats point... Maximum party size.
    As it is right now, mobs in coerthas / Mordhona can still do massive damage to a full
    party because of the level cap. (well now we have the l33t noob bonus to help us out)

    Now should they nerf the mobs or let us progress normally when level cap is removed or raised?

    Obviously the areas we have now, are not all they have planned for us, and hell....
    um ya...i dont want to be gimp r50 going up against a Behemoth some day.
    Shouldn't our "gimpness" be determined by our skill, not our rank.

    I'm sorry but increasing rank is just a security blanket for those who don't want to get better. And yes, if there are mobs in the game that cannot be defeated at the game's level cap, obviously those need readjusting (we don't want another Absolute Virtue moment).
    (0)
    Last edited by gifthorse; 04-21-2011 at 06:22 PM.

  4. #104
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    oh god absolute virtue was the worst thing to happen to video games until cash shops migrated to non mmos.
    This is hyperbole but AV really was some developer's ego spiralling out of control when players deigned to beat his last creation.
    (0)
    Last edited by Nephera; 04-21-2011 at 06:27 PM.

  5. #105
    Player
    Laughlyn's Avatar
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    Mar 2011
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    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by gifthorse View Post
    I'm sorry but increasing rank is just a security blanket for those who don't want to get better. And yes, if there are mobs in the game that cannot be defeated at the game's level cap, obviously those need readjusting (we don't want another Absolute Virtue moment).
    i do... lol, sorry but i need something more / new to strive for.

    but yes you're rigth about SE holding things back on us.

    Final note, im far from being an unskilled player, especially at my current r50 class.
    So dont even go there until you actually partied with me.

    And by "Gimp" i meant....

    Behemoth cast Thundaga II on Noomy Laughlyn... (i think at this point i'd be beyond dead & crusty, but in any case..)

    Noomy Laughlyn's Thunder II hits behemoth for ....a who0ping 20 points of damage.

    There's no challenge in "Gimp" down mobs, if want to get better...
    get stronger, lear more, Ungimp us!

    Or be plain lazy and stay at 50 if its too much trouble getting out there grinding yo butt off.
    Please...go complain at the "The SP suck Thread" somewhere.
    (0)
    Last edited by Laughlyn; 04-21-2011 at 06:32 PM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #106
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by gifthorse
    I repeat, what is the point if it achieves nothing besides adding more grind to the game which players have already shown a disliking for.
    I can't think of much other than the message it will send to people that the game isn't over yet.

    Shouldn't our "gimpness" be determined by our skill, not our rank.
    Due to level correction it is both, but in a perfect world it should be by skill. This question almost goes into the territory of "Why even have a leveling system at all".
    In FF14 it's even worse since all our class ranks determine the abilities we can equip. It would appear they both go hand-and-hand.
    (0)

  7. #107
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    Quote Originally Posted by Laughlyn View Post
    Noomy Laughlyn's Thunder II hits behemoth for ....a who0ping 20 points of damage.

    There's no challenge in "Gimp" down mobs, if want to get better...
    get stronger, lear more, Ungimp us!

    Or be plain lazy and stay at 50 if its too much trouble getting out there grinding yo butt off.
    Please...go complain at the "The SP suck Thread" somewhere.
    Um... I hope you realised as you were writing that that it made no sense. I'm going to condescend to writing this in bullet-point format because I think it helps get the message across to people like yourself. The ideal is that:
    • SE keeps cap at R50
    • They introduce level-appropriate bosses and mobs
    • The bosses still have the ability to scale in difficulty
    • Difficulty is defined by skill not rank/stats

    Everyone who's anyone knows that content is better than grind. SE already made the mistake once.
    (0)
    Last edited by gifthorse; 04-21-2011 at 07:12 PM.

  8. #108
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Tezz_Xivectro View Post
    It shouldn't be at 1 time, but i think it should be spanned over the time of at least 1-2 years after PS3 release. FF11 was at Lv.75 and built around that. The last thing we need is a level cap stuck at one level and then raised 7 years later.

    i agree tezz. i wasn't saying i wanted a big jump either. i was just saying we would have to let the development team decide when would be the proper time to do so and allow that decision to be based off what kind of content they had ready at the time.

    Quote Originally Posted by Nephera View Post
    @darkstar

    I have little doubt that when they raise the cap they will smooth out the leveling curve which really will make most previous content easy mode or bypassable. 1-20 is already insanely fast. And with a cap raise 1-50 probably will be too.
    yeah, i thing they will make 1-50 faster once cap raises also so that the casual base can do the content the rushers/hardcores have already done which is perfectly fine with me.

    i personally am not one that really cares about the clout of having a capped class, but i would like the chances at revenge on the higher mobs. i just don't want to see them get nerfed so i could get it. i remember how hollow it felt after the antling diggers were nerfed to get revenge on them after the times i got shot running through ud. i want to get stronger to get even with goobbue, the drakes, and the gobblin headmen. i just don't want to be given the chance to get even just because they got weaker. i want to get even because i got stronger.
    (0)


    http://crystalknights.guildwork.com/

  9. #109
    Player
    Laughlyn's Avatar
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    Mar 2011
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    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by gifthorse View Post
    Um... I hope you realised as you were writing that that it made no sense. I'm going to condescend to writing this in bullet-point format because I think it helps get the message across to people like yourself.
    • SE keeps cap at R50
    • The introduce level-appropriate bosses
    • The bosses scale in difficulty
    • Difficulty is defined by skill not rank/stats

    Everyone who's anyone knows that content is better than grind. SE already made the mistake once.
    = lol wtf is this suppose to mean?

    And how does your reply make any sense at all?
    We already know this.

    Are you trying to call me a retard boy?
    (0)
    Last edited by Laughlyn; 04-21-2011 at 06:41 PM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  10. #110
    Player
    PikachuLink's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    What can i say ranking up gives people a sense of a more powerful character their use to it. i understand the not wanting to grind. but like i said before you shouldnt be forced to grind to level. maybe give us quests that deal with storyline that help us level. or do dungeons with groups. so many ways to impliment leveling without being forced to grind for it and for some people its fun progressing to higher levels. a sense of accomplishment even or pride. and i dont wanna be fighting a crazy new raid boss that came out the next expansion and im still r50.
    (0)

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